Search found 98 matches

by seePyou
Fri Dec 06, 2019 1:12 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45036

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

DanGio wrote: ↑
Fri Dec 06, 2019 12:53 pm
Place a blueprint of a machine containing modules. Build the machine. You see a blue triangle on it, saying that the machine demands modules (bots will insert them if they're available in the network)
Oh, I just called that module ghosts. Thanks :)
by seePyou
Fri Dec 06, 2019 12:45 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 45036

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

"The blue triangle module-requesters had the same kind of checks" The what? " Electric networks... Fluid networks... Heat pipe networks... none of these interact with each other or anything outside of themselves. What happens if I just update all 3 in parallel? [...] Every save file I...
by seePyou
Fri Oct 04, 2019 5:46 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31875

Re: Friday Facts #315 - New test servers

So basically you found out what we knew, that on the same memory dimms, intel processors work better. That is because Factorio is not a highly core dependent game, but very memory hungry; the faster the memory and the higher the single core GHz, the better. Now imagine what the intel rig will do wit...
by seePyou
Fri Aug 23, 2019 2:15 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111581

Re: Friday Facts #309 - Controversial opinions

I believe the materials SHOULD be wasted when you mine an assembler mid production cycle, but only to the degree the progress has already been, rounded up. If a recipe calls for 20 green chips and the assembler is at 27% at the time of disassembly, then the materials the process has already consumed...
by seePyou
Sun Apr 14, 2019 10:48 pm
Forum: General discussion
Topic: [Academic problem] 8 way intersection without roundabout?
Replies: 13
Views: 5642

Re: [Academic problem] 8 way intersection without roundabout?

May I introduce you to a forum post that analyzes and compares many different intersections?

viewtopic.php?f=194&t=46855
by seePyou
Sun Apr 14, 2019 2:26 am
Forum: General discussion
Topic: Lore
Replies: 2
Views: 1143

Lore

I'm trying to (and failing) to get my gf interested in Factorio, but she asked some good questions! Some I knew (and they are in parentheses) but some I don't! Does anyone? Who are you in the game? (an astronaut) Why are you there? (you crashed) What are you doing? (you are trying to launch a rocket...
by seePyou
Wed Oct 31, 2018 12:40 am
Forum: Not a bug
Topic: Underground belt - blueprint - Q button
Replies: 3
Views: 1555

Re: Underground belt - blueprint - Q button

It could be, but may I respectfully disagree that the undergrounds work as intended? I have a design for single belt balancer that is useful for when I have inserters eating from the belt, for example, and the belt keeps on advancing the items on one side of it, with the design I made it now advance...
by seePyou
Tue Oct 30, 2018 11:23 pm
Forum: Not a bug
Topic: Underground belt - blueprint - Q button
Replies: 3
Views: 1555

Underground belt - blueprint - Q button

Saving a blueprint with an underground belt that has no match (an exit or an entrance) but is alone, keeps the direction in the blueprint just fine. The direction of the underground is visible to the player. However, if the player then mouses over this and presses Q, the underground in his hand is N...
by seePyou
Mon Sep 10, 2018 10:06 am
Forum: Not a bug
Topic: 0.16.51 - Keyboard doesn't differentiate
Replies: 8
Views: 2187

Re: 0.16.51 - Keyboard doesn't differentiate

That's interesting; I did not know that global keypresses can be "locked" by the application that has them assigned. I did look and I think I found some solutions for AutoIT v3 and I will look into them. I will also have to check why OBS doesn't do the same (I had to set the scene change t...
by seePyou
Sun Sep 09, 2018 8:44 pm
Forum: Not a bug
Topic: 0.16.51 - Keyboard doesn't differentiate
Replies: 8
Views: 2187

