Search found 117 matches

by LotA
Thu Nov 24, 2016 4:59 pm
Forum: General discussion
Topic: What is your favorite part of the game, and why?
Replies: 16
Views: 6042

Re: What is your favorite part of the game, and why?

When you first equip exoskeleton and feeeeeeeeel the speeeeeeeed

When you first equip you're personal roboport(s) and ask to cut down the whole forest around you
by LotA
Thu Nov 24, 2016 4:00 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 464189

Re: Movie Player

More factorio epicness

At this rate, Factorio is just a few more buzz away from getting serious attention from gafam... Mojang was sold 2.5G$ how much for Wube? :D
by LotA
Mon Nov 21, 2016 4:58 am
Forum: Resolved Problems and Bugs
Topic: 0.14.20 API Documentation errors
Replies: 2
Views: 1149

0.14.20 API Documentation errors

- LuaControl.force is documented as read-only

- LuaGameScript.create_surface has an undocumented return value (the generated surface)

Could there be more "occurrences" of these errors?
by LotA
Fri Nov 18, 2016 7:48 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45147

Re: Friday Facts #165 - Death by a thousand cuts

Every single FF is a little star shinning right through my heart
by LotA
Tue Oct 25, 2016 10:31 am
Forum: Modding discussion
Topic: [Solved] Which event should be used for LuaEntity.destroy()?
Replies: 72
Views: 22236

Re: Which event should be used for LuaEntity.destroy()? When?

I also don't understand the need of accessing a destroyed entity. But on the other hand, the OP problem could be easily solved if LuaEntity.die() would accept a boolean parameter to decide if the entity plays a dying animation or just vanishes. (its would then be accessible via the on_entity_died ev...
by LotA
Mon Oct 24, 2016 11:57 am
Forum: Implemented mod requests
Topic: API request : admin commands & chat parsing
Replies: 9
Views: 4295

Re: API request : admin commands & chat parsing

The API was specifically setup so that mods can't do what admins can do so it can't be abused through the console or by mods (mod demotes actual admin/kicks actual admin). I certainly agree that demoting/promoting must only be an admin user action because that would be a huge security leak. Moreove...
by LotA
Sun Oct 23, 2016 2:10 pm
Forum: Maps and Scenarios
Topic: Deathmatch PVP Scenario 0.6
Replies: 2
Views: 2860

Deathmatch PVP Scenario 0.6

Last iteration : V0.6, 2016-12-17 This map is a deathmatch arena featuring : - Free for all : each player has his own force. that means there is a technical limit of 61 maximum concurrent players - Chests with random respawning loots - Random spawning position - Ranking & leaderboard - Admin gui...
by LotA
Thu Oct 20, 2016 7:58 pm
Forum: Modding interface requests
Topic: LuaStyle.font_size
Replies: 9
Views: 3499

Re: LuaStyle.font_size

I'm not having the expected results :'(
arf.jpg
arf.jpg (81.67 KiB) Viewed 3461 times
by LotA
Thu Oct 20, 2016 1:21 pm
Forum: Modding interface requests
Topic: LuaStyle.font_size
Replies: 9
Views: 3499

Re: LuaStyle.font_size

You can do something like this: ____ ____ ___ _____ _____ ____ ____ _____ ____ _____ |_ _||_ _|.' `.|_ _||_ _| |_ _| |_ _||_ _||_ \|_ _| \ \ / / / .-. \ | | | | \ \ /\ / / | | | \ | | \ \/ / | | | | | ' ' | \ \/ \/ / | | | |\ \| | _| |_ \ `-' / \ \__/ / \ /\ / _| |_ _| |_\ |_ |______| `.___.' `.__....
by LotA
Thu Oct 20, 2016 11:07 am
Forum: Modding interface requests
Topic: LuaStyle.font_size
Replies: 9
Views: 3499

LuaStyle.font_size

As you can't use a data.lua file within a scenario and because font size is defined within the font itself, there is no possibilities for a scenario to define/use a font size that is not in base game. Available fonts in base game have their size range from 12 to 18. This is a very limited choice and...
by LotA
Thu Oct 13, 2016 9:05 pm
Forum: Implemented mod requests
Topic: API request : admin commands & chat parsing
Replies: 9
Views: 4295

