Search found 205 matches

by Termak
Tue Mar 26, 2019 6:56 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313095

Re: MOD [ 0.17.x] Bio-Industries

There seems to be problem with traintracks and BioIndustries currently, atleast in my game in .17.20 i cannot cross traintracks when BioInd is enabled, when i disable the mod, or go into vanilla game, the tracks work normally. I linked these on the factorio discord, i have no idea how long they stay...
by Termak
Tue Mar 26, 2019 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.19] Crash opening up research
Replies: 16
Views: 4604

Re: [0.17.19] Crash opening up research

Workaround for modded games you can use atleast the "Auto Research" mod to research and change researches if you want.
by Termak
Mon Mar 25, 2019 12:14 pm
Forum: Angels Mods
Topic: Chemical inconsistency in recipes
Replies: 4
Views: 2371

Re: Chemical inconsistency in recipes

You really dont want your NaOH back since atleast in .16 it was generated in perfect ratio with cholorine which you also needed for your rocket fuel. If you got extra NaOH leftover from making the rocket fuel you would literally drown into it.
by Termak
Fri Mar 15, 2019 2:59 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 20220

Re: Version 0.17.12

Loving the changes, though this will mean superdeathworld for older saves since the pollution values didnt get adjusted. Default old pollution value converted to 150 in new system, when new default is 9, meaning 16times more pollution. My evolution jumped from 30sh to 80+ in about 3hours before i no...
by Termak
Tue Mar 12, 2019 12:21 am
Forum: Ideas and Suggestions
Topic: Need some Real achievements
Replies: 2
Views: 1163

Re: Need some Real achievements

Consume 1.21 GW of power.
by Termak
Mon Mar 11, 2019 9:54 pm
Forum: General discussion
Topic: Was 0.17.7 biters nerfed already?
Replies: 21
Views: 7575

Re: Was 0.17.7 biters nerfed already?

Just plop pairs of turrets to mines/powerplant and near production areas early on, and keep defenses up, just pairs of turrets early on is enough, then add small wall, biters definitely not a problem for normal game.
by Termak
Sat Mar 09, 2019 11:46 pm
Forum: Ideas and Suggestions
Topic: Add 3-5sec or so launch timer to nuke.
Replies: 1
Views: 596

Add 3-5sec or so launch timer to nuke.

Sooner or later we all manage to accidentally swap to nuke while killing biters and shoot it at our feet :mrgreen:
Couple second launch/prep timer where you would need to stand still or so would be lovely addition.
Or use something else than rocket launcher to launch them.
by Termak
Sat Mar 02, 2019 4:59 am
Forum: Angels Mods
Topic: How to adapt to the fuel changes?
Replies: 9
Views: 4297

Re: How to adapt to the fuel changes?

Double the coal usage, imo coal is used way too little lategame and this would up the consumption and help getting sulfur from washing after moving out of coal power.
by Termak
Tue Feb 12, 2019 1:49 am
Forum: Angels Mods
Topic: Thoughts on ore processing
Replies: 22
Views: 12475

Re: Thoughts on ore processing

I specifically mentioned basic smelting (with stone furnaces - before the advanced one with blast furnace). Since i have discussed about this often on Discord too. Is there any reason why smelting crushed saphirite and stiratite for iron and copper give 2 times as many plates as bobmonium/rubyte fo...
by Termak
Sat Jan 26, 2019 5:37 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325686

Re: [0.16.x] Bob's Mods: General Discussion

So, oil burners is not more ecological? It's more of opening up options to the player. don't forget that I also wrote into the game emissions multipliers. different fuels will pollute more than others. If you burn Hydrogen for example, it produces very little pollution. Burning hydrogen? Don’t you ...
by Termak
Tue Jan 22, 2019 1:08 am
Forum: Angels Mods
Topic: Ammonia in Rocket Fuel
Replies: 8
Views: 4853

Re: Ammonia in Rocket Fuel

It feels to me that the ammonia usage should be atleast halved or cut to one third when looking the formulas, not sure what are the basis of the math behind them. Even a basic setup without beacons caps out the ammonia pipe so you would need to split it into multiple smaller chains. I dont even want...
by Termak
Sat Nov 17, 2018 11:34 pm
Forum: Angels Mods
Topic: Angel's Exploration (Question)
Replies: 3
Views: 3784

Re: Angel's Exploration (Question)

More warstuff, yay! I hope just not different tier of normal turrets but all different kinds of explosives, rockets and all that sweetness.
by Termak
Fri Nov 16, 2018 4:06 pm
Forum: Bob's mods
Topic: BobTrains and BobBiters
Replies: 1
Views: 1914

BobTrains and BobBiters

Do higher tier trains run through biters easier, do armored trains go through biters easier? Has anyone tested how big bobs trains need to be to not stop when hitting biters? I have started to have stopping train problems since bobwagons take 4-8 times more cargo than vanilla ones so trains dont nee...
by Termak
Fri Nov 16, 2018 3:49 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83735

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Loving it! Keep up the Great Work! :ugeek:
by Termak
Sun Nov 11, 2018 12:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385375

Re: Development and Discussion

If catalysts would be totally recycleable it would make using them way too simple, the current system works nicely and after you get mk1 bots moving catalysts and used frames becomes nonissue.
by Termak
Sun Nov 11, 2018 11:40 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46932

Re: Friday Facts #268 - The modern Biter

They look really nice,i hope there will be more different types and behaviours of the biters in future.
by Termak
Wed Oct 03, 2018 6:16 am
Forum: Angels Mods
Topic: Fuel value of liquids
Replies: 3
Views: 5182

Re: Fuel value of liquids

Thanks! So the best one can hope for in the fuel burning generator is light oil. Make liquid fuel from angels fuel oil/light oil its much much better to burn. Also currently thats the only liquid in angels you can feed into the generator, the other oils you would need to run through converter valve...
by Termak
Thu Aug 30, 2018 3:33 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 120152

Re: Feedback

Hello, Using the full set of bob's mods, inserters frequently stop operating when the destination (a belt) is vacant. Attached is a screencap of a row of full electronics assembly machines (full status is indicated by a yellow circle from Bottleneck mod), and a row of inserters that are not moving ...
by Termak
Fri Aug 24, 2018 12:09 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50069

Re: Friday Facts #257 - NPE/Campaign update

Can we please "ENTER" the escape pod and have the camera follow the rocket as it launches? "Watching a rocket launch" versus actually "riding the rocket into space" makes all the difference and would give a much more satisfactory feeling of completing the primary objec...

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