Search found 249 matches

by DOSorDIE
Tue Jan 26, 2016 11:46 am
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56537

Re: Friday Facts #122 - Better circuit network (Part 1)

Rseding91 wrote:Wires are just sprites :) You can easily make a mod to replace the sprites with any you'd like.
Who i can find that ... i have search but find all but not the sprites for Red/Green Cable Wires.
Im blind or what?
by DOSorDIE
Tue Jan 26, 2016 11:04 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73350

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

I found a little "Problem" in your mod.
The Oil refinery cant build with the Assembling machine 1 or 2 ... only with 3 or the burning Assembling machine.
Assembling machine 3 is too much ... 2 where better here.

I like the Mod :D
by DOSorDIE
Mon Jan 25, 2016 3:50 pm
Forum: Show your Creations
Topic: Buffer optimization and compression
Replies: 9
Views: 22706

Re: Buffer optimization and compression

vanatteveldt wrote:Does anybody know how many (blue) inserters you need to fully load or unload an uncompressed (yellow/red/blue) belt?
Look here https://imgur.com/a/WytKJ
by DOSorDIE
Mon Jan 25, 2016 3:45 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542252

Re: Let's see your clever builds

Mion wrote: What program do you use to draw this?
Microsoft Visio 2010
by DOSorDIE
Sun Jan 24, 2016 10:53 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542252

Re: Let's see your clever builds

I think i must explain how it works ...
There is how to build it ... (you need Inserter Item Bonus Stack 2)
Multismelter Explained.jpg
Multismelter Explained.jpg (43.4 KiB) Viewed 16180 times
And it wont stuck or else ...
Its only a good idea to limit the steel production ...
by DOSorDIE
Sat Jan 23, 2016 2:36 am
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56537

Re: Friday Facts #122 - Better circuit network (Part 1)

This problem can be best seen when trying to build a multi-purpose furnace smelting all 4 available resources (Copper Ore->Copper Plates, Iron Ore->Iron Plates, Iron Plates->Steel Bars, Stone->Stone Bricks). Thats not a problem. Look here i have this and it works without problems ... https://forums...
by DOSorDIE
Fri Jan 22, 2016 10:29 pm
Forum: Mods
Topic: [MOD 0.12.12+] PocketRepair 1.0.1
Replies: 13
Views: 22713

Re: [MOD 0.12.12+] PocketRepair 1.0.0

Wow ... simple but great mod.
Make my factorio life much easier.

Thanks!
by DOSorDIE
Fri Jan 22, 2016 9:59 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 56537

Re: Friday Facts #122 - Better circuit network (Part 1)

When we can connect the Assembling Machine to the Circuit network to control what they should build would be my dream ... Then i can make a full automatic fabric that build what it need without that from each type 1 Assembling Machine are needed. And progamable smart Inserter (Filter) whould be also...
by DOSorDIE
Fri Jan 22, 2016 10:25 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542252

Re: Let's see your clever builds

I have design a Multismelter for Iron, Cooper, Stone Bricks and Steel ...
Its all in one. You need a signal to limit the steel production.
Works great!
No problem when Output get sucked.
Big_Smelter_System.jpg
Big_Smelter_System.jpg (668.79 KiB) Viewed 16351 times
by DOSorDIE
Thu Jan 21, 2016 2:33 pm
Forum: Gameplay Help
Topic: Inserters picking up wrong resource for furnaces?
Replies: 9
Views: 28681

Re: Inserters picking up wrong resource for furnaces?

1 that smelt all it all!
Here a solution where iron ore, cooper ore, stone and iron plates !!! can smelt without troubles.
Steel_Multismelter.jpg
Steel_Multismelter.jpg (292.66 KiB) Viewed 26650 times
by DOSorDIE
Sun Jan 10, 2016 12:08 am
Forum: Mods
Topic: [MOD 0.12.20+] Packager 0.2.1
Replies: 18
Views: 29847

