Search found 240 matches

by AndrewIRL
Tue Jan 29, 2019 4:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 31315

Re: [MOD 0.12.x] Lua Combinator 0.0.1

To fix that put the modified "output.lua" file into the mod zip and overwrite it: ...edit... Also i changed the script input field to multiline textbox ;) You need to alter the data.lua in the zip at end and replace gui-style tags: data.raw["gui-style"].default["wide_textbo...
by AndrewIRL
Tue Jan 29, 2019 9:01 am
Forum: Logistic Train Network
Topic: Using the LTN remote interface
Replies: 15
Views: 4378

Re: Using the LTN remote interface

@eduran Looking forward to downloading this mod when it is done.
by AndrewIRL
Sun Jan 27, 2019 3:09 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75066

Re: Friday Facts #279 - Train GUI & Modern Spitter

Ctrl+Click to move at the designated point. If you are in the train, "Train drives to nearest rail to clicked point". If you are in Car, use it but avoid trees. If you are in Tank ignore trees and move to nearest point. If you are not in vehicle, Character run to clicked point , using pat...
by AndrewIRL
Sun Jan 27, 2019 10:31 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75066

Re: Friday Facts #279 - Train GUI & Modern Spitter

With temporary station support, what I do is: Enter the locomotive and find the place where I want to go directly in the map preview. Ctrl+Click nearest rail/station. That's close but not quite what I want to do: Find the place (not necessarily rail) where I want to go directly in the map preview a...
by AndrewIRL
Sun Dec 30, 2018 10:45 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152686

Re: Friday Facts #275 - 0.17 Science changes

Bold changes, looks impressive!

:D :D :D
by AndrewIRL
Fri Oct 19, 2018 5:39 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 498106

Re: Simple Questions and Short Answers

HailVelkekia wrote:
Fri Oct 19, 2018 12:40 am
How do I make 5 lanes of iron ore into one to feed into my smelters? (Early game, Stone furnaces)
Image
by AndrewIRL
Fri Aug 10, 2018 3:22 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51982

Re: Friday Facts #255 - Construction tools

One of the best FFF I've seen, agree with every decision and feature. :) Ctrl C,V,Z - brilliant. :D
by AndrewIRL
Thu Aug 02, 2018 4:49 pm
Forum: General discussion
Topic: Nuclear power start before Kovarex math
Replies: 10
Views: 5780

Re: Nuclear power start before Kovarex math

You are assuming a 100% duty cycle. What if you use 4 reactors but only use 40MW? Or even 8 reactors? Fuel consumption goes way down. Absolutely. Good point. :) You need fancy logic and steam storage to do efficient fuel use. I assumed an early game throw-it-together style dumb reactor fuel feed. H...
by AndrewIRL
Mon May 28, 2018 8:50 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53661

Re: [MOD 0.16] Helicopters

FEATURE REQUEST: Would it be possible to make the helicopter's trunk into a requester chest so that stuff is automatically delivered?
by AndrewIRL
Fri Mar 30, 2018 1:55 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42050

Re: Friday Facts #236 - Building a rollup

The problem with the display in Taipei is that it wasn't denoted anywhere that the game was available on Steam.

If legally possible I would suggest adding a LARGE Steam logo.

Personally I wouldn't have purchased the game if it wasn't on Steam.
by AndrewIRL
Sat Mar 10, 2018 2:22 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Dude, where's my car?
Replies: 6
Views: 2719

Re: [Request] Dude, where's my car?

Found a better solution to this - helicopter remote control.

Doesn't matter where it is, comes when summoned.
by AndrewIRL
Thu Mar 01, 2018 3:59 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 386927

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Without testing it myself, I would guess it was just a typo for >= I'm deliberately breaking forward compatability for when Mooncat resumes updates, so eventually the fix version won't be downloadable from newer versions of factorio. This means that when either I'm lazy, or the devs put out lots of...
by AndrewIRL
Wed Feb 21, 2018 12:44 pm
Forum: Combinator Creations
Topic: Moving average
Replies: 3
Views: 10048

Re: Moving average

This is exactly what I needed and explained in detail such that I was able to modify it to get it to do what I wanted (smoother).

Very nice. Thanks for the current version blueprints.
by AndrewIRL
Tue Feb 20, 2018 2:43 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53661

Re: [MOD 0.16] Helicopters

I fly my helis a lot and frequently crash them due to running out of fuel. Is there a way to refuel them at heli pads? I used an inserter and it refueled nicely but continued until the trunk was full. Is there a way to only fill the tank? Ideally I'd hook the heli pad up to the circuit network and d...
by AndrewIRL
Sat Feb 10, 2018 5:37 am
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 22153

Re: Friday Facts #229 - Taiwan report & Lamp staggering

I stand by the claim. 鼎泰豐 is the best restaurant in the city. :D Anyone visiting Taiwan should try it.
by AndrewIRL
Wed Jan 31, 2018 6:13 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53661

Re: [MOD 0.16] Helicopters

kumpu wrote:Don't understand why you're so euphoric, but hey I'm glad you like the mod :D
If you had been running about on the ground kiting biters for literally years and then could suddenly fly above them you'd be euphoric too!
by AndrewIRL
Wed Jan 31, 2018 6:11 am
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18777

Re: Fps and sometimes UPS issues when playing

You won't have tearing as the game is either windowed or borderless fullscreen, so desktop compositor will v-sync it to screen anyway (unless you have Windows 7 and turned off Aero) The drops to 30fps are very noticeable and make the game feel poorly optimized/slow/low quality/indie. For the averag...
by AndrewIRL
Wed Jan 24, 2018 4:59 am
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18777

Re: Fps and sometimes UPS issues when playing

Turned vsync off and now I see: Flip[off]: 0.695/0.514/0.923 (0.16.18) and 60fps (not solid, flashes to 59.9 a lot) ... I see Sleep: 11.7/8.1/13.5 I assume this means minimum sleep of 8.1ms and maximum sleep of 13.5ms I think that vsync forces it to 30 or 60 fps - so if you're at 59.9 fps, it will ...
by AndrewIRL
Tue Jan 23, 2018 4:41 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 18777

Re: Fps and sometimes UPS issues when playing

Processor Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz Video Card NVIDIA GeForce GTX 980 RAM 16 GB Well that's weird. I have the exact same specs as OP ... and the same problem with 0.16.16 mostly 60fps with strange extended periods at 30fps before recovering. According to show-time-usage all the mods ...
by AndrewIRL
Tue Jan 23, 2018 5:34 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53661

Re: [MOD 0.16] Helicopters

I was just using the Heli to get around and the whole spool up, lift off into hover and the glorious sound of the rotor blades beating the air into submission was just amazing. So much detail in this mod, makes it really feel like a heli. The depiction on the map is a little strange but makes it eas...

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