Search found 53 matches

by Mr. Thunder_Tw
Fri Apr 24, 2015 8:22 pm
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 78993

Re: Version 0.11.22

Thanks for solving those translation+concatenating issues! I know I can be a nagging bastard but I do appreciate the fix ;) :!:
by Mr. Thunder_Tw
Thu Apr 16, 2015 12:49 am
Forum: Not a bug
Topic: game.getlocalised_something_ wrong return type
Replies: 9
Views: 5844

Re: game.getlocalised_something_ wrong return type

not sure if you are ignoring or I'm beeing seriously wrong. That post clearly states it didn't work because "Factorio installations had different language setup" ! What is there to go desync if both games have the same translated string for the player's chosen language? Seriously or you ar...
by Mr. Thunder_Tw
Wed Apr 15, 2015 11:44 am
Forum: Not a bug
Topic: game.getlocalised_something_ wrong return type
Replies: 9
Views: 5844

Re: game.getlocalised_something_ wrong return type

The problem I see. Is that these translations are only done AFTER your engine detects a table in your gui-element caption. but there is no direct translator function in lua. Game.localise is a fake function. because it transforms the string to a table and nothing more. Why? I can only see this as a ...
by Mr. Thunder_Tw
Wed Apr 15, 2015 11:18 am
Forum: Not a bug
Topic: game.getlocalised_something_ wrong return type
Replies: 9
Views: 5844

Re: game.getlocalised_something_ wrong return type

string.format(...): days = string.format( "%d %s", run_time_days, game.localise("days")) -- <-- this does not work --days = string.format( "%d %s", run_time_days, {"days"}) -- <-- this does the same, not good. ... myFlow.tdlTotal.caption = string.format( "...
by Mr. Thunder_Tw
Tue Apr 14, 2015 6:59 pm
Forum: Not a bug
Topic: game.getlocalised_something_ wrong return type
Replies: 9
Views: 5844

Re: game.getlocalised_something_ wrong return type

You can still concatanate the localised strings. .... Is this only available with the caption of gui-elements? It works on captions but If I try to use it with string.format or variables I get a table with my key as first entry, even if I use game.localise( "translation-key" ).... Any sug...
by Mr. Thunder_Tw
Fri Mar 20, 2015 10:09 pm
Forum: Releases
Topic: Version 0.11.19
Replies: 43
Views: 48469

Re: Version 0.11.19

kovarex wrote:Oh, I forgot about this one :)
The fix will be quite simple though.
This calls for a new update next week instead of gooing to .12.0! :lol:
by Mr. Thunder_Tw
Fri Mar 20, 2015 9:06 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.3

More free time than expected: ThunderGui 0.2.3
  • Improved: layout consistency
  • Bugfix: always print if a version-change was detected (previously only if developerMode is active)
  • added new screenshots
by Mr. Thunder_Tw
Thu Mar 19, 2015 6:26 pm
Forum: Mods
Topic: [0.11.x] Bridge Railway
Replies: 11
Views: 26669

Re: [0.11.x] Bridge Railway

Sounds interesting, is it multiplayer compatible? screenshots?
by Mr. Thunder_Tw
Thu Mar 19, 2015 1:42 pm
Forum: Mods
Topic: [MOD 0.11.17+] Replacable poles
Replies: 6
Views: 10848

Re: [MOD 0.11.17+] Replacable poles

SHiRKiT wrote:I strongly think this should be implemented in the game.
Me too.

I've missed this capability in my games but never came to the idea to work it out myself :lol:
Good idea though! I'm sertainly gonna test your mod, WildWolf.
by Mr. Thunder_Tw
Thu Mar 19, 2015 1:53 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.2

New update brings: ThunderGui 0.2.2 faster/immediate gui-update when changing of settings new config option SLOW_GUI_UPDATE_MODE default false (for developing/debugging) new config option DEFAULT_ACTION_PANEL_MINIMIZED default true (minimize/show buttons by default) improved style/layout note: more ...
by Mr. Thunder_Tw
Tue Mar 17, 2015 12:25 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.1

Thanks. Right now just using the time played. Great to hear that. :D I went through config lua and disabled speed That's the perfect way of dooing that! Mainly because seems settings don't save from one new game not a big deal there You had me puzzling a while there... but yes the settings are save...
by Mr. Thunder_Tw
Sat Mar 14, 2015 4:05 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.0

ThunderGui version 0.2.0 and TGPlayers 0.0.1 had a nasty bug when you created a new game from scratch. So i made this update asap.
by Mr. Thunder_Tw
Fri Mar 13, 2015 11:32 am
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.0

Tested my mod with the latest update(0.11.18). It's working perfectly in SP, still need to test MP.
by Mr. Thunder_Tw
Fri Mar 13, 2015 11:17 am
Forum: Releases
Topic: Version 0.11.18
Replies: 28
Views: 41977

Re: Version 0.11.18

darksparks wrote:its working on linux.. but not the updater.. only the manual full download.
Same problem, auto-update stops with the message that the factorio binary is bad.
Nice update annyways
by Mr. Thunder_Tw
Wed Mar 11, 2015 9:36 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.2.0

Lots of downloads for 1 week(50!), and no serious bug comments nor complaints so far!
So I move forward. A buch of things have changed as planned in previous post.
Leave more comments, anny feedback would be realy helpfull!
by Mr. Thunder_Tw
Sun Mar 08, 2015 7:19 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114100

Re: [MOD 0.11.x] TimeButtons v0.2.1

I do not seek to replace timeButtons with it at all.
But since it seems like someone is seeking some sort of framework to store the buttons in it could. The mod comes primairly as a framework for buttons and information on the gui.top. Sometimes the buttons just break a good view...
by Mr. Thunder_Tw
Sun Mar 08, 2015 3:10 pm
Forum: Mods
Topic: [MOD 0.11.x] ThunderGui - v0.2.3
Replies: 30
Views: 31428

Re: [MOD 0.11.x] ThunderGui - v0.1.1

That's only the case if you have unzipped the mod. This mod works in zip format, aka download straight to the mod folder.
by Mr. Thunder_Tw
Sun Mar 08, 2015 11:53 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114100

Re: [MOD 0.11.x] TimeButtons v0.2.1

please check out my Mod called ThunderGui too, might help here
by Mr. Thunder_Tw
Sat Mar 07, 2015 2:15 pm
Forum: Mods
Topic: [0.11.x] Stamina (multiplayer compatible)
Replies: 12
Views: 14253

Re: [0.11.x] Stamina (multiplayer compatible)

Smileys! :lol:
by Mr. Thunder_Tw
Sat Mar 07, 2015 2:00 pm
Forum: Mods
Topic: [0.11.x] Stamina (multiplayer compatible)
Replies: 12
Views: 14253

Re: [0.11.x] Stamina (multiplayer compatible)

I like this mod, a lot. So thanks a lot Schmendrick!
There ain't enough smileys to express how i feel except :cry: not enough, *snif* :D :D :D Good mod sir!

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