Search found 384 matches

by Lav
Wed Nov 22, 2017 5:33 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22518

Re: Kovarex Enrichment is not fun

Fuel is U235 starved so reclamation won't actually give you more fuel cells to work with. As a technology it simply is nowhere on par with Kovarex. Not on par with Kovarex, but it's not on par with Kovarex on the research difficulty either. And as you've calculated yourself, when combined with Kova...
by Lav
Sun Nov 19, 2017 7:57 am
Forum: Ideas and Suggestions
Topic: Allow interaction with UI even when paused
Replies: 21
Views: 1841

Re: [Single Player] Orders on Pause

nljr wrote:Adjusting the routes of a train can be done from anywhere, but renaming a station requires you to be there and wouldn't be allowed on pause.
You can perfectly rename a station from afar actually.

Apart from that, my sincere +1. :-)
by Lav
Sat Nov 18, 2017 11:50 am
Forum: Ideas and Suggestions
Topic: Logistic application for rockets: ST-esque beaming
Replies: 4
Views: 663

Re: Logistic application for rockets: ST-esque beaming

I think this belongs to the "mods" domain. I don't feel a "teleport eldricht techno-magic" thing has its place in the Vanilla Factorio (even though the idea is neat by itself). But Factorio does need some eldritch techno-magic. It's supposed to be in the future, and the entire t...
by Lav
Sat Nov 18, 2017 11:45 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 20495

Re: Friday Facts #217 - Just another Friday Facts

I've said something similar, but I was talking about adding an impact crater to the start area, and a using the impact to justify a start area that was mostly clear of trees (with perhaps some burnt trees still standing, and the normal scatter of logs). The impact crater could also provides a suita...
by Lav
Sat Nov 18, 2017 10:20 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 20495

Re: Friday Facts #217 - Just another Friday Facts

What I would suggest is to be able to select specific recipies in smelters since a smelter will happily pick up anything (e.g. iron plates) and try to smelt it. On mixed belts they may become stuck often when not using dedicated filter inserters. That would be nice for electric furnaces. There are ...
by Lav
Fri Nov 17, 2017 8:42 pm
Forum: Ideas and Suggestions
Topic: Logistic application for rockets: ST-esque beaming
Replies: 4
Views: 663

Logistic application for rockets: ST-esque beaming

TL;DR New logistic application for rockets: beaming (Star Trek style). What ? Suggestion is to introduce a new satellite type - beaming satellite - and two chests to go with it (beaming requester and beaming provider chests). Once launched into orbit, the beaming satellite is capable of beaming a c...
by Lav
Fri Nov 17, 2017 8:26 pm
Forum: Implemented Suggestions
Topic: Reorder the science pack tiering
Replies: 4
Views: 760

Reorder the science pack tiering

TL;DR Reorder the science pack tiers to match the order in which they're obtained during normal gameplay. What ? At present moment, military science packs become accessible long before production and blue science. However the game considers the military science "tier" to be above not just...
by Lav
Fri Nov 17, 2017 12:11 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 20495

Re: Friday Facts #217 - Just another Friday Facts

Nice. Counter-suggestion: remove the resource "pecking order" entirely and just assign each resource patch a random weight. What patch swallows up other patch would depend on their relative weights and distance from the patch center tile. This will result in greater variability (iron won't...
by Lav
Wed Nov 15, 2017 8:33 am
Forum: Gameplay Help
Topic: Offload based on train contents and a set limit?
Replies: 3
Views: 936

Re: Offload based on train contents and a set limit?

So, to summarize: *) You store a number of different resources at the station. *) You have trains coming each carrying one of those resources. *) You want the train to unload only if it carries a resource your station accepts, and your station's storage of that particular resource is less than some ...
by Lav
Wed Nov 08, 2017 5:02 am
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 3833

Re: Parallel train tracks with odd number of fields between them

You could also use loaders, they take 2 tiles and two loaders (one unloading, another loading) fit nicely into a standard 4-tile wide gap between parallel tracks.
by Lav
Wed Nov 08, 2017 4:58 am
Forum: Ideas and Suggestions
Topic: Items per second info on machines.
Replies: 21
Views: 3860

Re: Items per second info on machines.