Re: 0.16.51 - Keyboard doesn't differentiate

I edited my post, but DaleStan wrote a respons in meantime. If I were to bind all four of those shortcuts to four different Factorio actions, should all four actions happen when I type <ctrl-alt-shift-F5>? Assuming the answer is "no", what happens when I then unbind <ctrl-alt-shift-F5> (l...
by seePyou
Sun Sep 09, 2018 8:14 pm
Forum: Not a bug
Topic: 0.16.51 - Keyboard doesn't differentiate
Replies: 8
Views: 2187

Re: 0.16.51 - Keyboard doesn't differentiate

I'm not sure I agree with that NaB designation. The issue (as I see it) is not whether or not some other program is bound to <ctrl+alt+shift+F5>. If Factorio says the shortcut to do a particular action is <ctrl-F5>, then only <ctrl-F5> should trigger that action. <ctrl-alt-F5>, <ctrl-shift-F5>, and...
by seePyou
Sun Sep 09, 2018 6:52 pm
Forum: Not a bug
Topic: 0.16.51 - Keyboard doesn't differentiate
Replies: 8
Views: 2187

0.16.51 - Keyboard doesn't differentiate

I have set up some keybinds that other programs monitor. Two of these are the Control+Alt+Shift+F5 and Control+Alt+Shift+F6. As Control+F5 and F6 already do something in Factorio, these are also triggered (F6 = detailed debug, Control+F5: GUI debug). I have pressed control and alt and shift before I...
by seePyou
Mon Sep 03, 2018 10:36 pm
Forum: Logistic Train Network
Topic: Trains attempt pickup at requester.
Replies: 19
Views: 7500

Re: Trains going to requestor stations to attempt loading.

now that makes SO MUCH SENSE now! I had that and I thought it was going temporarily insane as it did not do it often enough, and only "seemingly" after I had changed something. Thank you for this. We may want to make this a feature request? That stations with no request threshold cannot be...
by seePyou
Fri May 25, 2018 9:18 am
Forum: Releases
Topic: Version 0.16.45
Replies: 12
Views: 14537

Re: Version 0.16.45

I'm still on 0.16.36 >.> That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P I get how that works, but why? Why go for a .0.16.x experimental instead of a 0.17.x experimental? Why stay on the same version when you declared it stable? Shouldn't stable be the ...
by seePyou
Fri May 25, 2018 8:55 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

How could you read 1 as 7, when 7 is written like this? https://commons.wikimedia.org/wiki/File:Hand_Written_7.svg It must be a cultural thing; I was taught in school to write my 7 like in this picture, and handwritten 7s and 1s are thus always clearly separate. However, I have seen many English sp...
by seePyou
Thu May 24, 2018 11:28 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

mrvn wrote:The point is that I have multiple monitors on which I play and every time I switch I have to change the setting.
Pardon? When you go to one computer and set the scale, then you go to the other computer and the scale from the first computer follows? You change it in one and it changes in all others?
by seePyou
Thu May 24, 2018 8:12 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

bobingabout wrote:even Windows 3.1 having the close button in the top left of a window, and probably others I don't remember/know about.
Mac :) Mac and Ubuntu have their windows controls on the top left.
by seePyou
Wed May 23, 2018 2:55 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

I think this is possible. As an example, take a look at: FACTORIO_ROOT\data\core\locale\he\info.json Thanks, this works when I do it in FACTORIO_INSTALL/data/core/locale/en/info.json BTW Factorio looks incredibly good with monospace as the font everywhere! I guess it would present a more aged "...
by seePyou
Tue May 22, 2018 1:09 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

Which is exactly the point. I don't get the discussion here, since we can set the scale. Whether internally it is pixels, or dpi, or light point per kilometer, who cares? We have a scale setting tool, set it to what you like and move on?
by seePyou
Tue May 22, 2018 12:56 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59226

Re: Friday Facts #243 - New GUI tileset

Why not just let the UI scale be user defined? Just go there and change it. Not everyone wants specific UI size! I do NOT want my big monitor to be filled with the icons like I was in still in 1080. Others might want huge icons. A slider to control the size of the UI according to personal preference...

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