Search found 167 matches

by Factoruser
Mon Oct 08, 2018 7:59 pm
Forum: Ideas and Suggestions
Topic: Other fuel options
Replies: 9
Views: 2898

Re: Other fuel options

First factorio should implement heating and pollution values for liquids resp. allow to burn them. They already have that. Really ? Even resulting temperature and pollution ? in 0.16, the only entity that can burn fluids is the generator (steam engine) Of course, consuming fluids isn't a real diffe...
by Factoruser
Sun Oct 07, 2018 4:06 pm
Forum: Ideas and Suggestions
Topic: Tanks(Cars) should keep their inventory when picked up...
Replies: 6
Views: 2022

Tanks(Cars) should keep their inventory when picked up...

- not really. Only their fuel and ammunition. Those should be converted into an item property of the vehicle item like the hitpoints when storing and re-converted when unpacking.

Well, I'm not the guy who drives every metre with a car...
by Factoruser
Sun Oct 07, 2018 4:02 pm
Forum: Ideas and Suggestions
Topic: This circuit system...
Replies: 10
Views: 3845

Re: This circuit system...

I'm not sure which solution would be better resp. easier to implement... At least you'll still need a kind of code that represents the logic of your combinator. It would be cool though if you might have an in-game puzzle where you draw a kind of circuit schematic...
by Factoruser
Sun Oct 07, 2018 1:56 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 20509

Re: AWay to totally lock a track path.

TL;DR - You have to place (red) signals at the entraces of the tracks and a chain signal BEFORE the branching. Then a train will wait for the first track where the signal at its entrace is turning green. The signals at the entraces should be chain signals too, otherwise trains could wait behind them.
by Factoruser
Sun Oct 07, 2018 1:48 pm
Forum: Ideas and Suggestions
Topic: "Constructor" mech vehicle for early game
Replies: 9
Views: 3570

Re: "Constructor" mech vehicle for early game

Once I suggested "manual" autobuild. I.e. if you stand close enough to a ghost and have the item, you're placing it automatically. Of course also auto-repair. But I'm totally satisfied with the actual blueprint system, I even don't hurry getting robots anymore. I can pick a ghost with the ...
by Factoruser
Sun Oct 07, 2018 1:36 pm
Forum: Ideas and Suggestions
Topic: Better Power Network Informations
Replies: 6
Views: 1935

Better Power Network Informations

There should be a calculated value somewhere, how much the power producers in the network can maximally produce. I.e. if you've got 480 steam engines "432 MW". Of course without checking whether you've got enough boilers and water. Further there should be tooltips above the graphs showing ...
by Factoruser
Sun Oct 07, 2018 1:21 pm
Forum: Ideas and Suggestions
Topic: Other fuel options
Replies: 9
Views: 2898

Re: Other fuel options

First factorio should implement heating and pollution values for liquids resp. allow to burn them. It would be nice if you have to fuel vehicles with light oil instead of anything that burns resp. need distinct fuel (steam locomotive, diesel locomotive, electric locomotive) or having electric locomo...
by Factoruser
Sun Oct 07, 2018 12:47 pm
Forum: Ideas and Suggestions
Topic: This circuit system...
Replies: 10
Views: 3845

Re: This circuit system...

You can do anything with the factorio "combinators" but the point is, how easy. One big problem is, that you have to regard how the "combinators" are connected. A single wrong wire destroys the whole concept, and you hardly see which "combinator" is connected with what....
by Factoruser
Sat Oct 06, 2018 4:15 pm
Forum: Ideas and Suggestions
Topic: This circuit system...
Replies: 10
Views: 3845

Re: This circuit system...

It's not overwhelming, it's making a cable tangle if you try to make more sophisticated circuits, and you can hardly see HOW you wired the elements together. Therefore a programming language won't be THAT user-unfriendly compared. But it should be like the shown primitive BASIC, not Assembler. This ...
by Factoruser
Sat Oct 06, 2018 3:46 pm
Forum: Ideas and Suggestions
Topic: Circuits: enhancing rail signal function
Replies: 6
Views: 2513

Circuits: enhancing rail signal function

There might be a distinct train signal, sent by each train, containing the train ID. This signal should be also gained by rail signals, not just stations. It is returned for the (first) train that is currently in the "block" where the rail signal is the/one exit. Alternatively rail signals...
by Factoruser
Sat Oct 06, 2018 1:35 pm
Forum: Ideas and Suggestions
Topic: This circuit system...
Replies: 10
Views: 3845

This circuit system...

