Search found 192 matches

by OvermindDL1
Fri May 06, 2016 3:07 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120270

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.2

I was wondering, how hard would it be to add folders/subfolders to Foreman? So I can have a massive list of red belt-related stuff in a big red-belt folder inside a belts folder, a bunch of rail stuff in a folder, etc.. Interesting idea. How about the ability to add (multiple) tags to a blueprint a...
by OvermindDL1
Fri May 06, 2016 2:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1212882

Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.8

Would you consider adding minimum/normal ore settings to config file? I just realized that 20% ore field is not really worth keeping. Maybe 50% would be - not sure about that. Even higher mark miners from bob's mining won't help here with 20% one. Sure if I can figure out how to code that, its easy...
by OvermindDL1
Fri May 06, 2016 2:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Feel free when you need :) Id like to see them and help you to adapt that to the game. Well, naphtha is a common name for a very large range of petrochemicals that´s why they can be cracked into several chemicals. The thermal cracking we invented here using your thermal water creates basically Petc...
by OvermindDL1
Thu May 05, 2016 5:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 133780

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Starting a single player game with the latest github `master` so I can test, unsure how long it will take to get to dark blue, my single player games are one step past hell difficulty (you have no idea how valuable bob's `green` modules become, keeping evolution down is beyond paramount, not just th...
by OvermindDL1
Wed May 04, 2016 11:55 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

snip... Thanks I'll try this out tonight! If you want a truly hard pack, feel free to grab the pack that my server runs. 2-3 people on it, we tend to 'complete' a game every few weeks. This mod, lots of biter death, bobs mods, science overhaul, etc... http://files.minecraftforge.net/OvermindDL1/Fac...
by OvermindDL1
Wed May 04, 2016 1:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

/me is tempted to add a corn-like crop to their mod to add a renewable-but-slow fuel source... @OvermindDL1 Don't forget that they will remove this "feature" probably with 0.13, so yes its a nice setup especially for my mod but I'm not sure if it is too much of a hassle to rush for the sma...
by OvermindDL1
Tue May 03, 2016 7:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

HUmmm where we will get platinum and chrome? New ores? I have some study into chemistry and i tried to adapt it to factorio fantasy: - I love the chemical diagram, i also could add some suggestions. In factorio, we have a LOT (i mean.. LOTS) of hydrogen that sometimes we need to get ride of it. May...
by OvermindDL1
Sun May 01, 2016 3:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

That will be changed for the next, I just wanted to get the next thing out :) I will try to colour them according to the icons, so mineralized greyish, sulphur water yellowish, etc. I'm doing a test play myself at the moment, to see how the changes feel :) Is your apprentice already vomiting from r...
by OvermindDL1
Fri Apr 29, 2016 7:49 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425739

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.0

Losing battle.... My experience is practically same as you, although my biter settings are set to maximum in all three options with spawns a bit increased. The game is practically almost unwinnable using Bob's Mods + RSO + Swarm. I had been in your situation and had to reduce evolution factor to ze...
by OvermindDL1
Thu Apr 28, 2016 3:56 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91105

Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons

The uranium rounds magazine should probably do piercing damage considering it is using a heavy element like uranium, plus it would match the uranium cannon shell in doing piercing damage.
by OvermindDL1
Thu Apr 28, 2016 2:50 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425739

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.0

So... I noticed that I have a *very* long reach, so I grepped: $ grep -R reach_distance * Natural_Evolution_Buildings_5.2.0/data-updates.lua: data.raw.player.player.reach_distance = 100 Natural_Evolution_Enemies_5.2.0/data-updates.lua: data.raw.player.player.reach_distance = 100 Natural_Evolution_Ex...
by OvermindDL1
Wed Apr 27, 2016 11:54 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

I have found an interesting bug. When using productivity modules in Filtration Units, it copies the filter frame. Ah, heh, any recipes with filter frames should probably have productivity effects added to the blacklisted modules list to keep them from being duplicatable. ;-P EDIT0: If bobsmods is d...
by OvermindDL1
Wed Apr 27, 2016 8:18 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

That will be changed for the next, I just wanted to get the next thing out :) I will try to colour them according to the icons, so mineralized greyish, sulphur water yellowish, etc. I'm doing a test play myself at the moment, to see how the changes feel :) Is your apprentice already vomiting from r...
by OvermindDL1
Wed Apr 27, 2016 7:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

So... why are all the liquids you add colored orange? Purified water is orange. Mineralized water is orange. Waste water is orange (this one could make a little sense since it has sulfur in it...). Etc... ;-)
by OvermindDL1
Wed Apr 27, 2016 4:59 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Arch666Angel wrote:Btw for the moment you can get rid of unwanted liquids by pumping them into a steam engine.
Yep, Factorio's Steam Engines have always been great at voiding unwanted fluids. ^.^
by OvermindDL1
Wed Apr 27, 2016 3:59 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

I didn't really pay attention to the "wood from algae" chain previously, but I'm looking at it now that it's easier to set up than greenhouses and... it looks like it's wood-negative (at least if you have Bob's mods)? 5 synthetic wood, which is the equivalent of 2.5 logs, requires 3 resin...
by OvermindDL1
Tue Apr 26, 2016 11:40 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Arch666Angel wrote:Yep just wondering, the localization is there. It is in two separate files to keep it in order but that shouldn't be a problem. Mine isn't loading :D
How... odd. ;-P
by OvermindDL1
Tue Apr 26, 2016 11:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

The water treatment technology should be there, lacks a localization though, just looking at it Ah yes, just coming back to say we found it, however our research is currently stopped due to no ore processing. ^.^ Manually making enough iron and copper to get it researched now, it is only 180 red/gr...
by OvermindDL1
Tue Apr 26, 2016 11:26 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

So... how do we make purified water? Not finding research for it and we apparently require it to do any processing now...
by OvermindDL1
Tue Apr 26, 2016 11:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1382838

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

If you want some screenshots of the current process (feel free to use them if you want, I've had my personal domain hosting random crap for almost 15 years now, do not plan for it to vanish any time soon): The base, the old ore processing of early tier that was built by the new Factorio player on th...

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