Search found 57 matches

by CrushedIce
Fri Jan 17, 2020 6:01 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38205

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Will "continue" work if your last save was a locally hosted multiplayer game? Such that it hosts this game again with the settings used last time?
by CrushedIce
Fri Dec 21, 2018 11:53 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71608

Re: Friday Facts #274 - New fluid system 2

Jap2.0 wrote: ↑
Fri Dec 21, 2018 7:51 pm
Did anyone else notice that "iOS experience" is a plus on the MacOS job page?
Yeah thats quite interesting :)
by CrushedIce
Fri Jul 27, 2018 5:51 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 32144

Re: Friday Facts #253 - Fans & Fun

I really like the out of fuel notification thats gonna be quite useful for me. However is there any chance we could get a deadlock warning? It is probably quite hard to detect this properly but already something like "This train didn't move for 1 min" would be extremely useful in my opinio...
by CrushedIce
Fri Mar 16, 2018 8:14 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 34444

Re: Friday Facts #234 - Office pictures

But where do kovarex and slpwnd work? :o
Do they have a fancy CEO office? :D
by CrushedIce
Fri Jan 26, 2018 8:04 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 46298

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Do you think developing a competitive aspect to Factorio will benefit us in the long run? Personally I don't really need the competitive aspect. I'm playing cooperatively in the Sandbox mode and I'm happy with that :D Things like the production challenge are nice too have and can certainly be fun b...
by CrushedIce
Mon Jan 22, 2018 9:12 pm
Forum: Duplicates
Topic: [0.16.17] Crash after 5s
Replies: 1
Views: 803

[0.16.17] Crash after 5s

I just updated to 16.17, loaded my savegame from 16.16 and it crashes reproducibly after around 5s independent of whether I do something. I tested it on two different PCs. Interestingly loading an older auto save works for a bit longer but crashes also after around 5 min. Nevertheless, Thanks for th...
by CrushedIce
Fri Dec 29, 2017 10:27 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44360

Re: Friday Facts #223 - Reflections on 2017

I like the new fluid changes :)
Always felt to me that the barrels have way too much capacity and the fluid wagon is just not 3 times larger than a stationary tank.
by CrushedIce
Mon May 15, 2017 5:14 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 36937

Re: Friday Facts #190 - The quiet days

I think you should add a few new achievements for the content of .15 :) For example finish the game on DeathWorld or the other difficulty presets, build nuclear reactors (maybe for building a large setup) or something like "research (infinite) technology x times" Shouldn't be much work and...
by CrushedIce
Sat May 06, 2017 9:58 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73779

Re: Friday Facts #189 - Specifying the 1.0

The overall feeling was, that we might have gone little bit too far with all the science pack extensions, so I wanted to make it slightly less expensive. So we changed it that the science pack 3 (the blue one) requires mining drill instead of assembling machine now. I'm currently playing on the dea...
by CrushedIce
Wed Apr 26, 2017 11:33 am
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37571

Re: Version 0.15.2

Thanks for the fast update :) Then ... I don't see the point of barreling, Tank is 25k fluid, full loaded wagon with barrel is 10k fluid, and a fluid wagon is 75k :D Given the x10 fluid changes, shouldn't a barrel-wagon be up to 100k now? You're right a barreled wagon can contain 100k liquid. The fl...
by CrushedIce
Tue Apr 25, 2017 8:57 am
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43546

Re: Version 0.15.1

EDIT: And another question is, will be 0.15.1 still available (updated) via game? Does it mean that 0.15.1 is like open beta for every one till release? I just wonder why they told that it'll be available on Tuesday. Yes i'm really sure that .15 will stay avaible. It is released now as an experimen...
by CrushedIce
Mon Feb 13, 2017 11:41 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51722

Re: Friday Facts #177 - Difficulty settings

Well, in my oppinion the game is not about comparison. If you really want to "cheat" in such a challenge you always can. There is no need for mods or other difficulties, you can just edit the base game configs. Nevertheless i agree that presets for the difficulty options are needed, becaus...
by CrushedIce
Sat Dec 10, 2016 3:02 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73628

Re: Friday Facts #168 - Nightvision Nightmare

Sorry but i can't agree that the third picture looks "pleasant". Imho it's worse than what we currently have. The second one is really nice. What i particularly like is that the lightened areas look normal and not green shaded. If you really want to use the third one please add either an a...
by CrushedIce
Fri Oct 14, 2016 6:59 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115053

Re: Friday Facts #160 - Playtesting

fpe wrote:
You build 10 requester chests β†’ Tutorial that copy paste from assembler to requester chest does exactly what you need.
Woooot!!?! :shock:
I have > 200 hours on the clock and I didn't know this!
I'm playing the game for two years now, and didn't know this either :D
by CrushedIce
Thu Sep 29, 2016 1:09 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25165

Re: Version 0.14.10

Deadly-Bagel wrote:To be fair 32 bit stuff is pretty old nowadays
It certainly is, but Factorio is a game which also runs on quite Old PCs. And according to the steam HW Survey ~6% of the steam Users use win7 32bit.

I'm really interested in the explanation of the devs for this drastic decision
by CrushedIce
Wed Sep 21, 2016 3:21 pm
Forum: News
Topic: Friday Facts #156 - Massive Multiplayer
Replies: 42
Views: 25816

Re: Friday Facts #156 - Massive Multiplayer

Personally I am not so interested in the massive Multiplayer aspect. It feels very un-Factorio like somehow to have a horde running around stealing materials, redirecting belts and generally griefing. A few friends or a small team collaborating seems totally in tune with the idea. I hope you do not...
by CrushedIce
Mon Sep 12, 2016 11:55 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods
Replies: 3
Views: 2036

Re: [0.14.5] [Minor] Restart after enabling / disabling mods

But pressing Esc doesn't mean "I regret the change, go back please" ? I can't test it right now. Well, I think that depends on your personal habits. For me it means simply leaving the menu. Nevertheless even if Esc would mean that the changes are reverted, it would be inconsistent current...
by CrushedIce
Mon Sep 12, 2016 12:37 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Twinsen] GUI Interaction when somebody joins a paused game
Replies: 1
Views: 1781

[0.14.5] [Twinsen] GUI Interaction when somebody joins a paused game

Hey Guys,

When somebody joins a paused Multiplayer Game and then the game is unpaused while he is still joining, you cannot interact with some GUIs for example your inventory or the electric network info.

Here a GIF which illustrates this problem:
Factorio_BugReport.gif
Factorio_BugReport.gif (5.38 MiB) Viewed 1781 times
by CrushedIce
Sun Sep 11, 2016 11:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods
Replies: 3
Views: 2036

[Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods

Hey guys, I found a little bug in the mods menu. When enabling or disabling mods via the "Toggle" button and leaving the menu with the Escape key instead of the "Back" button, the game does not restart automatically to apply the new mod configuration ;) OS is Win10 in case this p...
by CrushedIce
Sat Apr 30, 2016 12:52 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 41945

Re: Friday Facts #136 - Map Transfers

I think something really useful would be some kind of lobby screen, which allows players who already have the savegame the host wants to load, to join without transferring the map. For example i have a 2 player coop game, which i never played without my friend. So it is completely unnecessary to tra...

Go to advanced search