OK, I did some basic clean up on the laptop, and the browser, and things are running a little better.
If it hangs again... it hasn't for a few days now, then I would like to resurrect this thread. Otherwise... Thanks.
Search found 41 matches
- Tue Apr 10, 2018 2:43 pm
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
- Fri Apr 06, 2018 11:01 am
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
Re: Lock up on loading
This is the file from yesterday.
- Thu Apr 05, 2018 2:35 pm
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
Re: Lock up on loading
OK, did some timing too....
Steam version 95 seconds load.
Pure version 75 seconds load IF it doesn't lock at the 40%
Steam version 95 seconds load.
Pure version 75 seconds load IF it doesn't lock at the 40%
- Thu Apr 05, 2018 2:25 pm
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
Re: Lock up on loading
Sorry forgot to answer... laptop is permanently on the power cord.
What is the difference between the steam version, and the "direct from you" version? Since they are both on the same laptop, they seem to be accessing the same files, is there a way to seperate them completely?
What is the difference between the steam version, and the "direct from you" version? Since they are both on the same laptop, they seem to be accessing the same files, is there a way to seperate them completely?
- Thu Apr 05, 2018 1:18 pm
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
Re: Lock up on loading
Tried this... On the Steam version it felt as if the general loading took longer but it is hard to be sure without timing it, and it varies every time.
- Thu Apr 05, 2018 12:38 pm
- Forum: Technical Help
- Topic: Lock up on loading
- Replies: 9
- Views: 3500
Lock up on loading
Was having slow loading issues with the Steam version, so I loaded a new version direct from you. With the Steam version there was a pause loading at 40%. This could last from 20- 40 seconds. Sometimes pressing ESC seemed to help. With the direct version it pauses at 30% and then locks up at 40%. It...
- Fri Mar 16, 2018 8:50 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34769
Re: Friday Facts #234 - Office pictures
I actually greatly enjoyed this Friday Facts! Always nice to see some "behind the scenes" pictures of the office and the team. :D Hopefully the new larger office works out well. I look forward to seeing it! It's great the PvP event was mentioned here. I think there is a lot of potential f...
- Fri Mar 16, 2018 6:29 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34769
Re: Friday Facts #234 - Office pictures
Landmines are not OP in themselves.... the issue was that they were sprinkled like confetti throughout an enemy base. The most OP item was the PDL of Anti. These personal lasers were faster and more powerful that static lasers... illogical.
- Fri Jan 19, 2018 6:47 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70889
Re: Factorio T-shirts store now open
It should be at 39% as that is the point at which the loding always pauses... or hangs.MeduSalem wrote:Don't know if it has been asked before but Is there actually any particular reason behind why the process bar is exactly at 86%?
- Fri Jan 19, 2018 6:41 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41458
Re: Friday Facts #226 - New mod portal & other news
Shame... but understandable... but when will we get the 0.16.17 WITH filter splitters......PLEASE!
Oh and the mod portal.... I hadn't noticed. So is it better... don't know? How would I recognise the difference.
Oh and the mod portal.... I hadn't noticed. So is it better... don't know? How would I recognise the difference.
- Fri Jan 12, 2018 3:42 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345613
Re: Friday Facts #224 - Bots versus belts
Last chance to post before the next FFF. Last chance to make the point. Nerfing the bots, though in an ideal world would have been done from the start, cannot be practically done now. Except perhaps my suggestion to give logi-bots a schedule like trains have. But that would probably cause more hass...
- Fri Jan 12, 2018 3:18 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345613
Re: Friday Facts #224 - Bots versus belts
Last chance to post before the next FFF. Last chance to make the point. Nerfing the bots, though in an ideal world would have been done from the start, cannot be practically done now. Except perhaps my suggestion to give logi-bots a schedule like trains have. But that would probably cause more hassl...
- Sun Jan 07, 2018 11:39 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345613
Re: Friday Facts #224 - Bots versus belts
Again for those who panic - no one is taking logistic bots away. This topic arised to probe players on the topic and to find an end solution how to make the game most interesting. So here goes another try from me to find solution of how to buff belts and not hurt bot users much. Take into considera...
- Sat Jul 08, 2017 3:48 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68111
Re: Friday Facts #198 - Rail segment visualisation
Is this really needed, all this colour display option. If you hover over a section of track it tells you what the Block number is, hover over an adjacent piece, if the Block number is different, it is a different block. Instead of all these colours, why cant we just have an demarcation line showing ...
- Fri Jul 07, 2017 9:48 am
- Forum: Railway Setups
- Topic: Train based Smelting (No belts, No Bots)
- Replies: 18
- Views: 16625
Re: Train based Smelting (No belts, No Bots)
I am highly intrigued... but how does the copper get from carriage to carriaage... I may have to put this in my test world to see how it works.Shokubai wrote:I want to hate this but I'm mildly intrigued.
- Sat Jun 17, 2017 1:04 pm
- Forum: Gameplay Help
- Topic: Character/player name on map
- Replies: 0
- Views: 615
Character/player name on map
On a single player game is it possible to get your name to show above the character, and on the Map view. I just can't seem to find anything that explains how to do such a basic thing.
- Sat May 27, 2017 3:19 pm
- Forum: Not a bug
- Topic: Unable to fuel train at Chain signal
- Replies: 4
- Views: 1901
Re: Unable to fuel train at Chain signal
Thanks... seems strange. But now that I know I have adapted.
- Sat May 27, 2017 10:56 am
- Forum: Not a bug
- Topic: Unable to fuel train at Chain signal
- Replies: 4
- Views: 1901
Unable to fuel train at Chain signal
This is a minor issue, but also probably easily fixed. When my train stops at a chain signal, I have an inserter ready to refuel it. But at a chsin signal it fails to do so. I assume that the game does not recognise the "temporarily" stationary train as stopped. https://steamuserimages-a.a...
- Thu May 25, 2017 9:48 am
- Forum: General discussion
- Topic: Mixed mines
- Replies: 7
- Views: 3682
Re: Mixed mines
Better proposal: make separate tech and mines for uranium that need acid so there is no magic different picture depending on placement and mods can use the new mines as well for eg dirty mining That's a worse suggestion. No new item clutter. I have enough to manage in my inventory and toolbelt as i...
- Wed May 24, 2017 9:11 pm
- Forum: General discussion
- Topic: Mixed mines
- Replies: 7
- Views: 3682
Re: Mixed mines
OK, so this only happens because it is mixed with uranium yes...