Search found 54 matches

by Claudius1729
Mon May 08, 2017 1:20 am
Forum: Resolved Problems and Bugs
Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
Replies: 41
Views: 17767

Re: [0.15.4] Fairly serious framerate issues

A question to everyone - do you experience such lags/spikes in single-player or when connecting to some server in multiplayer? because it looks like catching up with the server when game sacrifices everything to reach it near 60 ups boundary I only play single player games and I have noticed fps st...
by Claudius1729
Mon May 08, 2017 12:51 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498008

Re: Simple Questions and Short Answers

How can I remove a ghost?

I am trying to complete the railroads tutorial, and 2nd tutorial use ghosts.
by Claudius1729
Mon May 08, 2017 12:37 am
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 25712

Re: Logistics net: Less research needed

This just feels like a typical complaint of an in-development game -- something changes that is different than you are used to, but it may be better for the game overall and for future new players to have it changed like this. Most new players are never going to reach bots and logistic networks, in...
by Claudius1729
Sun May 07, 2017 11:56 pm
Forum: Ideas and Suggestions
Topic: Make blueprints fully 'out-of-world' feature
Replies: 14
Views: 5019

Re: Make blueprints fully 'out-of-world' feature

I agree with 5thHorseman's suggestion Them going into the actual main inventory though is a bit pointless and cluttering, that really does seem to lack a point, so maybe they can be put in the toolbelt explicitly, but never drop into normal inventory. I would be fine with that, but it seems this is ...
by Claudius1729
Sun May 07, 2017 2:27 am
Forum: Implemented Suggestions
Topic: Locked toolbelt slot should be auto-filled with inventory
Replies: 3
Views: 1521

Re: Locked toolbelt slot should be auto-filled with inventory

If your toolbelt slot is empty, pressing Q isn't going to do anything. And it shouldn't be empty if you have copy of the items in your inventory.
by Claudius1729
Wed May 03, 2017 5:22 pm
Forum: Implemented Suggestions
Topic: Locked toolbelt slot should be auto-filled with inventory
Replies: 3
Views: 1521

Locked toolbelt slot should be auto-filled with inventory

When you have an item in your toolbelt that you middle-click, it is locked as you know. You can also middle-click an empty slot, and a gui menu appears to allow you to select which item is locked. Let's say I lock yellow belt on a slot. But let's say that for some reason I have some leftover stack o...
by Claudius1729
Sat Apr 29, 2017 2:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498008

Re: Simple Questions and Short Answers

Is there a list of all quality of life shortcuts and actions available in the game somewhere? Like the use of right/left shift/control drag/no-drag click.

Not just all the new 0.15 ones, but all of them.
by Claudius1729
Sat Apr 15, 2017 9:18 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Re: Queuing orders (+shift in many RTS) and Ghost mode

I'll wait for 0.15 and repost my suggestion more clearly worded. My compareason with RTSs has unnecessarily muddied the water. I'm also curious to see what's going to happen with blueprints. I don't understand your example. You still have to click once for each entity, and you still have to walk up ...
by Claudius1729
Sat Apr 15, 2017 10:54 am
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Re: Queuing orders (+shift in many RTS) and Ghost mode

The reason queuing orders in RTS is so popular it's because it saves so many clicks and time. Yeah, because in a traditional RTS you have many tasks to do in different places in a short amount of time. In Factorio there's no unlocked camera that can jump around, so there's no need for queuing actio...
by Claudius1729
Fri Apr 14, 2017 8:27 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Re: Queuing orders (+shift in many RTS) and Ghost mode

I am not suggesting to do exactly like other RTS, just have the concept of queuing actions available in the game. The reason queuing orders in RTS is so popular it's because it saves so many clicks and time. If one can save time and clicks in Factorio with a simple solution, then I feel that solutio...
by Claudius1729
Sat Apr 08, 2017 5:30 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Re: Queuing orders (+shift in many RTS) and Ghost mode

Queuing orders exactly like in old RTS wouldn't be efficient for Factorio that is true. I should have used another word maybe. But there is already something in Factorio that allows you to "see" and put down what you want to build: Ghost Mode. So it would be interesting just to use that. T...
by Claudius1729
Fri Apr 07, 2017 9:08 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Re: Queuing orders (+shift in many RTS) and Ghost mode

ssilk, would you happen to know where the developers mentioned it? I've read that unofficial patchlog made by players: https://docs.google.com/document/d/1Xugv_tXZgIPHH8QzISmLiiD7ypCR0PfND5EAzkPrirw/edit#heading=h.idwkill054at But I didn't see it anywhere What you're talking about just requires robo...
by Claudius1729
Fri Apr 07, 2017 3:37 pm
Forum: Ideas and Suggestions
Topic: Queuing orders (+shift in many RTS) and Ghost mode
Replies: 12
Views: 3631

Queuing orders (+shift in many RTS) and Ghost mode

Suggestion: When you use Ghost building mode, if you have the buildings in your inventory, and the Ghost is in reach, then the building should be placed upon the ghost. This would be Factorio version of queueing orders that every RTS has since the beginning of the 2000's at least (earlier for the fi...
by Claudius1729
Mon Apr 03, 2017 6:05 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 264506

Re: Just bought the game; What were Your first impressions?

I add a lot of fun, but I was very confused to discover that you couldn't queue orders in any way. The first time I used ghost mode, I expected my engineer to start constructing the structures if he had the resources.

Turns out to do that, you need tech 3 and robots which come very late.

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