Re: API request : admin commands & chat parsing

afaik there is no way to chat restrict player, I guess a mute option is also to be asked.
Indeed this event wouldn't let you "filter" the message and censor it but it would let you analyze it and sanction the author preventing further messages
by LotA
Thu Oct 13, 2016 2:40 pm
Forum: Implemented mod requests
Topic: API request : admin commands & chat parsing
Replies: 9
Views: 4295

Re: API request : admin commands & chat parsing

Remote calls are great, but not ease-of-use enough to my opinion. At least, not for everyday/everybody use within a scenario edit : Moreover, remote calls are lua commands and you might not want to give access to lua commands to everybody A custom console like you propose would be neat on that matte...
by LotA
Thu Oct 13, 2016 12:46 pm
Forum: Implemented mod requests
Topic: API request : admin commands & chat parsing
Replies: 9
Views: 4295

API request : admin commands & chat parsing

The only actual way to kick/ban players is by using either /kick or /ban commands as an admin. We need a way to do this even if no admin is connected, via the lua api (so we can build votekick systems for instance) something like : kick (uint player-id, string reason) ban (uint player-id, uint ban-d...
by LotA
Wed Sep 21, 2016 1:07 pm
Forum: General discussion
Topic: [14.3] Unable to "Catch Up" with capable hardware
Replies: 49
Views: 27450

Re: [14.3] Unable to "Catch Up" with capable hardware

I'm really eager to see what multi-threading can do about catching up.

I guess that if done properly, it reduce tremendously the catching up time, thus negating the problem.
by LotA
Mon Sep 12, 2016 9:44 am
Forum: General discussion
Topic: How Do I Edit a Map I've Already Played On?
Replies: 1
Views: 1288

Re: How Do I Edit a Map I've Already Played On?

there is basically 2 options in order to "edit" a save : The first solution is simply to "cheat" and use lua commands to edit/change/create anything you want within your save. (you can create resources, edit land tiles, create entities etc. The only counterpart is that it's slow ...
by LotA
Wed Sep 07, 2016 4:10 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 49324

Re: Factorio need IRL Stuff (Merchandise).

A friend of mine (who worked on a heat press machine) gave me this.
m.jpg
m.jpg (199.57 KiB) Viewed 12405 times
by LotA
Mon Sep 05, 2016 9:27 am
Forum: General discussion
Topic: A few minor issues in a great game.
Replies: 12
Views: 5133

Re: A few minor issues in a great game.

#4 is indeed the steam cloud synchronizing your save files. Factorio can have quite big saves (>50Mo) so uploading such amount of data take some times depending on your connexion. The only things the dev can do about that is reducing the save files size, which i believe they are trying to (it would ...
by LotA
Mon Aug 29, 2016 8:54 am
Forum: General discussion
Topic: Is blue belt worth the cost in resources?
Replies: 19
Views: 14481

Re: Is blue belt worth the cost in resources?

AFAIK, a blue belt have can carry 50% more items (max, probably somewhere between 33-50%, don't have calculation in mind) for a cost that is double (not even counting the lubricant) to the red belt so basically, blue belts are not worth the price unless you've reached a point where you don't care ab...
by LotA
Mon Aug 01, 2016 2:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.13] rebuild furnace by bots keep their fuel value
Replies: 1
Views: 1732

[Rseding91] [0.13.13] rebuild furnace by bots keep their fuel value

Its not the items in the fuel slot but the "red bar" that keeps its value from the destroyed entity when it should be reset I guess the same behavior is expectable from any entity with a fuel slot (boilers, burner inserters...) but haven"t tested. To reproduce : place a furnace fuel i...
by LotA
Thu Jul 14, 2016 10:02 am
Forum: Resolved Problems and Bugs
Topic: 0.13.8 Map editor crash
Replies: 2
Views: 2400

0.13.8 Map editor crash

right-clicking on any type of power-pole in the map editor crashes factorio. how to reproduce : map editor > new map > place a pole > empty your hand > right-click the pole 0.001 2016-07-14 11:58:13; Factorio 0.13.8 (build 23239, win64, steam) 0.001 Operating system: Windows 10 0.001 Program argumen...

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