Search found 24 matches
- Sat Nov 08, 2014 3:01 am
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 20851
Re: [YouTube] Factorio Base Tours
Interesting idea for a container mod. I suppose combining 2 ingredients into one would be preferable. A lot of space would go to buildings to "expand" the container.
- Fri Nov 07, 2014 5:12 pm
- Forum: General discussion
- Topic: Map settings for resources
- Replies: 13
- Views: 6627
Re: Map settings for resources
I usually play with /c game.alwaysday = true enabled from the console. The reason for this is that I do not find running around in the dark or constantly building lights a fun part of the game at all. To balance this I impose the restriction of not to use solar panels as well since that would be ver...
- Wed Nov 05, 2014 9:23 pm
- Forum: Show your Creations
- Topic: A friendly little battery factory
- Replies: 2
- Views: 4745
A friendly little battery factory
After messing around a bit with logistics to clean up different parts of my factory I happened upon this configuration. Its simple, but I like it.
*edit: Photobombed by a logistics bot!
*edit: Photobombed by a logistics bot!
A friendly little battery factory
http://imgur.com/YxxogxA- Fri Sep 19, 2014 7:24 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints remember dropped power lines
- Replies: 4
- Views: 1901
Blueprints remember dropped power lines
Currently, if you remove power lines from power poles and make a blueprint, the powerlines are being built as well. This makes building red/ green wire networks difficult because when the blueprint completes there can be lots of power cables that were not in the original design. My suggestion is to ...