Yes indeed, i removed nixie tubes...steinio wrote:Did you remove the Nixie tubes mod?
Search found 76 matches
- Sat Jul 08, 2017 12:31 pm
- Forum: Technical Help
- Topic: [15.28] Characters suddenly apear in Single Player game
- Replies: 5
- Views: 1872
Re: [15.28] Characters suddenly apear in Single Player game
- Sat Jul 08, 2017 7:05 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
I postet a Bug at the official forum but Rseding91 said it is a Mod-Bug. It happend only recently in Version 0.15.28 in two of my saves after I set the Requester Threshold in an algorithgmic Combinator Output.... Probably you removed Nixie Tubes. Thats exactly what i did. Thats the cause for this b...
- Fri Jul 07, 2017 8:43 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
I postet a Bug at the official forum but Rseding91 said it is a Mod-Bug.
It happend only recently in Version 0.15.28 in two of my saves after I set the Requester Threshold in an algorithgmic Combinator Output....
It happend only recently in Version 0.15.28 in two of my saves after I set the Requester Threshold in an algorithgmic Combinator Output....
- Fri Jul 07, 2017 8:32 pm
- Forum: Technical Help
- Topic: [15.28] Characters suddenly apear in Single Player game
- Replies: 5
- Views: 1872
Re: [15.28] Characters suddenly apear in Single Player game
Are you sure?
This did never happen in Game Version prior 0.15.28.
The Mod was last updated bevore two weeks and works without exceptions until now...
This did never happen in Game Version prior 0.15.28.
The Mod was last updated bevore two weeks and works without exceptions until now...
- Fri Jul 07, 2017 7:49 pm
- Forum: Technical Help
- Topic: [15.28] Characters suddenly apear in Single Player game
- Replies: 5
- Views: 1872
[15.28] Characters suddenly apear in Single Player game
After I set a modded Signal in an algorithmic combinator (Request Threshold from LTN Mod) there were several Characters appearing around the combinator where i set the signal. As i set the signal on another combinator it happens again. Bug_Player_Figures_apear.png How can I delete the Characters? Th...
- Thu Jul 06, 2017 7:40 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186139
Re: Chunk-aligned modular railway system with LTN Stations
For putting items balanced on belts you can reduce splitters by using this method 2017-03-23-07-12-08-9703356.jpg If I use your unload-Method there are gaps on the Blue-Belt (right on the Screenshot) The Method I use fills a blue-belt with only 4 Stack Inserters without gaps on the belt. It uses tw...
- Wed Jul 05, 2017 8:31 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 387601
Re: [MOD 0.15.13+] Creative Mode 0.3.7 - Old mystery solved!
I get a crash on load using your mod and a few others. The message displayed is: Attempt to remote call outside of an event. stack traceback: __creative-mode__/control.lua:73: in main chunk Looks like it is caused by creative mod on first view. Same error here. I commented all "remote.call&quo...
- Wed Jul 05, 2017 10:28 am
- Forum: Gameplay Help
- Topic: Blueprint strings...
- Replies: 5
- Views: 4950
Re: Blueprint strings...
I always export the Blueprints in external files aswell because they use mod entities.
When i disable a mod and enable it again the blueprint in the ingame exchange is missing the modded entities...
When i disable a mod and enable it again the blueprint in the ingame exchange is missing the modded entities...
- Wed Jul 05, 2017 10:03 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
Having some issues with depots. I am running 2 sizes of trains, 3-8-3's and 1-1-1's. I have depot's for each, yet even with setting the train sizes I still get the 1-1-1's going to the 3-8-3 depot and vice versa. Any ideas if/what i'm doing wrong? Also on an unrelated note I've gotten a storage are...
- Sun Jul 02, 2017 9:58 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186139
Re: Chunk-aligned modular railway system with LTN Stations
I found these blueprints to work rather well, i just wish there was a bulk load/unload with wherehouses I don't use any Warehouse Mods and will not create Blueprint Station for these. Feel free to create them :-D what would be the biggest things to look for? in all the cobanators The Maxium Buffer ...
- Fri Jun 30, 2017 12:46 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186139
Re: Chunk-aligned modular railway system with LTN Stations
I don't use any Warehouse Mods and will not create Blueprint Station for these. Feel free to create themPirateAE wrote:I found these blueprints to work rather well, i just wish there was a bulk load/unload with wherehouses
- Fri Jun 30, 2017 7:07 am
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 24054
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
Of if you want to be pretentious, you can look into webm. That's a strange way of spelling "being considerate to users on mobile/data caps". The two GIFs you have posted use more than 80% of the bandwidth of the whole page. My apologies for using all of your limited data allowance. I have...
- Thu Jun 29, 2017 1:32 pm
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 24054
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
Question Off-Topic: How do you create the nice animated gif out of factorio? a better question is why are you still using GIF? don't bother learning GIF making. learn how to webm. Thank you. I learned about webm and found a Tool for recording webm Videos: https://github.com/TheTarkus/WebMCam/releas...
- Wed Jun 28, 2017 2:12 pm
- Forum: Pending
- Topic: [15.22] Game Crash on Save-Load
- Replies: 2
- Views: 979
Re: [15.22] Game Crash on Save-Load
Poorly i don't have the pre-save game state available anymore. I tried to recover this but all autosave-files were already overwritten. What i can say is that i loaded this 0.15.21 Save-File, walked around for aprox. 1 Minutes and saved it converted as 0.15.22 save-game. So this save was running onl...
- Wed Jun 28, 2017 12:37 pm
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 24054
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
Question Off-Topic: How do you create the nice animated gif out of factorio?
- Tue Jun 27, 2017 5:38 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
Hello, Is there a way at a stop to read how much of things are available on the logistic train network? I.e, something like how you can determine how much of a thing is in the normal logistic network? Thanks, d. ps, this mod is very cool, and works quite well. With the zoomed map view of 0.15 I alw...
- Sun Jun 25, 2017 1:29 pm
- Forum: Pending
- Topic: [15.23] Blueprint-Rename-Button missing
- Replies: 3
- Views: 1306
Re: [15.23] Blueprint-Rename-Button missing
Yes, I am using mods. Using Picker Extended and others.
But I created the blueprint with empty blueprint, not picker extended "short blueprints".
Perhaps there was a condition that the mod did interfere somewhere... Can not reproduce it right now...
But I created the blueprint with empty blueprint, not picker extended "short blueprints".
Perhaps there was a condition that the mod did interfere somewhere... Can not reproduce it right now...
- Sun Jun 25, 2017 11:21 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
Sorry that I only link posts, I am not at home and it is easier...
I think a decent wiki/explanation at OP is missing.
For now see this graphic, perhaps it will help you understand it more
viewtopic.php?f=94&t=36976&start=740#p285115
I think a decent wiki/explanation at OP is missing.
For now see this graphic, perhaps it will help you understand it more
viewtopic.php?f=94&t=36976&start=740#p285115
- Sun Jun 25, 2017 10:45 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282079
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
This Thread is full If explanations, I.e. (just one page ago) If you want Deliveries of an item always of size 8k or more set the Provider Threshold on all Stations providing this item to 8k and the Request Threshold on the request Station to 8k If you want "Best Effort" set the Provider T...
- Sat Jun 24, 2017 12:15 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186139
Re: Chunk-aligned modular railway system with LTN Stations
Use the Signal "Locked Slots per Wagon"!
I just asked Optera if this signal is for this scenario.
Here is the answer
I just asked Optera if this signal is for this scenario.
Here is the answer