Search found 1640 matches

by Zavian
Thu Jul 06, 2017 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
Replies: 22
Views: 13298

Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)

Personally I consider disabling stations whilst trains are en-route to them to be a case of shooting yourself in the foot. If that is causing you problems then don't disable stations whilst trains are en-route.
by Zavian
Thu Jun 22, 2017 8:07 am
Forum: Multiplayer
Topic: Server status?
Replies: 1
Views: 1318

Re: Server status?

Version? Modlist?
Seriously it's impossible to tell what is wrong without more information, but one possible cause is that not all mods are safe to use in multiplayer, so maybe try a pure vanilla game just to check stability.
by Zavian
Thu Jun 01, 2017 7:57 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 6505

Re: My trains keep trying to loop...

@Distelzombie: What you quoted doesn't make sense to me. Note that because of the chain signals on the entrance to the roundabouts, the train should not have entered unless it had reserved it's route through the roundabout. Hence if what you quoted is correct, then for it to be stopped where it is, ...
by Zavian
Thu Jun 01, 2017 5:43 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 6505

Re: My trains keep trying to loop...

To me the interesting thing is why are they trying to loop?
by Zavian
Mon May 29, 2017 6:28 pm
Forum: Technical Help
Topic: (0.15.16) Rocket silo research is not available
Replies: 16
Views: 6681

Re: (0.15.16) Rocket silo science not available

Hi
That looks like a modded game. Please list what mods you are using. I suspect it is a bug in one of them.

Also it might be worth seeing if any of those mods have updated version available.
by Zavian
Fri May 26, 2017 10:21 pm
Forum: 1 / 0 magic
Topic: [0.15.15] FPS drops // nvidia releated?
Replies: 9
Views: 4387

Re: [0.15.15] FPS drops // nvidia releated?

From previous experience in 0.14, the game is playable pretty much right up to 16ms. Over 16.6, it isn't (at least not at 60 ups). It could be as simple as some part of your factory that was idle has suddenly started working. eg a mining outpost has suddenly started mining because a train has picked...
by Zavian
Fri May 26, 2017 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48235

Re: [0.12.22] [Hanziq] Train block its own path with chain signals

Save game/screenshot ?

With proper signalling that shouldn't happen.
by Zavian
Fri May 26, 2017 9:55 pm
Forum: 1 / 0 magic
Topic: [0.15.15] FPS drops // nvidia releated?
Replies: 9
Views: 4387

Re: [0.15.15] FPS drops // nvidia releated?

The screenshot you posted shows your problem. The key figure is the game update is over 16.6ms. That means your cpu is unable to keep up with 60 updates per second. That is why you are 400 jumps behind. In an effort to help catch up, Factorio is dropping frames and is only rendering about every tent...
by Zavian
Fri May 26, 2017 4:03 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 36328

Re: Friday Facts #192 - One million

Gratz on 1 million copies.
by Zavian
Fri May 26, 2017 1:16 pm
Forum: General discussion
Topic: What's the point of logistics before requester chests?
Replies: 5
Views: 15010

Re: What's the point of logistics before requester chests?

Personally I like having bots delivering player logistics requests early. Also construction bots can also use stuff in provider chests, so construction bots with roboports is also possible with just red + green science. Not a lot of point having blueprints early if you couldn't use construction bots...
by Zavian
Fri May 26, 2017 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 48235

Re: [0.12.22] [Hanziq] Train block its own path with chain signals

Personally I'm not sure that this needs fixing (although the suggestion of allowing trains to collide with themselves could be amusing). Pretty much every example in this thread could be solved by better track layout/design and/or better signaling. eg take warlordship's example. Warlordship:The iron...
by Zavian
Fri May 26, 2017 10:56 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 146982

Re: Friday Facts #191 - Gui improvements

Hi I'm also in favour of most of the changes mentioned in the FF. However I think that all your weapons and their ammo should be visible all the time, or at least during combat/until 20-30 sec after combat. I'm also moving to having more and more blueprints directly on my toolbar. (I don't find the ...
by Zavian
Thu May 25, 2017 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.12] [kovarex] Huge FPS drop when low on power late game
Replies: 5
Views: 1998

Re: []0.15.12 Huge FPS when low on power late game

I saw something similar with 0.14. I suspect that your cpu is only just able to keep up with the server when everything is running normally. Then when power drops from green to yellow, and all those beacons (and everything else) are suddenly only partially powered, meaning you cpu has to do more wor...
by Zavian
Thu May 25, 2017 11:19 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Power poles show available power even when not connected.
Replies: 4
Views: 3391

[kovarex] Power poles show available power even when not connected.

Hi Factorio 0.15.13, (Steam version on Win 10), no mods. If I place a power pole that is too far from another pole to connect, and then mouse over the pole, the electric power available Bar shows a full green bar. This falsely gives the impression that it is connected to the power network. I expecte...
by Zavian
Thu May 25, 2017 10:42 am
Forum: Resolved Problems and Bugs
Topic: Spaces in Direct Connect prevent successful connection
Replies: 5
Views: 3065

Re: Spaces in Direct Connect prevent successful connection

In 0.14 I think I have also once had problems connecting to a server that were caused by a trailing space after the port number when trying to connect to a server on a non-standard port. ( I think had inadvertently included a trailing space when copying the server address from a web page and then pa...
by Zavian
Mon Apr 24, 2017 5:04 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 138459

Re: Version 0.15.0

Manual zip download started fine for me, so not everyone is having problems.
by Zavian
Sat Apr 08, 2017 4:28 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68245

Re: Friday Facts #183 - Aiming for the release date

About many spaces in inventory - agreed. But on the other hand if it's just due to trash slots and and if you be able to place ghosts by choosing building in crafting menu instead of inventory - would you still need so many things to carry? At times I build a lot of stuff out of my personal robopor...
by Zavian
Sat Mar 25, 2017 3:29 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68245

Re: Friday Facts #183 - Aiming for the release date

Firstly I'm sad to see that you are now only planning two version of recipes. I understand why you don't want a simplified version, but you could do a normal (equal to what we have now/what you have planned for 0.15), intermediate (a small step up) and an advanced/'complex' version of recipes. I'd l...
by Zavian
Sat Mar 11, 2017 3:22 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 37587

Re: Friday Facts #181 - Calm before the storm

Ok. Three points and a proposed solution I'd like to cover. 1. De-activating sold keys If you start de-activating press keys that have been sold then some of the players that are affected are going to complain and rant on online forums without realising or understanding why the key they had brought ...

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