lemme do one aswell then
http://prntscr.com/f2kppm
My powerplant which has been rebuilt because 0.15 broke it
it produces 481MW
previously it produces around 350 something MW
Search found 713 matches
- Sun Apr 30, 2017 4:19 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 121609
- Tue Apr 04, 2017 11:23 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7835
Re: 1000 construction robots stuck !
they are lot of it if you open the save. lot of them are free ! place some storage chests that will most likely fix it There are lots of empty storage chests and free slots in the roboport. It is a huge network with > 1700 roboports all connected, and I don't see any remaining ghosts anywhere on th...
- Mon Apr 03, 2017 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] 1000 construction robots stuck !
- Replies: 15
- Views: 7835
Re: 1000 construction robots stuck !
place some storage chests that will most likely fix it
- Tue Feb 28, 2017 6:36 pm
- Forum: Not a bug
- Topic: [0.14.22]Weird multiplayer performance problem
- Replies: 4
- Views: 1953
Re: Weird multiplayer performance problem
please provide both logs and the save
- Tue Feb 21, 2017 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] Items lost when resetting assembling machine
- Replies: 16
- Views: 4909
Re: [0.12.30] Items lost when resetting assembling machine
in both cases you get the items that were in the internal buffer back but if it was crafting something while you pick it up you lose the items it was using to craft
- Mon Feb 20, 2017 9:34 pm
- Forum: Not a bug
- Topic: [0.14.22] Wait until full vs removing empty wagon
- Replies: 1
- Views: 901
Re: [0.14.22] Wait until full vs removing empty wagon
NAB
If you remove/add a locomotive/wagon it goes into manual mode
If you remove/add a locomotive/wagon it goes into manual mode
- Fri Feb 17, 2017 9:53 pm
- Forum: Duplicates
- Topic: [0.14.22] Achievements
- Replies: 1
- Views: 1177
Re: [0.14.22] Achievements
that is one of the flaws the achievement system has but is stated that it wont be fixed since there are always ways to get the achievements
viewtopic.php?f=58&t=28608
Wont fix
viewtopic.php?f=58&t=28608
Wont fix
- Fri Feb 17, 2017 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Posila] [14.22] Crash when loading specific save on: "LogisticCell::disconnectFrom"
- Replies: 3
- Views: 1510
Re: [0.14.22] CTD on loading game, while in vehicle
full log 0.008 2017-02-17 19:38:36; Factorio 0.14.22 (build 25342, win64, steam) 0.008 Operating system: Windows 7 Service Pack 1 0.008 Program arguments: "C:\Users\Daniel\Spiele\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.008 Read data path: C:/Users/Daniel/Spiele/steam/steama...
- Tue Jan 31, 2017 7:42 pm
- Forum: Off topic
- Topic: Turbo train
- Replies: 1
- Views: 1432
Turbo train
me and my buddy got bored because the FARL is so slow so we decided to upgrade it a bit
- Sun Jan 29, 2017 10:07 pm
- Forum: Duplicates
- Topic: 14.21 Multplayer crash error: "no known node"
- Replies: 3
- Views: 1581
- Mon Jan 16, 2017 5:01 pm
- Forum: General discussion
- Topic: switch from .14 to .15 - savegame compatibility
- Replies: 29
- Views: 25530
Re: switch from .14 to .15 - savegame compatibility
actually im going to sticky it for other people who have questions about switching to another version
- Sun Jan 15, 2017 11:36 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 221262
- Thu Jan 05, 2017 4:07 pm
- Forum: Pending
- Topic: logfile posting
- Replies: 2
- Views: 1339
Re: logfile posting
0.010 2017-01-05 16:55:27; Factorio 0.14.21 (build 25327, win64, steam) 0.010 Operating system: Windows 7 Service Pack 1 0.010 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.010 Read data path: C:/Program Files (x86)/Steam/steamapps/comm...
- Thu Jan 05, 2017 12:51 pm
- Forum: Technical Help
- Topic: Map download never finishes [14.5] headless windows
- Replies: 89
- Views: 62719
Re: Map download never finishes [14.5] headless windows
Hello. Same problem here. Headless server and user is on latest 0.14.21. Other users didn't have any problem with initial connection to server (but from time to time have problems with desyncs - other story) but I can not normally connect to server: I need restart Factorio one-ten-twenty times befo...
- Sun Jan 01, 2017 5:04 pm
- Forum: Off topic
- Topic: Happy new year Factorians !
- Replies: 4
- Views: 2050
Re: Happy new year Factorians !
Merged
Happy new year
Happy new year
- Sun Jan 01, 2017 11:19 am
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 23340
Re: Friday Facts #171 - So long 2016
Happy New Year! Factorio is a gift that keeps on giving. I've bought it 4 or 5 times for friends over the years :) I'm guessing this is the new logistic bot graphic? Looks more differentiated from the construction bot now, which is nice: New_Logistic_Bots.png Can't wait for .15 in 2017! That is the...
- Sun Jan 01, 2017 11:02 am
- Forum: Technical Help
- Topic: Joining MP over a 4g LTE network
- Replies: 3
- Views: 2304
Re: Joining MP over a 4g LTE network
I think it fails because of the 4g LTE network your friend uses. Factorio uses NAT punching to create a port and keeps it active with periodic keepalive packets explained here https://www.factorio.com/blog/post/fff-143 Now i did a quick google on 4g nat punching and found this. http://stackoverflow....
- Sun Jan 01, 2017 10:52 am
- Forum: Duplicates
- Topic: 0.14.21 regenerate_entities and miners
- Replies: 1
- Views: 1100
Re: 0.14.21 regenerate_entities and miners
Not a Bug That's a side effect of an optimization done for mining drills and will be staying that way. Once the drill runs out of things to mine it is shut off so it doesn't consume CPU time needlessly on the extremely low chance that ore is spawned under it. https://forums.factorio.com/viewtopic.ph...
- Fri Dec 30, 2016 4:44 pm
- Forum: Not a bug
- Topic: Autotrash issue
- Replies: 2
- Views: 993
Re: Autotrash issue
prg is correct. The game crafts 2 transport belts. Unless you can show that there is something else im moving it to not a bug
- Fri Dec 30, 2016 11:34 am
- Forum: Not a bug
- Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
- Replies: 21
- Views: 16968
Re: [0.13.6] Personal Roboport delay before bots repond.
Would it be practical to put player expectations in check by adding the out-of-range ghost count similar to the missing robot/supplies notification? If it's clear there's a large list to work through the behavior could be less surprising. That would require much more cpu power to check through all ...