Search found 37 matches

by TBTerra2
Sat Aug 12, 2017 2:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37709

Re: UPS wars: smelting challenge (design competition)

Cool stuff! I'm absolutely going to give it a go. Just to be sure, we are judging here on continuous throughput. So you'll let the base run for a while and then take a 10m measurement of what production was? yes indeed, we are working on average continuous throughput (you could make something that ...
by TBTerra2
Sat Aug 12, 2017 10:56 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37709

UPS wars: smelting challenge (design competition)

Note: this is a repost of a reddit thread, and will be the perminant location for this thread (as reddit threads tend to die after 48hours) As has been the case for a while now, the design philosophy of megabases is "bigger and faster, until your computer cant handle it". Due to this the ...
by TBTerra2
Mon Aug 07, 2017 10:37 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Finally, I tried converting the test trains from 4-10-0 to 3-8-3 to see just how much difference it made, and it actually ended up reducing P1 throughput from 104 to 86. Noticeable even when simply watching the trains move... But not as big a difference as a 4/18 : 3/20 ratio would suggest (0.675)....
by TBTerra2
Thu Aug 03, 2017 11:39 am
Forum: Railway Setups
Topic: 3-way intersections: Throughput Compendium [Image heavy]
Replies: 21
Views: 50319

Re: 3-way intersections: Throughput Compendium [Image heavy]

To what extent can I just take one of the existing highly-ranked 4-way intersections and delete parts of it to get a good 3-way intersection? Does the throughput generally carry over? In the testing I have done so far (which I need to update the op for), a good 4 way will turn into a good 3 way, bu...
by TBTerra2
Tue Aug 01, 2017 3:00 pm
Forum: Railway Setups
Topic: 3-way intersections: Throughput Compendium [Image heavy]
Replies: 21
Views: 50319

Re: 3-way intersections: Throughput Compendium [Image heavy]

for buffered designs only the 6car is needed fro submission, ill test the 6 car, and if its trivial, ill extend to 12car, if not, only the results of 6car will go up. you have a good point, ill rerun the tests with proper partial lock protection, as otherwise i would need two sets of benchmarks for ...
by TBTerra2
Mon Jul 31, 2017 10:42 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Ive now set up a 3-way intersection testing thread

its still getting going but feel free to submit designs for me to test and add on to the list
by TBTerra2
Mon Jul 31, 2017 9:55 pm
Forum: Railway Setups
Topic: 3-way intersections: Throughput Compendium [Image heavy]
Replies: 21
Views: 50319

3-way intersections: Throughput Compendium [Image heavy]

3 way bench update Based on aaargha's 4 way intersection tests , I have developed a special testing system for 3 way, T-junction style intersections I'm really looking forward to seeing what kind of crazy stuff people have built in the name of throughput, so submit your stuff! :D The save with the ...
by TBTerra2
Sun Jul 30, 2017 12:47 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersections: Throughput and deadlocks [image heavy]

I am currently working on a 3way tester. im using my own map but with the same end station consept as the 4way (though ive made it so theres one input train per test, instead of one input per test per line) the intention was to test the standard 2-4-0 a long 4-8-0 and a heavy 2-(4liquid)-0, for thre...
by TBTerra2
Wed Jul 26, 2017 11:42 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

Something else that im not sure about the best way of tackling. particularly relevant for non 4 way intersections At the moment the testing makes the major assumption that the amount of traffic coming from each direction is the same. For 4 way intersections this is not to unreasonable (although majo...
by TBTerra2
Mon Jul 24, 2017 7:20 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

Another option to consider is simply giving the trains a non-zero speed when spawning them. My brother, who is a more accomplished modder than I am, tested it a while back (in isolation, not in this test map). Presumably the mod would only want to do this if there's a block for the train to move in...
by TBTerra2
Mon Jul 24, 2017 6:33 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

A possible, easier way of increasing per track max throughput, is to mod in a new fuel, that has a very high acceleration multiplier but a very short burn time (think 10X accel for 4 seconds), then fill the testing trains with one item of this jump start fuel, followed by a stack of rocket fuel this...
by TBTerra2
Thu Jul 20, 2017 11:05 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

It does indeed, which is why the designs me and tallinu have been using have dedicated buffers inside the junction itself in order to keep up throughput With regards to throughput, the current 16 line design has a P1 throughput of 620 trains per minute (just over 10 trains per second) it also caused...
by TBTerra2
Wed Jul 19, 2017 11:25 am
Forum: Railway Setups
Topic: Savefile for train testing
Replies: 22
Views: 17750

Re: Savefile for train testing

as can be seen in the 4 way intersection thread, we are starting to get silly large junctions that dont fit on the grey anymore, does anyone know how to make more grey area?
by TBTerra2
Wed Jul 19, 2017 1:41 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

It has a lovely branching pattern that reminds me of fractals although I don't think it qualifies as one, but you can see the progression from single lanes crossing] you actually expanded all of your crossings out so got even large and higher throughput than me. its interesting you say fractal beca...
by TBTerra2
Sat Jul 15, 2017 9:52 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 877170

Re: 4-way intersectios: Throughput and deadlocks [image heavy]

The test results when I fired this thing up blew me away. Around 157 trains per minute on P3... and 170 on P1. (With the default 2-4 trains.) Did I just trounce everything but the 8-lane Flower Mk3? With a 4-lane? :shock: I took your idea and turned it up to 11 (well 8 actually). its huge and while...
by TBTerra2
Thu Apr 06, 2017 8:57 am
Forum: Railway Setups
Topic: Slimline train unloader/loader
Replies: 3
Views: 16768

Re: Slimline train unloader/loader

looks like you're already using a combinator for balancing. why not ditch the splitters, use a single belt, and add more chests for better throughput to the train? The 4 chests per wagon is due to the need to have underground belts going under them, which is required to have more than 1 belt worth ...
by TBTerra2
Wed Apr 05, 2017 5:19 pm
Forum: Railway Setups
Topic: Slimline train unloader/loader
Replies: 3
Views: 16768

Slimline train unloader/loader

I've seen many unloader designs that can unload a train in seconds, but I often find that they are so large (15+ tiles wide) that they cant be used in an actual factory. As such I designed this train unloader to be as narrow as possible (4 tiles is the minimum to include a chest buffer), while also ...

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