Being able to cancel a connection at a any point (downloading - loading - catching up) and get back to the main menu would be welcome.
Many times i killed factorio to start it all over again just because of eternal (or almost) connection time and i simply wanted to connect to another server.
Search found 117 matches
- Mon Mar 06, 2017 11:15 am
- Forum: General discussion
- Topic: Ugh, multiplayer sucks
- Replies: 8
- Views: 4419
- Sat Feb 25, 2017 2:44 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52647
Re: Friday Facts #179 - New resource graphics & concrete
Astonishing new graphics..
Green ore really reminds me of C&C's tiberium
Lately I'm not playing factorio much, that allows me to play other games, but as soon as 0.15 will be released, I'll just throw any other games out ^^
Green ore really reminds me of C&C's tiberium
Lately I'm not playing factorio much, that allows me to play other games, but as soon as 0.15 will be released, I'll just throw any other games out ^^
- Thu Feb 02, 2017 2:12 am
- Forum: Modding discussion
- Topic: Performance-wise questions / good practices
- Replies: 12
- Views: 4585
Re: Performance-wise questions / good practices
When i first tried multiplayer scenarios, i naively created my vars directly within the control.lua. The scenario would cause desyncs whenever I changed the value of a variable. I resolved it by putting all my var in the global table so I assumed it also affect the network.
- Tue Jan 31, 2017 3:24 pm
- Forum: Modding discussion
- Topic: Performance-wise questions / good practices
- Replies: 12
- Views: 4585
Re: Performance-wise questions / good practices
I've read the book, but I've missed that performance tips.. (haven't read it yet but will absolutely do) you have very well explained how the Lua scope works : local / global. I guess it's a bit misleading to have a table in factorio that is called global. "Persistent" could have been more...
- Tue Jan 31, 2017 2:45 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12501
Re: can we get a countdown to 0.15?
So true.. you have no idea how many dust and others things they are inside (And I especially not took the picture at 90Β° so most of it is hidden ^^)
- Tue Jan 31, 2017 4:28 am
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12501
Re: can we get a countdown to 0.15?
Do you want my keyboard? (actual keyboard picture)Calbrenar wrote:touche'
- Tue Jan 31, 2017 2:59 am
- Forum: General discussion
- Topic: soo 0.15.
- Replies: 26
- Views: 9747
Re: soo 0.15.
I have absolutely no specific knowledge about the factorio engine, but from everything i've read fff or forum, this is my believes : The game engine has a few "flaws", i use quotes because in the end it's a matter of personal opinion and no one can blame the devs for creating this great ga...
- Mon Jan 30, 2017 1:23 pm
- Forum: Modding discussion
- Topic: Performance-wise questions / good practices
- Replies: 12
- Views: 4585
Re: Performance-wise questions / good practices
Ok, seems clear enough now. Another question come to mind, i'll use an example as explanation : Imagine I use many var but only a few simultaneously at any particular point. What is the most efficient : - Access everyone without much care, but only the needed ones return whatever_func(global.data1, ...
- Mon Jan 30, 2017 5:54 am
- Forum: General discussion
- Topic: soo 0.15.
- Replies: 26
- Views: 9747
Re: soo 0.15.
/bashing on Sparkysam, sorry to say that but this post, and others, are plain bullshit. - While Rseding91 has spent most of his time on 0.15 doing (multicore) optimization, its pretty cool that other Wube developer are not twiddling their thumbs and actually do interesting things like HD graphics or...
- Sun Jan 29, 2017 7:01 pm
- Forum: Modding discussion
- Topic: Performance-wise questions / good practices
- Replies: 12
- Views: 4585
Re: Performance-wise questions / good practices
Lua does hash tables. What you're describing is in fact the fastest way of doing what you want. Reading from global tables cost some nanoseconds. So the way I do it is efficient enough? I the boolean var isn't worth it's cost no matter the array size? You can save a fraction of time by localizing t...
