Search found 205 matches

by Termak
Thu Jul 27, 2017 2:12 am
Forum: Angels Mods
Topic: Guide: Smelting & Casting
Replies: 24
Views: 44313

Re: Guide: Smelting & Casting

Niam wrote:What mod are you using for the inserters? Those look pretty hot.
You mean the loaders? Really handy things, you can even filter the outward going one.

LoaderRedux
by Termak
Thu Jul 27, 2017 2:07 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385282

Re: Development and Discussion

I was really suprised by this resin problem, i was hoping the algae wood would work but nope, i dont want to even think about this on desert areas or without bots chopping wood in beginning. Currently getting silver for the catalysts from slag slurry lol.
by Termak
Tue Jul 25, 2017 8:31 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351434

Re: [0.15.x] Bob's Mods: General Discussion

Oh i didnt dig deep enough, i did notice the constant fluctuation when using 5pipes on most of the stuff earlier and moved all back to 10pipes to stop it. Since im using angelmod currently all his fluids are just normal ones i should just stick to 10pipes everywhere else but use 5s on tungstic (if t...
by Termak
Mon Jul 24, 2017 7:53 pm
Forum: Bob's mods
Topic: what the purpose water bore tech ?
Replies: 3
Views: 3332

Re: what the purpose water bore tech ?

Those pumps and compressors are for filling liquidbarrels/gasbottles without using assemblers, theres also some legacy option for pumps to create water if you enable it from settings but i have never done it.
by Termak
Mon Jul 24, 2017 7:48 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351434

Re: [0.15.x] Bob's Mods: General Discussion

I checked the fluid infos on base-, bob- and angelmods and as far as i understood, only tungstic was different from others, all other fluids/gases had the same stats.
by Termak
Sun Jul 23, 2017 8:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215810

Re: Bugs & FAQ

Same issue, something broke lastnight or after researching something, cant craft for example the wooden power poles anymore unless i craft the copper wire first and then the pole, game wont autocraft the copperwires. Also about solder, is advanced smelting solder meant to make the actual solder inst...
by Termak
Thu Jul 20, 2017 2:23 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53867

Re: [MOD 0.15] Helicopters

Nevermind the ups thing, i meant updates obviously, its not that bad. About the mod, the current heli is a bit on the overpowered side compared to how easy its to get. Propably should have some basic one for passenger use only at current tech level and higher research like with hitec and military bo...
by Termak
Thu Jul 20, 2017 1:48 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53867

Re: [MOD 0.15] Helicopters

The key bindings are set to non-consume, which means they shouldn't block anything. But since we don't live in a perfect world were everything works as expected, its still possible they're causing this behaviour. Let me know what you find out! Also, maybe try a new map without the mod in the first ...
by Termak
Sat Jul 15, 2017 12:46 am
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 16189

Re: When do they attack?

In the beginning its enough to have single turret at your mines/powerplants/factories, so basically the outer areas of your base are under turret coverage. Biters come if your smelly air reaches their homes, which you can keep track on the map by looking how far the red cloud reaches. Later on you n...
by Termak
Wed Jul 12, 2017 2:25 am
Forum: General discussion
Topic: End game production view (Angel's + Bob's)
Replies: 14
Views: 7223

Re: End game production view (Angel's + Bob's)

Consumption varies a LOT between bases, after you have "most of stuff" done you are just building more and more science, and rockets for space science. Those are easily calculated with Helmod, it all depends how many packs / minute you want to make. I have never progressed to the megabig b...
by Termak
Tue Jul 11, 2017 1:23 am
Forum: Energy Production
Topic: Solar Array W/ Logistic network
Replies: 20
Views: 34969

Re: Solar Array W/ Logistic network

Man I spent way too long on this, I feel silly, my first design was so close to this one...I should have stuck to the concept I began with and would have gotten here much sooner. Your array ratios are bit wrong though, if you want to pack both solars and accus into same blueprint you should aim clo...
by Termak
Mon Jul 10, 2017 10:21 pm
Forum: General discussion
Topic: Pollution problems.
Replies: 6
Views: 2743

Re: Pollution problems.

There are mods for this, i have seen some air scrubber mod and also bobmods has modules that reduce pollution and energy consumption. Moving from steam energy into solar or nuclear also helps a lot, also using vanilla efficiency modules reduces pollution since pollution is calculated directly from e...
by Termak
Mon Jul 10, 2017 2:40 am
Forum: Gameplay Help
Topic: Space Science Pack
Replies: 5
Views: 2756

Re: Space Science Pack

After launching the rocket there really isnt any set "goal" anymore, unless you make your own goal. I personally just stopped playing vanilla and started to only play with BOBmods since they bring in so much more, albeit some of the stuff is "bit" overpowered :D
by Termak
Fri Jul 07, 2017 9:28 pm
Forum: Bob's mods
Topic: how to pump lithia and ground water ?
Replies: 11
Views: 4807

Re: how to pump lithia and ground water ?

I just pretty much hit update mods button each time i launch the game.
by Termak
Fri Jul 07, 2017 10:03 am
Forum: Bob's mods
Topic: how to pump lithia and ground water ?
Replies: 11
Views: 4807

Re: how to pump lithia and ground water ?

Then i dont know, i play with 0.15 with everything updated and with default mod settings. Bob or someone wiser has to help you :)
by Termak
Fri Jul 07, 2017 8:15 am
Forum: Bob's mods
Topic: how to pump lithia and ground water ?
Replies: 11
Views: 4807

Re: how to pump lithia and ground water ?

You need the separate "Water Pumpjack". In your picture you have normal pumpjack which wont work.
There should be "Water Pumpjacks" research already at plain red science.
by Termak
Thu Jun 08, 2017 1:45 am
Forum: Bob's mods
Topic: What should I do with science packs?
Replies: 68
Views: 21463

Re: What should I do with science packs?

I really like the new science system. In the 0.14 version, doing infinite science was fairly straightforward, and was heavily weighted towards iron and copper, with a bit of lead and tin needed for electronics. Now, with rocket science (and the changes to rockets and satellites), I actually need to...
by Termak
Sun Jun 04, 2017 6:18 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351434

Re: [0.15.x] Bob's Mods: General Discussion

For the extra cars, something like the aai flame rumbler would be nice, maybe not as strong in ramming but i like the speed , turning on post stamp and ability to run through trees. Its just bit too fast and dangerous to drive near your own power poles and such since it instadestroys everything it h...
by Termak
Sun Jun 04, 2017 5:17 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351434

Re: [0.15.x] Bob's Mods: General Discussion

Any chance for mark 2/3 cars? There are 3 marks of tanks with increasing grid size but no cars. Edit: Also whole hydrazine chain is not accepting productivity currently. I think some of the intermediate steps could be whitelisted. Dude you are getting fuel from air and water, what else you want ? :D
by Termak
Sun Jun 04, 2017 1:36 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351434

Re: [0.15.x] Bob's Mods: General Discussion

Anyone has a good way to deal with abundance of sulfuric acid? Since I'm using lead processing to get silver ore I have to much sulfuric acid. And no good ideas what to do with it atm. You mean the sulfur dioxide from making lead oxide? You could just vent the excess or push the acid into boilers. ...

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