Sorry for the subject title... TL;DR: something has to be done with the circuit system... - More discussion than suggestion... ---- example: 1.png ---- Circuits are complicated, confusing, visually annoying. But dunno what do to would be the best. It's not the same fun as creating "circuits&quo...
by Factoruser
Wed Oct 03, 2018 12:04 pm
Forum: Ideas and Suggestions
Topic: Single-content chests
Replies: 7
Views: 2386

Re: Single-content chests

You can limit the size of containers with the red X button, and use filter inserters. Further you can lock slots for specific items in cargo wagons, just like in your toolbelt.
by Factoruser
Wed Oct 03, 2018 10:53 am
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 7639

Re: Suggestion: Chests should output the number of empty slots

Good idea. New signal: empty slots, and maybe a different container-circuit-mode.
by Factoruser
Mon Oct 16, 2017 1:13 am
Forum: Ideas and Suggestions
Topic: Copy & paste train conditions
Replies: 7
Views: 4468

Copy & paste train conditions

- there should be a "copy" and "assign" button for train stations in the train interface. "Copy" takes the conditions of the selected station, "assign" overwirtes the conditions of the selected station with the stored one. Perhaps a "management tool"...
by Factoruser
Mon Oct 16, 2017 1:04 am
Forum: Ideas and Suggestions
Topic: Space Power
Replies: 19
Views: 6314

Re: Space Power

I'm not very satisfied with the fission reactors viewtopic.php?f=6&t=52070, but I definitely don't wish anything much more powerful.
by Factoruser
Mon Oct 16, 2017 12:51 am
Forum: Ideas and Suggestions
Topic: New .17 GUI: Number Input System
Replies: 17
Views: 5282

Re: New .17 GUI: Number Input System

Cabanur wrote:
Factoruser wrote:Better: [-10] [ - ] [        ] [ + ] [+10]
These buttons are already in my original post.
But not in that arrangement.
by Factoruser
Sun Oct 15, 2017 1:14 pm
Forum: Ideas and Suggestions
Topic: Check for vehicle speed before releasing personal robots
Replies: 12
Views: 4609

Re: Robots shouldn't jump out of speedy trains

Well thought out. But the speed limit should be already about 10 km/h, i.e. when nearly standing still.

Better suggestion: make a hotkey for toggling the personal roboport / => releasing of repair robots.
by Factoruser
Sun Oct 15, 2017 12:49 pm
Forum: Ideas and Suggestions
Topic: New .17 GUI: Number Input System
Replies: 17
Views: 5282

Re: New .17 GUI: Number Input System

Better: [-10] [ - ] [        ] [ + ] [+10] button arrangement; maybe Ctrl-clicking on + / - for plus/minus 100 or Shift-clicking for +/-10... "Sensible" values (10-stepping for seconds, 100-stepping for items)...

The slider is not very handy indeed, anyway.
by Factoruser
Fri Sep 15, 2017 3:18 pm
Forum: Ideas and Suggestions
Topic: Detecting Locomotive Fuel Level
Replies: 9
Views: 12256

Re: Detecting Locomotive Fuel Level

At least the fuel content should be added to the train's cargo information. Yes, as long as there is a way to differentiate coal in the fuel storage from coal in the cargo. Would be convient, but not a must. Resp. if you distinguish cargo and fuel, you can make a fuel level signal based on MJ or GJ...
by Factoruser
Fri Sep 15, 2017 3:01 pm
Forum: Ideas and Suggestions
Topic: early game : tree harvester
Replies: 8
Views: 3319

Re: early game : tree harvester

The first recipe that requires coal is either hand grenades or plastic. You use it for operating burner mining drills, furnaces and boilers... You do not need it in the early game. Well, if you would have a tree harvesting machine in the early game... I won't suggest to relinquish coal as a fuel......

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