- Sun Jan 29, 2017 2:41 am
- Forum: Modding discussion
- Topic: Performance-wise questions / good practices
- Replies: 12
- Views: 4585
Performance-wise questions / good practices
Hello there, I have a question regarding script performance, more specifically i want to optimize as much as possible my on_tick event. Basically i need delays/timers so I use an array like this : key= game.tick i want the code to perform, value= whatever data i need for the process It's pretty hand...
- Sat Jan 28, 2017 2:04 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40795
Re: Friday Facts #175 - Programmable Speaker
I must say that after somewhat 1,500 hours on this game I've lost interest in current vanilla gameplay but with nuke and speaker (oh yeah :D) i guess another thousand hours it will be... I believe there is only one thing that needs to be addressed so that factorio becomes perfect modding-community-w...
- Sun Jan 22, 2017 1:56 pm
- Forum: Maps and Scenarios
- Topic: Are there any tutorials for making scenarios?
- Replies: 4
- Views: 6154
Re: Are there any tutorials for making scenarios?
The only available tutorial that I know of is this one . (I actually didn't watched it) This is for mods, a scenario has a few more restrictions : you can't edit the data.raw. Basicaly : you cannot "create/define" new entities, you can only use and modify the existing ones. If you know a b...
- Thu Jan 12, 2017 3:09 pm
- Forum: Modding help
- Topic: /slap 5
- Replies: 17
- Views: 5611
Re: /slap 5
Consider the /evolution or /time commands, they are commands that are open to anyone. I assume that these custom commands will fire for anybody and it will be up to the modders to check player.admin if the command is for admins only, as this is a more flexible solution in several ways. I disagree. ...
- Thu Jan 12, 2017 7:37 am
- Forum: Modding help
- Topic: /slap 5
- Replies: 17
- Views: 5611
Re: /slap 5
For 0.15 you can register your own console commands in mods. That's great ! :d Read: no - why would you want to read from the console? It's going to be boring player conversation 99% of the time or localized string keys: "item-name.copper-ore". Will the custom commands be available to all...
- Sat Jan 07, 2017 1:33 am
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 22709
Re: Friday Facts #172 - Blending and Rendering
2GB VRAM is not much nowadays... todays graphic cards are bundled with 4 or even 8 GBs If the HD graphics only require 2GB ram, Then how about it being the base graphic, and then the current graphic would be the "low-quality" setting? ^^ The signals look sexy, but i'm still missing moar ra...
- Sat Dec 24, 2016 10:31 pm
- Forum: Off topic
- Topic: Best lines from patch notes (any game)
- Replies: 9
- Views: 4178
Re: Best lines from patch notes (any game)
- Removed Herobrine
- Sun Dec 18, 2016 12:36 am
- Forum: General discussion
- Topic: Are the developers geniuses?
- Replies: 15
- Views: 5073
Re: Are the developers geniuses?
this game is a niche magnet for aspergers
- Sat Dec 17, 2016 2:13 pm
- Forum: Maps and Scenarios
- Topic: Deathmatch PVP Scenario 0.6
- Replies: 2
- Views: 2852
Re: Deathmatch PVP Scenario 0.5
Near the beginning of the control.lua is the chest_loot_table definition, it should be like this : global.chest_loot_table = { ["steel-chest"] = { {item = {name="land-mine",count=1}, probability = 3}, {item = {name="grenade",count=2}, probability = 2}, {item = {name=&qu...
- Thu Dec 15, 2016 1:11 pm
- Forum: General discussion
- Topic: Are the developers geniuses?
- Replies: 15
- Views: 5073
Re: Are the developers geniuses?
many many geniuses/gifted people are actually terrible at school. Being good at school (at least before graduating) doesn't mean you're a genius, it simply means you are well adapted in the educative system, that you "fit the mold". But many great minds, scientists or artists mostly just d...