Search found 1645 matches

by Zavian
Sat Dec 26, 2020 2:00 pm
Forum: General discussion
Topic: Factorio is two games: pre and post robots.
Replies: 55
Views: 17715

Re: Factorio is two games: pre and post robots.

Have you thought about writing a bot to do that for you? Building a factory is basically just executing a very elaborate script of instructions, which would be both trivial to code and trivial for a machine to execute flawlessly. ... If you manage to do that (or find someone to do it) you could ope...
by Zavian
Sat Dec 26, 2020 4:03 am
Forum: Not a bug
Topic: [1.1.5] new train behaviour introduce refuel problem
Replies: 5
Views: 2372

Re: [1.1.5] new train behaviour introduce refuel problem

If you want to be sure your train will fully refuel, just use faster inserters (and/or more inserters, and/or a fuel with a smaller stack size). eg 3 stack inserters grabbing from chests can fully refuel a locomotive with rocket fuel in just 1 swing.
by Zavian
Sat Nov 28, 2020 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
Replies: 5
Views: 3008

Re: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump

I would have thought that the obvious fix was rendering the mining progress bar behind chat/tips & tricks. (Chat is semi-transparent, so in that case the progress bar will be visible anyway).
by Zavian
Mon Nov 23, 2020 10:52 am
Forum: Gameplay Help
Topic: Done broke my train..
Replies: 6
Views: 2027

Re: Done broke my train..

Also, you only need connect one tank to one pump to one fluid wagon. Using pipes will slow down the filling process. Multiple pumps are unnecessary as one pump will fill a tanker in 2 seconds. ackshually according to https://wiki.factorio.com/Fluid_wagon 3 pumps is faster (it is also the max amount...
by Zavian
Sat Nov 21, 2020 3:14 am
Forum: Gameplay Help
Topic: Repeating Counter help
Replies: 9
Views: 2054

Re: Repeating Counter help

Safest method is to place the rocket silo(s) last or have all the circuit materials close-by. If you want safety, why use a complicated circuit? Just use a stack inserter to unload the silo into a chest, than wire the chest to the satellite inserter with a condition like, "space science flask ...
by Zavian
Sat Nov 21, 2020 1:47 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1644
Views: 535346

Re: Simple Questions and Short Answers

One cargo wagon holds 400 LDS. (LDS has a stack size of 10, and each cargo wagon holds 40 stacks). I'm pretty sure that each option except for number 2 includes the output cargo wagon. My personal philosophy these days for large scale LDS production is to find a suitable site near unused copper, iro...
by Zavian
Thu Nov 19, 2020 12:57 pm
Forum: Gameplay Help
Topic: trains getting stuck
Replies: 11
Views: 3130

Re: trains getting stuck

https://wiki.factorio.com/Railway/Train_path_finding

In particular the following bit.
When the path includes a train stop that is not the destination -> Add a penalty of 2000.
by Zavian
Thu Nov 19, 2020 6:48 am
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 32
Views: 10029

Re: Lag in Big Sur

Rseding91 wrote:
Wed Nov 18, 2020 5:19 pm
So Apple is the one who has to fix it.
I'm sure they will get around to fixing it right after they finish the migration to ARM.
The obvious fix from Apples perspective being to remove OpenGL.
by Zavian
Thu Nov 19, 2020 6:43 am
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 32
Views: 10029

Re: Lag in Big Sur

So according to that screenshot, Factorio is running at 5888 x 3188. However that seems to be almost double the reported screen resolution of a new MACBook Pro (3072x1920). So it looks like OSX is rendering Factorio at double resolution, then downscaling it. I would expect that there should be some ...
by Zavian
Tue Nov 17, 2020 6:20 am
Forum: Technical Help
Topic: Factorio Headless on Google Compute Engine / Docker
Replies: 8
Views: 2394

Re: Factorio Headless on Google Compute Engine / Docker

Depending on the size of the base (and possibly also mods), 4GB ram might not be enough.
by Zavian
Sun Nov 15, 2020 10:43 am
Forum: Gameplay Help
Topic: Express Splitter / Underground belt crafting
Replies: 6
Views: 1766

Re: Express Splitter / Underground belt crafting

Some recipes can't be hand crafted. (eg engine units). That is probably a deliberate games design choice to force the player to automate some things. Even if you have a mod that removes the lubricant from the express underground and splitter recipes, that doesn't mean that they don't require an asse...
by Zavian
Thu Nov 12, 2020 7:23 am
Forum: Gameplay Help
Topic: Logical requests delayed
Replies: 25
Views: 5950

Re: Logical requests delayed

Post the save.
by Zavian
Mon Nov 09, 2020 7:01 am
Forum: Gameplay Help
Topic: Train stop question
Replies: 10
Views: 3441

Re: Train stop question

Quoting from the wiki page valneq linked up above (https://wiki.factorio.com/Railway/Train_path_finding). When the path includes a train stop that is not the destination -> Add a penalty of 2000. That 2000 penalty will be larger than the penalty for the westbound train. As a general rule, if someone...
by Zavian
Sun Nov 08, 2020 1:50 am
Forum: Gameplay Help
Topic: Cannot select ghost from by left clicking
Replies: 1
Views: 1010

Re: Cannot select ghost from by left clicking

towhead wrote:
Sun Nov 08, 2020 12:46 am
It works fine, except when my inventory is empty. On the mac, I could just left click and it would select a ghost and I could place it. However on my PC clicking on an item when its not in my inventory does nothing.
Settings->Interface->Pick ghost item if no items are available.
by Zavian
Sat Nov 07, 2020 9:29 am
Forum: General discussion
Topic: Steam destroyed 0.18.47 today!
Replies: 7
Views: 3107

Re: Steam destroyed 0.18.47 today !

0.18.47 is still available from https://www.factorio.com/download/archive. I suggest using the .zip version as that is fully self contained, and won't get automatically updated. (Assuming you haven't updated mods/re-saved the game with 1.0, you should be able to just copy your existing setting, mod ...
by Zavian
Sat Nov 07, 2020 9:21 am
Forum: General discussion
Topic: Saved games and future updates
Replies: 10
Views: 2981

Re: Saved games and future updates

Koub wrote:
Sat Nov 07, 2020 8:03 am
mergele wrote:
Fri Nov 06, 2020 12:47 pm
Steam does offer access to a lot of previous versions.
Until it doesn't
True. But I expect major releases like 1.0 to be around for quite a while. (But using the .zip version is a better idea, if you are worried about updates breaking your mods/base).
by Zavian
Tue Oct 20, 2020 12:29 pm
Forum: Technical Help
Topic: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.
Replies: 3
Views: 1051

Re: The game crashes both in the Mead menu and in the game itself. The game is clean without mods.

The gpu (Nvidia 9400M) is also old (2008), and might be below the minimum spec GPU as well. On windows the 310.90 graphics driver series is dated Jan 2013, so if this was a Windows or Linux laptop I would recommend attempting to update to a more recent graphics driver. But I'm not sure that is an op...
by Zavian
Sat Oct 17, 2020 7:31 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 27
Views: 9641

Re: Why trains? (UPS focus)

I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base. Inserters picking up of belts are worse (up...
by Zavian
Thu Oct 15, 2020 9:03 am
Forum: General discussion
Topic: Why trains? (UPS focus)
Replies: 27
Views: 9641

Re: Why trains? (UPS focus)

I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base.

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