Search found 53 matches
- Fri Apr 24, 2015 8:22 pm
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 78993
Re: Version 0.11.22
Thanks for solving those translation+concatenating issues! I know I can be a nagging bastard but I do appreciate the fix
- Thu Apr 16, 2015 12:49 am
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5844
Re: game.getlocalised_something_ wrong return type
not sure if you are ignoring or I'm beeing seriously wrong. That post clearly states it didn't work because "Factorio installations had different language setup" ! What is there to go desync if both games have the same translated string for the player's chosen language? Seriously or you ar...
- Wed Apr 15, 2015 11:44 am
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5844
Re: game.getlocalised_something_ wrong return type
The problem I see. Is that these translations are only done AFTER your engine detects a table in your gui-element caption. but there is no direct translator function in lua. Game.localise is a fake function. because it transforms the string to a table and nothing more. Why? I can only see this as a ...
- Wed Apr 15, 2015 11:18 am
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5844
Re: game.getlocalised_something_ wrong return type
string.format(...): days = string.format( "%d %s", run_time_days, game.localise("days")) -- <-- this does not work --days = string.format( "%d %s", run_time_days, {"days"}) -- <-- this does the same, not good. ... myFlow.tdlTotal.caption = string.format( "...
- Tue Apr 14, 2015 6:59 pm
- Forum: Not a bug
- Topic: game.getlocalised_something_ wrong return type
- Replies: 9
- Views: 5844
Re: game.getlocalised_something_ wrong return type
You can still concatanate the localised strings. .... Is this only available with the caption of gui-elements? It works on captions but If I try to use it with string.format or variables I get a table with my key as first entry, even if I use game.localise( "translation-key" ).... Any sug...
- Fri Mar 20, 2015 10:09 pm
- Forum: Releases
- Topic: Version 0.11.19
- Replies: 43
- Views: 48469
Re: Version 0.11.19
This calls for a new update next week instead of gooing to .12.0!kovarex wrote:Oh, I forgot about this one
The fix will be quite simple though.
- Fri Mar 20, 2015 9:06 pm
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.3
More free time than expected: ThunderGui 0.2.3
- Improved: layout consistency
- Bugfix: always print if a version-change was detected (previously only if developerMode is active)
- added new screenshots
- Thu Mar 19, 2015 6:26 pm
- Forum: Mods
- Topic: [0.11.x] Bridge Railway
- Replies: 11
- Views: 26669
Re: [0.11.x] Bridge Railway
Sounds interesting, is it multiplayer compatible? screenshots?
- Thu Mar 19, 2015 1:42 pm
- Forum: Mods
- Topic: [MOD 0.11.17+] Replacable poles
- Replies: 6
- Views: 10848
Re: [MOD 0.11.17+] Replacable poles
Me too.SHiRKiT wrote:I strongly think this should be implemented in the game.
I've missed this capability in my games but never came to the idea to work it out myself
Good idea though! I'm sertainly gonna test your mod, WildWolf.
- Thu Mar 19, 2015 1:53 am
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.2
New update brings: ThunderGui 0.2.2 faster/immediate gui-update when changing of settings new config option SLOW_GUI_UPDATE_MODE default false (for developing/debugging) new config option DEFAULT_ACTION_PANEL_MINIMIZED default true (minimize/show buttons by default) improved style/layout note: more ...
- Tue Mar 17, 2015 12:25 am
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.1
Thanks. Right now just using the time played. Great to hear that. :D I went through config lua and disabled speed That's the perfect way of dooing that! Mainly because seems settings don't save from one new game not a big deal there You had me puzzling a while there... but yes the settings are save...
- Sat Mar 14, 2015 4:05 pm
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.0
ThunderGui version 0.2.0 and TGPlayers 0.0.1 had a nasty bug when you created a new game from scratch. So i made this update asap.
- Fri Mar 13, 2015 11:32 am
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.0
Tested my mod with the latest update(0.11.18). It's working perfectly in SP, still need to test MP.
- Fri Mar 13, 2015 11:17 am
- Forum: Releases
- Topic: Version 0.11.18
- Replies: 28
- Views: 41977
Re: Version 0.11.18
Same problem, auto-update stops with the message that the factorio binary is bad.darksparks wrote:its working on linux.. but not the updater.. only the manual full download.
Nice update annyways
- Wed Mar 11, 2015 9:36 pm
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.2.0
Lots of downloads for 1 week(50!), and no serious bug comments nor complaints so far!
So I move forward. A buch of things have changed as planned in previous post.
Leave more comments, anny feedback would be realy helpfull!
So I move forward. A buch of things have changed as planned in previous post.
Leave more comments, anny feedback would be realy helpfull!
- Sun Mar 08, 2015 7:19 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114100
Re: [MOD 0.11.x] TimeButtons v0.2.1
I do not seek to replace timeButtons with it at all.
But since it seems like someone is seeking some sort of framework to store the buttons in it could. The mod comes primairly as a framework for buttons and information on the gui.top. Sometimes the buttons just break a good view...
But since it seems like someone is seeking some sort of framework to store the buttons in it could. The mod comes primairly as a framework for buttons and information on the gui.top. Sometimes the buttons just break a good view...
- Sun Mar 08, 2015 3:10 pm
- Forum: Mods
- Topic: [MOD 0.11.x] ThunderGui - v0.2.3
- Replies: 30
- Views: 31428
Re: [MOD 0.11.x] ThunderGui - v0.1.1
That's only the case if you have unzipped the mod. This mod works in zip format, aka download straight to the mod folder.
- Sun Mar 08, 2015 11:53 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114100
Re: [MOD 0.11.x] TimeButtons v0.2.1
please check out my Mod called ThunderGui too, might help here
- Sat Mar 07, 2015 2:15 pm
- Forum: Mods
- Topic: [0.11.x] Stamina (multiplayer compatible)
- Replies: 12
- Views: 14253
- Sat Mar 07, 2015 2:00 pm
- Forum: Mods
- Topic: [0.11.x] Stamina (multiplayer compatible)
- Replies: 12
- Views: 14253
Re: [0.11.x] Stamina (multiplayer compatible)
I like this mod, a lot. So thanks a lot Schmendrick!
There ain't enough smileys to express how i feel except not enough, *snif* Good mod sir!
There ain't enough smileys to express how i feel except not enough, *snif* Good mod sir!