Re: [MOD 0.12.8+] Packager 0.1.2

@DOSorDIE: In the 0.1.2 version I just added mixed Iron plate, Copper plate boxes. Why exactly would you like 4 batteries, 3 steel and 3 electronics ? I can for sure add this in the next version if this is useful for you. Thanks for the mixed box ... work great. I mean if it is possible to get 10 d...
by DOSorDIE
Tue Jan 05, 2016 9:52 am
Forum: General discussion
Topic: List of Challenges
Replies: 2
Views: 11356

Re: List of Challenges

When you need a challange use this mod
https://forums.factorio.com/forum/vie ... 94&t=17940
Here you cant handcraft anything ... you need a furnances for it.
I use it and its great!
by DOSorDIE
Fri Jan 01, 2016 2:06 am
Forum: Gameplay Help
Topic: Inserters picking up wrong resource for furnaces?
Replies: 9
Views: 28681

Re: Inserters picking up wrong resource for furnaces?

Short answer (cause I don't want to repeat everything): It is not so easy to have a reliable multi-ore smelting. For example: Your setup will break, if your output inserters cannot place the items on the belts, because they are filled. Please read the above mentioned threads. :) No it works ... Loo...
by DOSorDIE
Wed Dec 30, 2015 11:31 am
Forum: Gameplay Help
Topic: Inserters picking up wrong resource for furnaces?
Replies: 9
Views: 28681

Re: Inserters picking up wrong resource for furnaces?

From Belt to chest its only possible to take 1 pieces at onces ... so that is no problem ... i have tested it and it work perfect. Maybe its possible to make it easier but that setup work! The furnace get only 2 or 4 stone so there is no blocking possible. Try it and show me a scenario where its not...
by DOSorDIE
Tue Dec 29, 2015 1:39 pm
Forum: Gameplay Help
Topic: Inserters picking up wrong resource for furnaces?
Replies: 9
Views: 28681

Re: Inserters picking up wrong resource for furnaces?

I make a little example for you.
Its smelt all what came without beeing blocked.
Smart Filter make it possible.
Mixed_Smelter.jpg
Mixed_Smelter.jpg (316.63 KiB) Viewed 28507 times
by DOSorDIE
Thu Dec 17, 2015 6:16 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 73350

Re: [MOD 0.12.x] No Hand Crafting (0.12.2)

Works great and is a real challange ...
Thanks for make this mod!

EDIT:
Make the burner phase longer... and you will see how many things you crafting normal without thinking.
Now you must plan that all ... i love it!
by DOSorDIE
Fri Dec 11, 2015 10:31 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542252

Re: Let's see your clever builds

I've worked a Little bit with jackilope's design and with time I improved some Things.: -I made it a Little bit smaller in lengh and width -I made it easyier to expand -I mad three different Versions (Normal, "faster", kompatibl with more modules) -I tried realy hard to reduce the amounts...
by DOSorDIE
Sun Nov 29, 2015 8:05 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174243

Re: [0.11.22/0.12.x][v0.12.9] Bob's Warfare mod

bobingabout wrote: To fix this you need to use both Enemies 0.12.6 and Warfare 0.12.9 together.
Damn ... i oversee the new Enemy Version when i downloaded all newer version ...
Thanks for the fast reply ...
by DOSorDIE
Sun Nov 29, 2015 5:05 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174243

Re: [0.11.22/0.12.x][v0.12.9] Bob's Warfare mod

Get with Factorio 0.12.19 an Error Bobwarefare_Error.jpg How can i fix them? Mods Installed: bobassembly_0.12.7.zip bobconfig_0.12.2.zip bobelectronics_0.12.6.zip bobenemies_0.12.5.zip boblibrary_0.12.3.zip boblogistics_0.12.7.zip bobmining_0.12.3.zip bobmodules_0.12.9.zip bobores_0.12.7.zip bobplat...
by DOSorDIE
Tue Nov 24, 2015 4:01 pm
Forum: Videos
Topic: Factorio Speedrun in 3:35:45 - new WR
Replies: 19
Views: 25706

Re: Factorio Speedrun in 3:45:58 - new WR

We also make Speedruns (we are 2) ... it take 3:09 on our 4th run.
We make it better and better and save from run to run 20 min.
Analyse the video with our data and corrected our plans.
I think 2:45 is possible with the normal 5/6/12 Science Setup ...

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