Search found 76 matches

by Odhrean
Sat Jun 24, 2017 11:41 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Can you explain in more Detail for what the Signal "Locked Slots per Wagon" can be used for.

Is it possible to use this signal to reserve one Wagon Slot to reduce the Delivery Size so Inserters are always able to complete the last inserter swing and not hold any items and get stuck?
by Odhrean
Sat Jun 24, 2017 7:55 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186173

Re: Chunk-aligned modular railway system with LTN Stations

I would not use the universal Provider for Bulk Ore Transport. The Throughput is bad. Universal Provider are Perfect for Multi Suply Station for Mining Outposts, Construction Sites etc. The Train Loading is not exact. The Stack Size of the Inserters is 12 at Max Tech. When the Delivery Size is reach...
by Odhrean
Thu Jun 22, 2017 11:03 pm
Forum: Pending
Topic: [15.23] Blueprint-Rename-Button missing
Replies: 3
Views: 1306

[15.23] Blueprint-Rename-Button missing

This Blueprint is not renamable because the Rename-Button is not shown: Bug_Blueprint_Rename.png 0eNrV3d+SXMeRH+B3wTWh6Mw8f3Xp13BsKEByVkIECDJAaMNrBd/dgCRK9Ezl4XzVe9M3tgVPJ7POnKns+fX5pv725tsPf3366dP7j5/f/PFvb95/9+PHn9/88X//7c3P7//88d2Hr//2+b9/enrzxzfvPz/98OabNx/f/fD1f33+9O7jzz/9+Onz22+fPnx+88s3b95//P...
by Odhrean
Wed Jun 21, 2017 9:31 pm
Forum: Pending
Topic: [15.22] Game Crash on Save-Load
Replies: 2
Views: 982

[15.22] Game Crash on Save-Load

The Game crashes when trying to load this save. I loaded this save on 15.22 and played a bit (sucessfully), saved it. After that this save is not loadable any more. After deactivating all mods the game-load crashes aswell... 0.001 2017-06-21 23:16:43; Factorio 0.15.22 (build 30380, win64, steam) 0.0...
by Odhrean
Wed Jun 21, 2017 9:12 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

Look at the Images in this Post . It explains how to wire up the LTN Output, Train-Station and Inserters to Load and Unload exacly what was requested. In short the essential: Unload: LTN-Output *-1 + Train Inventory => Set Filter on Filter Inserter Constant-Combinator: Negative Request-Items Size, s...
by Odhrean
Wed Jun 21, 2017 8:11 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

I made a Blueprint-Book with LTN Stations

viewtopic.php?f=194&t=47773
by Odhrean
Wed Jun 21, 2017 4:00 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

I think I said it: Set the provider threshold on the providing station to 1 and you must have minimum one requester station which wants this item. A Requester Station wants an item if the Request-Amount (i.e. -100) minus the Request-Threshold (i.e. 1) is lower than zero: -100+1 = -99 => make a reque...
by Odhrean
Wed Jun 21, 2017 3:18 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4

If you want Deliveries of an item always of size 8k or more set the Provider Threshold on all Stations providing this item to 8k and the Request Threshold on the request Station to 8k If you want "Best Effort" set the Provider Threshold on Provider Station to 1 and Requester Threshold on ...
by Odhrean
Tue Jun 20, 2017 9:52 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64165

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I love this mod's core Features but i must assist Mooncat: This mod tries to merge too many mods into one I want the really good core-Features of this Picker Mod (enhanced "Q" Functions) but it bugs me that there are many more Features - i don't want cheat, only enhance the ui to do things...
by Odhrean
Mon Jun 19, 2017 2:07 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186173

Re: Chunk-aligned modular railway system with LTN Stations

No.... my fault... the negative Request-Threshold was pre-set on the Blueprint..., i simply overlooked the small - ... :|
Thank you for the hint, i corrected the Blueprints in OP
by Odhrean
Mon Jun 19, 2017 11:02 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-Sustained Nuclear Scan-Outpost
Replies: 0
Views: 2820

