Search found 205 matches

by Termak
Thu May 03, 2018 5:40 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120184

Re: Feedback

I have always wondered why the crafting times for assemblers and "bigger" items are often so fast, i know its nice for fast handcrafting in the start but causes this kinda problems. Even crafting Angels machines in your higher tier machines and requesting with copypaste causes needless lar...
by Termak
Thu May 03, 2018 5:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

Fuel oil, plastic, easy glycerol for Bobs ammo, wood board from cellulose though with op arboretums generally not worth it.
I would say you dont NEED to use farms but they are nice extra thing to play with.
by Termak
Wed May 02, 2018 10:18 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

TheSAguy wrote:Why is the "Chemical Plant" stronger than the "Advanced Chemical Plant"?

Chemical Plant Craft Speed = 1.75 - Power usage 250KW
Adv. Chemical Plant Craft Speed = 1.5 Power usage 300KW

Thanks.
You use advanced one only for the recipes which need over 2 in/outputs.
by Termak
Tue Apr 24, 2018 7:34 pm
Forum: Angels Mods
Topic: Any way to use slag, without needing oil research
Replies: 7
Views: 7206

Re: Any way to use slag, without needing oil research

Its in resource processing, it has crushed stone icon iirc, and its not only seablock since its there in my normal angelbob game, i do have all angels stuff enabled though. I really recommend installing "what it is really used for" mod to see how to use everything.
by Termak
Tue Apr 24, 2018 8:36 am
Forum: Angels Mods
Topic: Any way to use slag, without needing oil research
Replies: 7
Views: 7206

Re: Any way to use slag, without needing oil research

Crush it, make stone, make bricks, put bricks on floor.
Btw you should add the Angels bio industries stuff, they add so much cool stuff and its in pretty good shape.
Then you can turn the mineral water into wooden boards/plastic/burnables.
by Termak
Tue Apr 17, 2018 5:06 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

When i make coke in furnaces i just make them fuel themselves from the coke they make, either from pulling in fuel just after they drop the coke on the belts, or my newer way of doing 360 with Bobs inserter so that they take coke and put it back into same furnace. Angel is bit behind on Bobs polluti...
by Termak
Fri Apr 13, 2018 10:49 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55643

Re: Friday Facts #238 - The GUI update (Part II)

I love the new look of the GUI, i have always liked clean UIs.
by Termak
Thu Apr 12, 2018 12:37 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

Sulfur is super easy to get, no idea how people can have problems with it, unless playing seablock or something and then its really not Angels fault-
by Termak
Mon Apr 09, 2018 10:26 pm
Forum: Angels Mods
Topic: Questions about bio processing
Replies: 9
Views: 5022

Re: Questions about bio processing

Wasnt there recipe to make alien goo from it, can it be voided?
by Termak
Fri Apr 06, 2018 10:30 am
Forum: Multiplayer
Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
Replies: 9
Views: 4734

Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld

You guys need to add Angels stuff, pure Bob is boring :ugeek:
by Termak
Thu Apr 05, 2018 3:18 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 73610

Re: [MOD 0.16] ShinyBobGFX

The laserbot looks like it comes from Futurama :D
by Termak
Wed Apr 04, 2018 8:52 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325749

Re: [0.16.x] Bob's Mods: General Discussion

Any way to get inserter speeds into descriptions, like how many items/sec or rotation speed on "normal" mode. I know they get faster / slower depending on angles/lengths, but would be nice to know the rough values.
by Termak
Tue Apr 03, 2018 12:39 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216253

Re: Bugs & FAQ

Theres the recipe for cleaning coal into coke and getting sulfur waste water if you desperate and have no oil / etc going yet. But the recipes Angel balanced were just buggy, atleast the one giving 10 times extra sulfur lol.
by Termak
Mon Apr 02, 2018 11:43 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216253

Re: Bugs & FAQ

Ya that recipe has extra zero on salt and sulfate imo, also there is other recipe for sulfate also which requires too little sulfuric acid since you get more sulfur from that loop also than you put into it. The salt one is totally broken and the other gives you like 50% extra sulfur if you loop it....
by Termak
Mon Apr 02, 2018 8:24 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216253

Re: Bugs & FAQ

Ya that recipe has extra zero on salt and sulfate imo, also there is other recipe for sulfate also which requires too little sulfuric acid since you get more sulfur from that loop also than you put into it. The salt one is totally broken and the other gives you like 50% extra sulfur if you loop it.
by Termak
Mon Mar 26, 2018 3:41 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120184

Re: Feedback

My vote goes to the 3rd set with short black UG, some peoples megafactorys might break but in the long run it would be best option imo.
by Termak
Mon Mar 19, 2018 10:18 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

Bobs treefarms and BioIndustries arent really good with Angels mods, with them you can just spam treefarms and cheese everything and i dont think BioIndustries is really balanced compared to Angels stuff either. Also @Angel, are you planning on balancing the increased need of cobalt in Bobs any way?...
by Termak
Fri Mar 16, 2018 3:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385698

Re: Development and Discussion

I scaled up the production a bit, but as I expected I can't support it: not enough crushed stone. Saline is easy to solve. While not fully feed, it still produces almost 2 wooden boards/second. That's... Two wooden boards a second... when wooden boards are needed for the two most basic circuits, wh...
by Termak
Fri Mar 16, 2018 11:47 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325749

Re: [0.16.x] Bob's Mods: General Discussion

Its the vanilla size, ingame fluidsizes are multiplied by 10.
by Termak
Fri Mar 16, 2018 4:54 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325749

Re: [0.16.x] Bob's Mods: General Discussion

You forgot the pipe tooltips. Great to find new uses for bronze and steel alloys too.

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