Search found 240 matches
- Tue Jan 29, 2019 4:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Lua Combinator 0.0.1
- Replies: 27
- Views: 31315
Re: [MOD 0.12.x] Lua Combinator 0.0.1
To fix that put the modified "output.lua" file into the mod zip and overwrite it: ...edit... Also i changed the script input field to multiline textbox ;) You need to alter the data.lua in the zip at end and replace gui-style tags: data.raw["gui-style"].default["wide_textbo...
- Tue Jan 29, 2019 9:01 am
- Forum: Logistic Train Network
- Topic: Using the LTN remote interface
- Replies: 15
- Views: 4378
Re: Using the LTN remote interface
@eduran Looking forward to downloading this mod when it is done.
- Sun Jan 27, 2019 3:09 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75066
Re: Friday Facts #279 - Train GUI & Modern Spitter
Ctrl+Click to move at the designated point. If you are in the train, "Train drives to nearest rail to clicked point". If you are in Car, use it but avoid trees. If you are in Tank ignore trees and move to nearest point. If you are not in vehicle, Character run to clicked point , using pat...
- Sun Jan 27, 2019 10:31 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75066
Re: Friday Facts #279 - Train GUI & Modern Spitter
With temporary station support, what I do is: Enter the locomotive and find the place where I want to go directly in the map preview. Ctrl+Click nearest rail/station. That's close but not quite what I want to do: Find the place (not necessarily rail) where I want to go directly in the map preview a...
- Sun Dec 30, 2018 10:45 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 152686
Re: Friday Facts #275 - 0.17 Science changes
Bold changes, looks impressive!
- Fri Oct 19, 2018 5:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498106
Re: Simple Questions and Short Answers
HailVelkekia wrote: ↑Fri Oct 19, 2018 12:40 amHow do I make 5 lanes of iron ore into one to feed into my smelters? (Early game, Stone furnaces)
- Fri Aug 10, 2018 3:22 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 51982
Re: Friday Facts #255 - Construction tools
One of the best FFF I've seen, agree with every decision and feature. Ctrl C,V,Z - brilliant.
- Thu Aug 02, 2018 4:49 pm
- Forum: General discussion
- Topic: Nuclear power start before Kovarex math
- Replies: 10
- Views: 5780
Re: Nuclear power start before Kovarex math
You are assuming a 100% duty cycle. What if you use 4 reactors but only use 40MW? Or even 8 reactors? Fuel consumption goes way down. Absolutely. Good point. :) You need fancy logic and steam storage to do efficient fuel use. I assumed an early game throw-it-together style dumb reactor fuel feed. H...
- Mon May 28, 2018 8:50 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53661
Re: [MOD 0.16] Helicopters
FEATURE REQUEST: Would it be possible to make the helicopter's trunk into a requester chest so that stuff is automatically delivered?
- Fri Mar 30, 2018 1:55 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 42050
Re: Friday Facts #236 - Building a rollup
The problem with the display in Taipei is that it wasn't denoted anywhere that the game was available on Steam.
If legally possible I would suggest adding a LARGE Steam logo.
Personally I wouldn't have purchased the game if it wasn't on Steam.
If legally possible I would suggest adding a LARGE Steam logo.
Personally I wouldn't have purchased the game if it wasn't on Steam.
- Sat Mar 10, 2018 2:22 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dude, where's my car?
- Replies: 6
- Views: 2719
Re: [Request] Dude, where's my car?
Found a better solution to this - helicopter remote control.
Doesn't matter where it is, comes when summoned.
Doesn't matter where it is, comes when summoned.
- Thu Mar 01, 2018 3:59 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 386927
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Without testing it myself, I would guess it was just a typo for >= I'm deliberately breaking forward compatability for when Mooncat resumes updates, so eventually the fix version won't be downloadable from newer versions of factorio. This means that when either I'm lazy, or the devs put out lots of...
- Wed Feb 21, 2018 12:44 pm
- Forum: Combinator Creations
- Topic: Moving average
- Replies: 3
- Views: 10048
Re: Moving average
This is exactly what I needed and explained in detail such that I was able to modify it to get it to do what I wanted (smoother).
Very nice. Thanks for the current version blueprints.
Very nice. Thanks for the current version blueprints.
- Tue Feb 20, 2018 2:43 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53661
Re: [MOD 0.16] Helicopters
I fly my helis a lot and frequently crash them due to running out of fuel. Is there a way to refuel them at heli pads? I used an inserter and it refueled nicely but continued until the trunk was full. Is there a way to only fill the tank? Ideally I'd hook the heli pad up to the circuit network and d...
- Sat Feb 10, 2018 5:37 am
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 22153
Re: Friday Facts #229 - Taiwan report & Lamp staggering
I stand by the claim. 鼎泰豐 is the best restaurant in the city. Anyone visiting Taiwan should try it.
- Wed Jan 31, 2018 6:13 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53661
Re: [MOD 0.16] Helicopters
If you had been running about on the ground kiting biters for literally years and then could suddenly fly above them you'd be euphoric too!kumpu wrote:Don't understand why you're so euphoric, but hey I'm glad you like the mod
- Wed Jan 31, 2018 6:11 am
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18777
Re: Fps and sometimes UPS issues when playing
You won't have tearing as the game is either windowed or borderless fullscreen, so desktop compositor will v-sync it to screen anyway (unless you have Windows 7 and turned off Aero) The drops to 30fps are very noticeable and make the game feel poorly optimized/slow/low quality/indie. For the averag...
- Wed Jan 24, 2018 4:59 am
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18777
Re: Fps and sometimes UPS issues when playing
Turned vsync off and now I see: Flip[off]: 0.695/0.514/0.923 (0.16.18) and 60fps (not solid, flashes to 59.9 a lot) ... I see Sleep: 11.7/8.1/13.5 I assume this means minimum sleep of 8.1ms and maximum sleep of 13.5ms I think that vsync forces it to 30 or 60 fps - so if you're at 59.9 fps, it will ...
- Tue Jan 23, 2018 4:41 pm
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 18777
Re: Fps and sometimes UPS issues when playing
Processor Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz Video Card NVIDIA GeForce GTX 980 RAM 16 GB Well that's weird. I have the exact same specs as OP ... and the same problem with 0.16.16 mostly 60fps with strange extended periods at 30fps before recovering. According to show-time-usage all the mods ...
- Tue Jan 23, 2018 5:34 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53661
Re: [MOD 0.16] Helicopters
I was just using the Heli to get around and the whole spool up, lift off into hover and the glorious sound of the rotor blades beating the air into submission was just amazing. So much detail in this mod, makes it really feel like a heli. The depiction on the map is a little strange but makes it eas...