Search found 54 matches
- Mon May 08, 2017 1:20 am
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 17767
Re: [0.15.4] Fairly serious framerate issues
A question to everyone - do you experience such lags/spikes in single-player or when connecting to some server in multiplayer? because it looks like catching up with the server when game sacrifices everything to reach it near 60 ups boundary I only play single player games and I have noticed fps st...
- Mon May 08, 2017 12:51 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498008
Re: Simple Questions and Short Answers
How can I remove a ghost?
I am trying to complete the railroads tutorial, and 2nd tutorial use ghosts.
I am trying to complete the railroads tutorial, and 2nd tutorial use ghosts.
- Mon May 08, 2017 12:37 am
- Forum: Balancing
- Topic: Logistics net: Less research needed
- Replies: 73
- Views: 25712
Re: Logistics net: Less research needed
This just feels like a typical complaint of an in-development game -- something changes that is different than you are used to, but it may be better for the game overall and for future new players to have it changed like this. Most new players are never going to reach bots and logistic networks, in...
- Sun May 07, 2017 11:56 pm
- Forum: Ideas and Suggestions
- Topic: Make blueprints fully 'out-of-world' feature
- Replies: 14
- Views: 5019
Re: Make blueprints fully 'out-of-world' feature
I agree with 5thHorseman's suggestion Them going into the actual main inventory though is a bit pointless and cluttering, that really does seem to lack a point, so maybe they can be put in the toolbelt explicitly, but never drop into normal inventory. I would be fine with that, but it seems this is ...
- Sun May 07, 2017 2:27 am
- Forum: Implemented Suggestions
- Topic: Locked toolbelt slot should be auto-filled with inventory
- Replies: 3
- Views: 1521
Re: Locked toolbelt slot should be auto-filled with inventory
If your toolbelt slot is empty, pressing Q isn't going to do anything. And it shouldn't be empty if you have copy of the items in your inventory.
- Wed May 03, 2017 5:22 pm
- Forum: Implemented Suggestions
- Topic: Locked toolbelt slot should be auto-filled with inventory
- Replies: 3
- Views: 1521
Locked toolbelt slot should be auto-filled with inventory
When you have an item in your toolbelt that you middle-click, it is locked as you know. You can also middle-click an empty slot, and a gui menu appears to allow you to select which item is locked. Let's say I lock yellow belt on a slot. But let's say that for some reason I have some leftover stack o...
- Sat Apr 29, 2017 2:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498008
Re: Simple Questions and Short Answers
Is there a list of all quality of life shortcuts and actions available in the game somewhere? Like the use of right/left shift/control drag/no-drag click.
Not just all the new 0.15 ones, but all of them.
Not just all the new 0.15 ones, but all of them.
- Sat Apr 15, 2017 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Re: Queuing orders (+shift in many RTS) and Ghost mode
I'll wait for 0.15 and repost my suggestion more clearly worded. My compareason with RTSs has unnecessarily muddied the water. I'm also curious to see what's going to happen with blueprints. I don't understand your example. You still have to click once for each entity, and you still have to walk up ...
- Sat Apr 15, 2017 10:54 am
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Re: Queuing orders (+shift in many RTS) and Ghost mode
The reason queuing orders in RTS is so popular it's because it saves so many clicks and time. Yeah, because in a traditional RTS you have many tasks to do in different places in a short amount of time. In Factorio there's no unlocked camera that can jump around, so there's no need for queuing actio...
- Fri Apr 14, 2017 8:27 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Re: Queuing orders (+shift in many RTS) and Ghost mode
I am not suggesting to do exactly like other RTS, just have the concept of queuing actions available in the game. The reason queuing orders in RTS is so popular it's because it saves so many clicks and time. If one can save time and clicks in Factorio with a simple solution, then I feel that solutio...
- Sat Apr 08, 2017 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Re: Queuing orders (+shift in many RTS) and Ghost mode
Queuing orders exactly like in old RTS wouldn't be efficient for Factorio that is true. I should have used another word maybe. But there is already something in Factorio that allows you to "see" and put down what you want to build: Ghost Mode. So it would be interesting just to use that. T...
- Fri Apr 07, 2017 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Re: Queuing orders (+shift in many RTS) and Ghost mode
ssilk, would you happen to know where the developers mentioned it? I've read that unofficial patchlog made by players: https://docs.google.com/document/d/1Xugv_tXZgIPHH8QzISmLiiD7ypCR0PfND5EAzkPrirw/edit#heading=h.idwkill054at But I didn't see it anywhere What you're talking about just requires robo...
- Fri Apr 07, 2017 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Queuing orders (+shift in many RTS) and Ghost mode
- Replies: 12
- Views: 3631
Queuing orders (+shift in many RTS) and Ghost mode
Suggestion: When you use Ghost building mode, if you have the buildings in your inventory, and the Ghost is in reach, then the building should be placed upon the ghost. This would be Factorio version of queueing orders that every RTS has since the beginning of the 2000's at least (earlier for the fi...
- Mon Apr 03, 2017 6:05 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 264506
Re: Just bought the game; What were Your first impressions?
I add a lot of fun, but I was very confused to discover that you couldn't queue orders in any way. The first time I used ghost mode, I expected my engineer to start constructing the structures if he had the resources.
Turns out to do that, you need tech 3 and robots which come very late.
Turns out to do that, you need tech 3 and robots which come very late.