Very much +1.

Though if there was an option to switch between items/second and items/minute that would be even better.
by Lav
Mon Nov 06, 2017 7:49 pm
Forum: Gameplay Help
Topic: Reset a Combinator Clock
Replies: 8
Views: 4514

Re: Reset a Combinator Clock

Nifty! I should have thought about counting them on the belt. Sigh. :) Thanks for the response and help! It's better to connect the inserters that extract used cells from the reactors - set them to "read hand" instead of "enable/disable", and set pulse mode to ensure the inserte...
by Lav
Mon Nov 06, 2017 6:32 pm
Forum: Gameplay Help
Topic: Reset a Combinator Clock
Replies: 8
Views: 4514

Re: Reset a Combinator Clock

snip Thanks. I'll play around with this. As for your question. I tried to do a setup that timed the fuel insert to the used fuel output, but I couldn't get it to work how i wanted. I followed this design: https://wiki.factorio.com/Tutorial:Circuit-network_Cookbook#Optimal_usage_of_fuel_for_nuclear_...
by Lav
Mon Nov 06, 2017 4:13 am
Forum: Gameplay Help
Topic: Reset a Combinator Clock
Replies: 8
Views: 4514

Re: Reset a Combinator Clock

If you want a counter that resets to zero after signal disappears, you can use two conditionals before the memory cell: First conditional: IF signal > 0 THEN A = 1 Second conditional: IF signal > 0 THEN B = 1 Memory cell (arithmetic combinator with output connected to own input): A = A * B https://i...
by Lav
Sun Nov 05, 2017 3:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.37] I can open the buildings through the map-biew
Replies: 15
Views: 5243

Re: [0.15.37] I can open the buildings through the map-biew

I'm pretty sure that when Klonan said it's not a bug, he meant that if it doesn't happen in vanilla, but does happen with a mod (or a combination of mods), then it's not a bug in vanilla. It could easily be a bug in a mod, If you can work out which mod is causing it, then it might be worth asking t...
by Lav
Sun Nov 05, 2017 8:57 am
Forum: Ideas and Suggestions
Topic: Monorail and HyperLoop
Replies: 7
Views: 1654

Re: Monorail and HyperLoop

OTTD has this transition as well. Steam -> Electric -> Monorail-> MagLev, which are mutually exclusive except for Steam being able to drive on Electric. TTD had tunnels and bridges, which allowed the player to use different track types simultaneously. But even if those appear in Factorio, I would s...
by Lav
Sun Nov 05, 2017 7:59 am
Forum: Ideas and Suggestions
Topic: Monorail and HyperLoop
Replies: 7
Views: 1654

Re: Monorail and HyperLoop

So, add another network of rails which is incompatible with the current one?

Me no like.
by Lav
Fri Nov 03, 2017 7:30 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 4754

Re: Trains goes to occupied railway on the fork

You have multiple regular signals after your chain signal, and some of them are green. This allows the train to pass through. From the minimap I can see two unloading stations. However it looks like routes between leftmost waiting bays (most likely two) and rightmost station are unavailable due to c...
by Lav
Fri Nov 03, 2017 2:14 pm
Forum: Ideas and Suggestions
Topic: Display maximum historical pollution spread
Replies: 12
Views: 1519

Re: Display maximum historical pollution spread

And in assembly it's this (I think) 01 clr a //clear register 02 mov a, max //move max to register 03 subb a, current //subtract current from register 04 ja 06 //if register is positive (max>current) skip next line 05 mov max, current //set max as current 06 .... Haven't written a line in ASM in th...
by Lav
Fri Nov 03, 2017 12:23 pm
Forum: Ideas and Suggestions
Topic: Display maximum historical pollution spread
Replies: 12
Views: 1519

Re: Display maximum historical pollution spread

You need to store the value of the maximum pollution vs current pollution which is probably going to be an int>255 or a float, 2 bytes not boolean If current > max Max = current End if 3 lines of code It's no good to just say if a chunk has been polluted cause if you drive through a chunk or simila...

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