Search found 403 matches

by quinor
Wed Jun 21, 2017 10:17 pm
Forum: Energy Production
Topic: Solar farm fit for huge bases
Replies: 3
Views: 2980

Re: Solar farm fit for huge bases

In my opinion placing by hand is huge PITA. I'm approaching ~2 GW by now (or is it 3? I don't know) and I would never have laid that out with personal roboport...
by quinor
Sun Jun 18, 2017 6:54 am
Forum: General discussion
Topic: hope you can put notes in maps
Replies: 2
Views: 756

Re: hope you can put notes in maps

Since .15 you can just click on the map and place a map marker :)
by quinor
Sat Jun 17, 2017 2:57 pm
Forum: General discussion
Topic: the most power usage machine in this game ?
Replies: 3
Views: 1250

Re: the most power usage machine in this game ?

In the endgame, beacons or lasers.
by quinor
Fri Jun 16, 2017 7:07 pm
Forum: General discussion
Topic: Disable imported blueprints
Replies: 3
Views: 833

Re: Disable imported blueprints

So far, no (as far as I know). Also, there is "import blueprint" button. so double no :)
by quinor
Fri Jun 16, 2017 11:12 am
Forum: General discussion
Topic: Factorio 2 dev
Replies: 37
Views: 9745

Re: Factorio 2 dev

Why would you make "2.0" game if 1.0 isn't in beta yet? :D
by quinor
Wed Jun 14, 2017 6:55 pm
Forum: General discussion
Topic: Accidentally crafted stacks of burner inserters...
Replies: 15
Views: 2755

Re: Accidentally crafted stacks of burner inserters...

Just found a box with 2k chain signals. Noting more to say... :D
by quinor
Sat Jun 10, 2017 7:03 pm
Forum: 1 / 0 magic
Topic: [0.14.21] launching Factorio disables Compiz on linux
Replies: 6
Views: 2045

Re: [0.14.21] launching Factorio disables Compiz on linux

It does stil persist in .15.19 (current version).

It sounds very much like the linked post is connected to this one. For additional info I can turn the compiz on back without any problem (in fact I do).
by quinor
Mon Jun 05, 2017 12:53 pm
Forum: General discussion
Topic: Help with UPS - 0.15
Replies: 6
Views: 1756

Re: Help with UPS - 0.15

You want "spoiler=" named spoiler tag.
by quinor
Mon Jun 05, 2017 10:33 am
Forum: General discussion
Topic: Logistic Network Needs to be smarter
Replies: 44
Views: 9000

Re: Logistic Network Needs to be smarter

Bots are supposed to be dumb so that they require some thinking to use and don't replace trains and belts completely. As long as you're using them properly (networks over small areas, convex networks etc), they behave just fine.
by quinor
Mon Jun 05, 2017 7:27 am
Forum: Energy Production
Topic: Tileable Nuclear Reactor Design
Replies: 1
Views: 5842

Re: Tileable Nuclear Reactor Design

Nice! Let me quote my own post from a while ago (I've built simillar setup, but a tiny bit more compact): Below there are pictures of unit stacked from _two_ 2x4 setup tiles. To pipe water to more than 2 units you need some fiddling with underground pipes and moving turbines further away, but it's e...
by quinor
Sun Jun 04, 2017 9:38 pm
Forum: General discussion
Topic: Parallel Computing and Factorio
Replies: 14
Views: 4822

Re: Parallel Computing and Factorio

Honestly, those ideas are terrible and overcomplicated. If you feel like it, PacifyerGrey linked to a good topic to read.
by quinor
Tue May 30, 2017 12:25 pm
Forum: General discussion
Topic: [CANCELLED] creating a rail intersection test bed
Replies: 5
Views: 1147

Re: creating a rail intersection test bed (need your input)

For me LLCCCC on 2-spaced rails (4 tiles between them), one lane in each direction. You coud add LCC (for smaller networks).
by quinor
Tue May 30, 2017 8:53 am
Forum: General discussion
Topic: even faster conveyor ?
Replies: 16
Views: 2607

Re: even faster conveyor ?

Or... 16-wide belt arrays if you wanna have FUN.
by quinor
Mon May 29, 2017 3:16 pm
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 11754

Re: infinite research cost and effect (math!)

What if you add prod3 everywhere?
by quinor
Sat May 27, 2017 6:57 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118433

Re: Chunk-aligned modular railway system with LTN Stations

Nope. But it's very convinient to build stuff chunk-aligned, then if you leave X chunks of free space you're sure that your stuff will fit.
by quinor
Fri May 26, 2017 9:37 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 118433

Re: Chunk-aligned modular railway system with LTN Stations

After some testing, there are certain problems with your intersections. If train is taking turn on the T one, train in the other direction can't take same path (it's blocked) even though their paths don't intersect.. Becouse of that, the throughput is often poor. Are you able to fix it?
by quinor
Thu May 25, 2017 8:51 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 16566

Re: Tileable nuclear design 3040MW+n*3200MW

Try checking for yourself, I have posted the blueprints:)
by quinor
Mon May 22, 2017 6:30 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 16566

Re: Tileable nuclear design 3040MW+n*3200MW

Mine? Tested about an hour.
by quinor
Sun May 21, 2017 8:08 am
Forum: General discussion
Topic: Average Gameplay Session Length
Replies: 8
Views: 2051

Re: Average Gameplay Session Length

I've started with 12h sessions (just like you ;) ) and now sit in game for 2, 3, sometimes 4 hours (depending on free time I've got). Good luck with your addiction!

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