Search found 57 matches
- Fri Jan 17, 2020 6:01 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38205
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Will "continue" work if your last save was a locally hosted multiplayer game? Such that it hosts this game again with the settings used last time?
- Fri Dec 21, 2018 11:53 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71608
- Fri Jul 27, 2018 5:51 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32144
Re: Friday Facts #253 - Fans & Fun
I really like the out of fuel notification thats gonna be quite useful for me. However is there any chance we could get a deadlock warning? It is probably quite hard to detect this properly but already something like "This train didn't move for 1 min" would be extremely useful in my opinio...
- Fri Mar 16, 2018 8:14 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34444
Re: Friday Facts #234 - Office pictures
But where do kovarex and slpwnd work?
Do they have a fancy CEO office?
Do they have a fancy CEO office?
- Fri Jan 26, 2018 8:04 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46298
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Do you think developing a competitive aspect to Factorio will benefit us in the long run? Personally I don't really need the competitive aspect. I'm playing cooperatively in the Sandbox mode and I'm happy with that :D Things like the production challenge are nice too have and can certainly be fun b...
- Mon Jan 22, 2018 9:12 pm
- Forum: Duplicates
- Topic: [0.16.17] Crash after 5s
- Replies: 1
- Views: 803
[0.16.17] Crash after 5s
I just updated to 16.17, loaded my savegame from 16.16 and it crashes reproducibly after around 5s independent of whether I do something. I tested it on two different PCs. Interestingly loading an older auto save works for a bit longer but crashes also after around 5 min. Nevertheless, Thanks for th...
- Fri Dec 29, 2017 10:27 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 44360
Re: Friday Facts #223 - Reflections on 2017
I like the new fluid changes
Always felt to me that the barrels have way too much capacity and the fluid wagon is just not 3 times larger than a stationary tank.
Always felt to me that the barrels have way too much capacity and the fluid wagon is just not 3 times larger than a stationary tank.
- Mon May 15, 2017 5:14 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 36937
Re: Friday Facts #190 - The quiet days
I think you should add a few new achievements for the content of .15 :) For example finish the game on DeathWorld or the other difficulty presets, build nuclear reactors (maybe for building a large setup) or something like "research (infinite) technology x times" Shouldn't be much work and...
- Sat May 06, 2017 9:58 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73779
Re: Friday Facts #189 - Specifying the 1.0
The overall feeling was, that we might have gone little bit too far with all the science pack extensions, so I wanted to make it slightly less expensive. So we changed it that the science pack 3 (the blue one) requires mining drill instead of assembling machine now. I'm currently playing on the dea...
- Wed Apr 26, 2017 11:33 am
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37571
Re: Version 0.15.2
Thanks for the fast update :) Then ... I don't see the point of barreling, Tank is 25k fluid, full loaded wagon with barrel is 10k fluid, and a fluid wagon is 75k :D Given the x10 fluid changes, shouldn't a barrel-wagon be up to 100k now? You're right a barreled wagon can contain 100k liquid. The fl...
- Tue Apr 25, 2017 8:57 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 43546
Re: Version 0.15.1
EDIT: And another question is, will be 0.15.1 still available (updated) via game? Does it mean that 0.15.1 is like open beta for every one till release? I just wonder why they told that it'll be available on Tuesday. Yes i'm really sure that .15 will stay avaible. It is released now as an experimen...
- Mon Feb 13, 2017 11:41 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 51722
Re: Friday Facts #177 - Difficulty settings
Well, in my oppinion the game is not about comparison. If you really want to "cheat" in such a challenge you always can. There is no need for mods or other difficulties, you can just edit the base game configs. Nevertheless i agree that presets for the difficulty options are needed, becaus...
- Sat Dec 10, 2016 3:02 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 73628
Re: Friday Facts #168 - Nightvision Nightmare
Sorry but i can't agree that the third picture looks "pleasant". Imho it's worse than what we currently have. The second one is really nice. What i particularly like is that the lightened areas look normal and not green shaded. If you really want to use the third one please add either an a...
- Fri Oct 14, 2016 6:59 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115053
Re: Friday Facts #160 - Playtesting
I'm playing the game for two years now, and didn't know this eitherfpe wrote:Woooot!!?!You build 10 requester chests β Tutorial that copy paste from assembler to requester chest does exactly what you need.
I have > 200 hours on the clock and I didn't know this!
- Thu Sep 29, 2016 1:09 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 25165
Re: Version 0.14.10
It certainly is, but Factorio is a game which also runs on quite Old PCs. And according to the steam HW Survey ~6% of the steam Users use win7 32bit.Deadly-Bagel wrote:To be fair 32 bit stuff is pretty old nowadays
I'm really interested in the explanation of the devs for this drastic decision
- Wed Sep 21, 2016 3:21 pm
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 25816
Re: Friday Facts #156 - Massive Multiplayer
Personally I am not so interested in the massive Multiplayer aspect. It feels very un-Factorio like somehow to have a horde running around stealing materials, redirecting belts and generally griefing. A few friends or a small team collaborating seems totally in tune with the idea. I hope you do not...
- Mon Sep 12, 2016 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods
- Replies: 3
- Views: 2036
Re: [0.14.5] [Minor] Restart after enabling / disabling mods
But pressing Esc doesn't mean "I regret the change, go back please" ? I can't test it right now. Well, I think that depends on your personal habits. For me it means simply leaving the menu. Nevertheless even if Esc would mean that the changes are reverted, it would be inconsistent current...
- Mon Sep 12, 2016 12:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.5] [Twinsen] GUI Interaction when somebody joins a paused game
- Replies: 1
- Views: 1781
[0.14.5] [Twinsen] GUI Interaction when somebody joins a paused game
Hey Guys,
When somebody joins a paused Multiplayer Game and then the game is unpaused while he is still joining, you cannot interact with some GUIs for example your inventory or the electric network info.
Here a GIF which illustrates this problem:
When somebody joins a paused Multiplayer Game and then the game is unpaused while he is still joining, you cannot interact with some GUIs for example your inventory or the electric network info.
Here a GIF which illustrates this problem:
- Sun Sep 11, 2016 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods
- Replies: 3
- Views: 2036
[Twinsen] [for 0.17] [0.14.5] Restart after enabling / disabling mods
Hey guys, I found a little bug in the mods menu. When enabling or disabling mods via the "Toggle" button and leaving the menu with the Escape key instead of the "Back" button, the game does not restart automatically to apply the new mod configuration ;) OS is Win10 in case this p...
- Sat Apr 30, 2016 12:52 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 41945
Re: Friday Facts #136 - Map Transfers
I think something really useful would be some kind of lobby screen, which allows players who already have the savegame the host wants to load, to join without transferring the map. For example i have a 2 player coop game, which i never played without my friend. So it is completely unnecessary to tra...