Search found 24 matches

by chapium
Sat Nov 08, 2014 3:01 am
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 20851

Re: [YouTube] Factorio Base Tours

Interesting idea for a container mod. I suppose combining 2 ingredients into one would be preferable. A lot of space would go to buildings to "expand" the container.
by chapium
Fri Nov 07, 2014 5:12 pm
Forum: General discussion
Topic: Map settings for resources
Replies: 13
Views: 6627

Re: Map settings for resources

I usually play with /c game.alwaysday = true enabled from the console. The reason for this is that I do not find running around in the dark or constantly building lights a fun part of the game at all. To balance this I impose the restriction of not to use solar panels as well since that would be ver...
by chapium
Wed Nov 05, 2014 9:23 pm
Forum: Show your Creations
Topic: A friendly little battery factory
Replies: 2
Views: 4745

A friendly little battery factory

After messing around a bit with logistics to clean up different parts of my factory I happened upon this configuration. Its simple, but I like it.

*edit: Photobombed by a logistics bot!
A friendly little battery factory
http://imgur.com/YxxogxA
by chapium
Fri Sep 19, 2014 7:24 pm
Forum: Ideas and Suggestions
Topic: Blueprints remember dropped power lines
Replies: 4
Views: 1901

Blueprints remember dropped power lines

Currently, if you remove power lines from power poles and make a blueprint, the powerlines are being built as well. This makes building red/ green wire networks difficult because when the blueprint completes there can be lots of power cables that were not in the original design. My suggestion is to ...

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