I tried to run it on other computer with windows xp (32 bit) and there is similiar problem
Message:
It can't be launched:
C:\....
Error during executing Create Process; code 193 isn't appriopriate aplication of system Win32
Does this game hate me?
Search found 75 matches
- Sat Mar 30, 2013 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Game doesn't start
- Replies: 17
- Views: 13380
- Sat Mar 30, 2013 10:48 am
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 33408
Re: Version 0.3.0
I can not launch it. Running windows vista. Here is the error i got. http://i.imgur.com/E5ya4Hj.jpg Already reported and hunted down. Refer to https://forums.factorio.com/forum/viewtopic.php?f=7&t=632 for solution. There was resolved problem with missing character in local files, not that one.
- Fri Mar 29, 2013 10:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Game doesn't start
- Replies: 17
- Views: 13380
Re: Game doesn't start [0.3.0]
No - 32 bit but i will try 64 bit exe
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64bit doesn't work too
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64bit doesn't work too
- Fri Mar 29, 2013 10:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Game doesn't start
- Replies: 17
- Views: 13380
[Resolved 0.3.1] Game doesn't start
Version: MS Windows (32 bit exe installer)
System: Vista
Error on the picture. There is wroten: Don't find point of entry of procedure ... in library...
System: Vista
Error on the picture. There is wroten: Don't find point of entry of procedure ... in library...
- Thu Mar 28, 2013 8:28 am
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 97974
Re: Role playing direction
I think that any upgrades of character should be made by productiono of complex tools, exoskeletons etc. This way will keep character of the game and will be motivation to improve production. There could be omni-tool not olny to speed up production, but also to give posibility to make more advanced ...
- Thu Mar 28, 2013 8:01 am
- Forum: Ideas and Suggestions
- Topic: Time Travel part 2
- Replies: 9
- Views: 9005
Re: Time Travel part 2
I think that capacitors produce less amount of paradoxes
- Tue Mar 26, 2013 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Teleporter
- Replies: 13
- Views: 12183
Re: Teleporter
If consumption of power by teleporter will be very high, then teleporter doesn't kill rails and other transportation methods. When we add limit of distance it can be very expensive, so it could be used in the most important places.
- Tue Mar 26, 2013 7:01 pm
- Forum: Implemented Suggestions
- Topic: Belt placing(picking up) robots
- Replies: 10
- Views: 12947
Re: Belt placing(picking up) robots
I think that to find the path to fill by belts can be used algorithm which is used to find way for creepers. First clicked point can be used as point of input and last point as point of output, or something like that. Other way is to place robot on the begginnig of belts and direction of belts is th...
- Mon Mar 25, 2013 7:51 pm
- Forum: Translations
- Topic: [0.3.0] Polish translation
- Replies: 1
- Views: 5667
[0.3.0] Polish translation
I left old order of files, but almost all is translated.
Missing translation:
max-updates-per-frame=Max Updates Per Frame
I don't know how it works yet.
Missing translation:
max-updates-per-frame=Max Updates Per Frame
I don't know how it works yet.
- Mon Mar 25, 2013 7:44 pm
- Forum: Translations
- Topic: Translation changes 0.2.10 -> 0.3.0
- Replies: 5
- Views: 11406
Re: Translation changes 0.2.10 -> 0.3.0
How that is working?
max-updates-per-frame=Max Updates Per Frame
max-updates-per-frame=Max Updates Per Frame
- Sun Mar 24, 2013 8:56 pm
- Forum: Implemented Suggestions
- Topic: Belt placing(picking up) robots
- Replies: 10
- Views: 12947
Belt placing(picking up) robots
I think that is need for robots, wchich allow automatization of placing/picking up or upgreading transport belts.
If we have a lot of belts to place or remove we need big amount of time to do it. So let's do something what do it for us and save our time!
If we have a lot of belts to place or remove we need big amount of time to do it. So let's do something what do it for us and save our time!
- Sun Mar 24, 2013 8:37 pm
- Forum: Translations
- Topic: [0.2.8] Polish Translation (beta)
- Replies: 11
- Views: 19118
Re: [0.2.8] Polish Translation (beta)
I had made some minor changes from last time and I attach the file. Tommorow should be published new information about translation to 0.3.0 version. We should do it quicly if we wan't to attach it to new version. Probably I don't have enough time at that time. At the begginning I advise to read this...
- Fri Mar 22, 2013 9:47 am
- Forum: Ideas and Suggestions
- Topic: Distributor belts
- Replies: 4
- Views: 5807
Re: Distributor belts
I agree. There is no need to add filter belts. Better way is to add something giving new features to the game.Pinkishu wrote:Hm but you can already do that with filter inserters pretty much?
- Fri Mar 22, 2013 9:40 am
- Forum: Outdated/Not implemented
- Topic: Pistons
- Replies: 16
- Views: 15088
Re: Pistons
I just thought of this idea but what if we had pistons like in minecraft that could move items and push them in certain ways when powered by certain items they way i thought of this would be good is like a way to turn off the steam engines during the day when we have enough solar panels the piston ...
- Sun Mar 10, 2013 7:56 pm
- Forum: Translations
- Topic: [0.2.8] Polish Translation (beta)
- Replies: 11
- Views: 19118
Re: [0.2.8] Polish Translation (beta)
I had been working on Polish translation in last few days. This is result.
I has sended it to developers.
I has sended it to developers.