Oh, I just called that module ghosts. Thanks
Search found 98 matches
- Fri Dec 06, 2019 1:12 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45036
- Fri Dec 06, 2019 12:45 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45036
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
"The blue triangle module-requesters had the same kind of checks" The what? " Electric networks... Fluid networks... Heat pipe networks... none of these interact with each other or anything outside of themselves. What happens if I just update all 3 in parallel? [...] Every save file I...
- Fri Oct 04, 2019 5:46 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 31875
Re: Friday Facts #315 - New test servers
So basically you found out what we knew, that on the same memory dimms, intel processors work better. That is because Factorio is not a highly core dependent game, but very memory hungry; the faster the memory and the higher the single core GHz, the better. Now imagine what the intel rig will do wit...
- Fri Aug 23, 2019 2:15 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111581
Re: Friday Facts #309 - Controversial opinions
I believe the materials SHOULD be wasted when you mine an assembler mid production cycle, but only to the degree the progress has already been, rounded up. If a recipe calls for 20 green chips and the assembler is at 27% at the time of disassembly, then the materials the process has already consumed...
- Sun Apr 14, 2019 10:48 pm
- Forum: General discussion
- Topic: [Academic problem] 8 way intersection without roundabout?
- Replies: 13
- Views: 5642
Re: [Academic problem] 8 way intersection without roundabout?
May I introduce you to a forum post that analyzes and compares many different intersections?
viewtopic.php?f=194&t=46855
viewtopic.php?f=194&t=46855
- Sun Apr 14, 2019 2:26 am
- Forum: General discussion
- Topic: Lore
- Replies: 2
- Views: 1143
Lore
I'm trying to (and failing) to get my gf interested in Factorio, but she asked some good questions! Some I knew (and they are in parentheses) but some I don't! Does anyone? Who are you in the game? (an astronaut) Why are you there? (you crashed) What are you doing? (you are trying to launch a rocket...
- Wed Oct 31, 2018 12:40 am
- Forum: Not a bug
- Topic: Underground belt - blueprint - Q button
- Replies: 3
- Views: 1555
Re: Underground belt - blueprint - Q button
It could be, but may I respectfully disagree that the undergrounds work as intended? I have a design for single belt balancer that is useful for when I have inserters eating from the belt, for example, and the belt keeps on advancing the items on one side of it, with the design I made it now advance...
- Tue Oct 30, 2018 11:23 pm
- Forum: Not a bug
- Topic: Underground belt - blueprint - Q button
- Replies: 3
- Views: 1555
Underground belt - blueprint - Q button
Saving a blueprint with an underground belt that has no match (an exit or an entrance) but is alone, keeps the direction in the blueprint just fine. The direction of the underground is visible to the player. However, if the player then mouses over this and presses Q, the underground in his hand is N...
- Mon Sep 10, 2018 10:06 am
- Forum: Not a bug
- Topic: 0.16.51 - Keyboard doesn't differentiate
- Replies: 8
- Views: 2187
Re: 0.16.51 - Keyboard doesn't differentiate
That's interesting; I did not know that global keypresses can be "locked" by the application that has them assigned. I did look and I think I found some solutions for AutoIT v3 and I will look into them. I will also have to check why OBS doesn't do the same (I had to set the scene change t...
- Sun Sep 09, 2018 8:44 pm
- Forum: Not a bug
- Topic: 0.16.51 - Keyboard doesn't differentiate
- Replies: 8
- Views: 2187
Re: 0.16.51 - Keyboard doesn't differentiate
I edited my post, but DaleStan wrote a respons in meantime. If I were to bind all four of those shortcuts to four different Factorio actions, should all four actions happen when I type <ctrl-alt-shift-F5>? Assuming the answer is "no", what happens when I then unbind <ctrl-alt-shift-F5> (l...
- Sun Sep 09, 2018 8:14 pm
- Forum: Not a bug
- Topic: 0.16.51 - Keyboard doesn't differentiate
- Replies: 8
- Views: 2187
Re: 0.16.51 - Keyboard doesn't differentiate
I'm not sure I agree with that NaB designation. The issue (as I see it) is not whether or not some other program is bound to <ctrl+alt+shift+F5>. If Factorio says the shortcut to do a particular action is <ctrl-F5>, then only <ctrl-F5> should trigger that action. <ctrl-alt-F5>, <ctrl-shift-F5>, and...
- Sun Sep 09, 2018 6:52 pm
- Forum: Not a bug
- Topic: 0.16.51 - Keyboard doesn't differentiate
- Replies: 8
- Views: 2187
0.16.51 - Keyboard doesn't differentiate
I have set up some keybinds that other programs monitor. Two of these are the Control+Alt+Shift+F5 and Control+Alt+Shift+F6. As Control+F5 and F6 already do something in Factorio, these are also triggered (F6 = detailed debug, Control+F5: GUI debug). I have pressed control and alt and shift before I...
- Mon Sep 03, 2018 10:36 pm
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 7500
Re: Trains going to requestor stations to attempt loading.
now that makes SO MUCH SENSE now! I had that and I thought it was going temporarily insane as it did not do it often enough, and only "seemingly" after I had changed something. Thank you for this. We may want to make this a feature request? That stations with no request threshold cannot be...
- Fri May 25, 2018 9:18 am
- Forum: Releases
- Topic: Version 0.16.45
- Replies: 12
- Views: 14537
Re: Version 0.16.45
I'm still on 0.16.36 >.> That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P I get how that works, but why? Why go for a .0.16.x experimental instead of a 0.17.x experimental? Why stay on the same version when you declared it stable? Shouldn't stable be the ...
- Fri May 25, 2018 8:55 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
How could you read 1 as 7, when 7 is written like this? https://commons.wikimedia.org/wiki/File:Hand_Written_7.svg It must be a cultural thing; I was taught in school to write my 7 like in this picture, and handwritten 7s and 1s are thus always clearly separate. However, I have seen many English sp...
- Thu May 24, 2018 11:28 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
Pardon? When you go to one computer and set the scale, then you go to the other computer and the scale from the first computer follows? You change it in one and it changes in all others?mrvn wrote:The point is that I have multiple monitors on which I play and every time I switch I have to change the setting.
- Thu May 24, 2018 8:12 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
Mac Mac and Ubuntu have their windows controls on the top left.bobingabout wrote:even Windows 3.1 having the close button in the top left of a window, and probably others I don't remember/know about.
- Wed May 23, 2018 2:55 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
I think this is possible. As an example, take a look at: FACTORIO_ROOT\data\core\locale\he\info.json Thanks, this works when I do it in FACTORIO_INSTALL/data/core/locale/en/info.json BTW Factorio looks incredibly good with monospace as the font everywhere! I guess it would present a more aged "...
- Tue May 22, 2018 1:09 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
Which is exactly the point. I don't get the discussion here, since we can set the scale. Whether internally it is pixels, or dpi, or light point per kilometer, who cares? We have a scale setting tool, set it to what you like and move on?
- Tue May 22, 2018 12:56 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59226
Re: Friday Facts #243 - New GUI tileset
Why not just let the UI scale be user defined? Just go there and change it. Not everyone wants specific UI size! I do NOT want my big monitor to be filled with the icons like I was in still in 1080. Others might want huge icons. A slider to control the size of the UI according to personal preference...