Self-Sustained Nuclear Scan-Outpost

I designed a Scan-Outpost with own Power-Source to be placed on remote Areas to Scan the Map. Self-Defendable, even at Night and on large Biter attacks No Fuel-Waste, 100% Fuel Cells are converted to Power Saves Nuclear Fuel as Steam for later use = very efficient Uses Solar Energy with Accumulator ...
by Odhrean
Sun Jun 18, 2017 9:23 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186173

Re: Chunk-aligned modular railway system with LTN Stations

I like it! By the way, your high throughput cross seems like it can support a 7 car buffer. Why don't you do LCCCCCL instead? In fact i never used the high throughput cross myself and only added it because i thought it might be good... i changed it to be chunk-aligned so it is a bit longer. I never...
by Odhrean
Thu Jun 15, 2017 11:53 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64165

Re: [MOD 0.12.26] Picker: Easily select items from inventory

The "Hide Minimap" Function is very usefull, thank you! I often have many Signals on electric-pole aswell which i cannot see because the minimap hide them. This little fix hide the Map on Power-Poles too, perhaps you can implement it in the mod? --------------------------------------------...
by Odhrean
Mon Jun 12, 2017 4:19 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Required Items for Ghosts in Roboport Range
Replies: 3
Views: 1185

Re: [Request] Required Items for Ghosts in Roboport Range

Choumiko wrote:This: https://mods.factorio.com/mods/wakjah/C ... Combinator sounds like it does what you want?
I just testet it... this is exactly what i am looking for.
by Odhrean
Mon Jun 12, 2017 8:14 am
Forum: Ideas and Requests For Mods
Topic: [Request] Required Items for Ghosts in Roboport Range
Replies: 3
Views: 1185

Re: [Request] Required Items for Ghosts in Roboport Range

I asked this in the "Ideas and Suggestions" Area.

viewtopic.php?f=6&t=49664

If you like the idea support it there :)
by Odhrean
Mon Jun 12, 2017 8:01 am
Forum: Ideas and Suggestions
Topic: Roboports send Required Ghost Items
Replies: 1
Views: 1251

Roboports send Required Ghost Items

TL;DR Roboports send negative amounts for items that are required by Ghosts in Build-Range What ? A Roboport connected to a circuit network can send the content of all items in the logistic network it belongs to. Roboport_Connected.png What i propose is that the Roboports also send the required ite...
by Odhrean
Tue Jun 06, 2017 8:02 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.0

Now, if I'm understanding the instruction correct, I would replace the ignore_min_deliv_size with the provider_threshold signal and a value of 1 to generate the same behavior. If you want a Station Providing all at any item-size thats the correct signal: Provider-Threshold = 1 As soon as a Station ...
by Odhrean
Sun Jun 04, 2017 8:22 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186173

Re: Chunk-aligned modular railway system with LTN Stations

Made a major overhaul of all Stations in OP because after the Changes in Logistic Train Network 1.3 thy didn't work. Now they have much better logic and use Nixie Tubes fรผr Fill-Level Display (Loading and Unloading Stations). Added new Station-Types for Universal Load/Unload and a Outpost Mine Stati...
by Odhrean
Fri Jun 02, 2017 7:47 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1

I am trying to understand the Provide/Request Thresholds and made a graphic...
LTN_Request_Provide_Threshold.png
LTN_Request_Provide_Threshold.png (41.99 KiB) Viewed 7337 times
by Odhrean
Fri Jun 02, 2017 5:36 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282158

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1

Each provider uses provider threshold now. I think you must explain more what the new Signals are for. I set a Station with Request Threshold 16k and a Provider with Provider Threshold 5k. I expect that a delivery is only created when there are 16k in any Provider to deliver to this station, thats ...

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