Search found 192 matches
- Fri May 06, 2016 3:07 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 120270
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.2
I was wondering, how hard would it be to add folders/subfolders to Foreman? So I can have a massive list of red belt-related stuff in a big red-belt folder inside a belts folder, a bunch of rail stuff in a folder, etc.. Interesting idea. How about the ability to add (multiple) tags to a blueprint a...
- Fri May 06, 2016 2:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1212882
Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.8
Would you consider adding minimum/normal ore settings to config file? I just realized that 20% ore field is not really worth keeping. Maybe 50% would be - not sure about that. Even higher mark miners from bob's mining won't help here with 20% one. Sure if I can figure out how to code that, its easy...
- Fri May 06, 2016 2:09 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Feel free when you need :) Id like to see them and help you to adapt that to the game. Well, naphtha is a common name for a very large range of petrochemicals that´s why they can be cracked into several chemicals. The thermal cracking we invented here using your thermal water creates basically Petc...
- Thu May 05, 2016 5:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 133780
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Starting a single player game with the latest github `master` so I can test, unsure how long it will take to get to dark blue, my single player games are one step past hell difficulty (you have no idea how valuable bob's `green` modules become, keeping evolution down is beyond paramount, not just th...
- Wed May 04, 2016 11:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
snip... Thanks I'll try this out tonight! If you want a truly hard pack, feel free to grab the pack that my server runs. 2-3 people on it, we tend to 'complete' a game every few weeks. This mod, lots of biter death, bobs mods, science overhaul, etc... http://files.minecraftforge.net/OvermindDL1/Fac...
- Wed May 04, 2016 1:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
/me is tempted to add a corn-like crop to their mod to add a renewable-but-slow fuel source... @OvermindDL1 Don't forget that they will remove this "feature" probably with 0.13, so yes its a nice setup especially for my mod but I'm not sure if it is too much of a hassle to rush for the sma...
- Tue May 03, 2016 7:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
HUmmm where we will get platinum and chrome? New ores? I have some study into chemistry and i tried to adapt it to factorio fantasy: - I love the chemical diagram, i also could add some suggestions. In factorio, we have a LOT (i mean.. LOTS) of hydrogen that sometimes we need to get ride of it. May...
- Sun May 01, 2016 3:07 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
That will be changed for the next, I just wanted to get the next thing out :) I will try to colour them according to the icons, so mineralized greyish, sulphur water yellowish, etc. I'm doing a test play myself at the moment, to see how the changes feel :) Is your apprentice already vomiting from r...
- Fri Apr 29, 2016 7:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425739
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.0
Losing battle.... My experience is practically same as you, although my biter settings are set to maximum in all three options with spawns a bit increased. The game is practically almost unwinnable using Bob's Mods + RSO + Swarm. I had been in your situation and had to reduce evolution factor to ze...
- Thu Apr 28, 2016 3:56 am
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 115
- Views: 91105
Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons
The uranium rounds magazine should probably do piercing damage considering it is using a heavy element like uranium, plus it would match the uranium cannon shell in doing piercing damage.
- Thu Apr 28, 2016 2:50 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425739
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.0
So... I noticed that I have a *very* long reach, so I grepped: $ grep -R reach_distance * Natural_Evolution_Buildings_5.2.0/data-updates.lua: data.raw.player.player.reach_distance = 100 Natural_Evolution_Enemies_5.2.0/data-updates.lua: data.raw.player.player.reach_distance = 100 Natural_Evolution_Ex...
- Wed Apr 27, 2016 11:54 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I have found an interesting bug. When using productivity modules in Filtration Units, it copies the filter frame. Ah, heh, any recipes with filter frames should probably have productivity effects added to the blacklisted modules list to keep them from being duplicatable. ;-P EDIT0: If bobsmods is d...
- Wed Apr 27, 2016 8:18 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
That will be changed for the next, I just wanted to get the next thing out :) I will try to colour them according to the icons, so mineralized greyish, sulphur water yellowish, etc. I'm doing a test play myself at the moment, to see how the changes feel :) Is your apprentice already vomiting from r...
- Wed Apr 27, 2016 7:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
So... why are all the liquids you add colored orange? Purified water is orange. Mineralized water is orange. Waste water is orange (this one could make a little sense since it has sulfur in it...). Etc...
- Wed Apr 27, 2016 4:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Yep, Factorio's Steam Engines have always been great at voiding unwanted fluids. ^.^Arch666Angel wrote:Btw for the moment you can get rid of unwanted liquids by pumping them into a steam engine.
- Wed Apr 27, 2016 3:59 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I didn't really pay attention to the "wood from algae" chain previously, but I'm looking at it now that it's easier to set up than greenhouses and... it looks like it's wood-negative (at least if you have Bob's mods)? 5 synthetic wood, which is the equivalent of 2.5 logs, requires 3 resin...
- Tue Apr 26, 2016 11:40 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
How... odd. ;-PArch666Angel wrote:Yep just wondering, the localization is there. It is in two separate files to keep it in order but that shouldn't be a problem. Mine isn't loading
- Tue Apr 26, 2016 11:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
The water treatment technology should be there, lacks a localization though, just looking at it Ah yes, just coming back to say we found it, however our research is currently stopped due to no ore processing. ^.^ Manually making enough iron and copper to get it researched now, it is only 180 red/gr...
- Tue Apr 26, 2016 11:26 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
So... how do we make purified water? Not finding research for it and we apparently require it to do any processing now...
- Tue Apr 26, 2016 11:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1382838
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
If you want some screenshots of the current process (feel free to use them if you want, I've had my personal domain hosting random crap for almost 15 years now, do not plan for it to vanish any time soon): The base, the old ore processing of early tier that was built by the new Factorio player on th...