Search found 158 matches

by pichutarius
Sat Jan 23, 2021 7:44 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.13] Blueprint-fog interaction inconsistency
Replies: 3
Views: 1012

[kovarex] [1.1.13] Blueprint-fog interaction inconsistency

Untitled.png The top picture shows inconsistency when building blueprint in different zoom level. More inconsistency when building blueprint: low zoom level, all bp in fog with click: yes low zoom level, all bp in fog with shift click: no ghost low zoom level, partial bp in fog with click: only vis...
by pichutarius
Thu Jan 14, 2021 4:00 am
Forum: Gameplay Help
Topic: Loading Multiple Trains At Same Station
Replies: 6
Views: 2005

Re: Loading Multiple Trains At Same Station

That would involve using a combinator setup to enable the inserters based on the train ID. Very fragile and complicated to set up. Which is why the vast majority of players go with having two stations, one to load stone, and one to load bricks. red wire is enough, no need combinator. connect all in...
by pichutarius
Wed Jan 13, 2021 3:13 am
Forum: Ideas and Suggestions
Topic: Belt Labels
Replies: 17
Views: 8153

Re: Belt Labels

a work around is to use splitters? 1. no need actual item 2. blueprint supported 3. rotation supported 4. error check (wrong item cannot pass through, so the problem will be obvious to player when something goes wrong) oops, i accidentally convinced myself it is already implemented and even better t...
by pichutarius
Sun Jan 10, 2021 12:32 am
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 5313

Re: New infinite research

... thanks for the mod link. the battery size is only for construction bots. I prefer not to touch the balance between logistic bots, belts and trains. so the mod link is not exactly what i meant. it save player time when building bigger outpost. Maybe faster recharge rate will do but i think thats...
by pichutarius
Sat Jan 09, 2021 8:29 am
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 5313

Re: New infinite research

I've looked into this a bit, and I think a lot of this can be done fairly trivially with a mod. It'd be good to get wube to at least commit to not doing it and then maybe the community could vote on what they'd want to see. Get enough people and it could become standard game play mod. If anyone kno...
by pichutarius
Sat Jan 09, 2021 1:27 am
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 5313

New infinite research

"One suggestion per thread!" sorry ssilk tldr Mining productivity is extremely good. Come up with other infinite research that is equally good. what? There is only one choice in super late game, mining prod. It is so damn good, because it gives 2 benefit: Save ups and Save player time. An...
by pichutarius
Sat Jan 09, 2021 12:14 am
Forum: Technical Help
Topic: Lost blueprints after version rollback
Replies: 18
Views: 6402

Re: Version 1.1.8

I have just had a horrifying realisation... With this new update being broken, I reverted back to 1.1.6 to hopefully be able to finish a months long project... But all my BP's have been erased. ALLL OFF THEM!!!!!!!!! Hundreds of hours of work just.... gone. The series I was doing on YT for over a y...
by pichutarius
Fri Jan 08, 2021 3:21 am
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23497

Re: Version 1.1.8

i use → in my train station name (eg: ImageImage)

with the new train gui, looks like i needa change the name ._.
by pichutarius
Thu Jan 07, 2021 7:26 am
Forum: Not a bug
Topic: [1.1.6] Spidertron assembly machine requester chest problem
Replies: 10
Views: 2554

Re: [1.1.6] Spidertron assembly machine requester chest problem

actually, rocket silo has the same problem when fully speed-beaconed.

Its definitionally not a bug because we all know shift click assigns enough materials to support 30 seconds of production, so this is working as intended. I would say its an oversight.
by pichutarius
Wed Jan 06, 2021 5:10 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7370

Re: Nuclear Reactors BluePrint Cloning

... You know, there is a quote-button? Yes i do, in fact i use it and replace the wall of text with 3 dots to save space, for others to read more easily. As i only reply to question asked towards me. My answer was about the temperature. Not the ups . Probably my bad, the temperature was brought up ...
by pichutarius
Wed Jan 06, 2021 12:57 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7370

Re: Nuclear Reactors BluePrint Cloning

Yoyobuae wrote:
Tue Jan 05, 2021 3:51 pm
...
oowh, guess i stand corrected.
by pichutarius
Tue Jan 05, 2021 9:31 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7370

Re: Nuclear Reactors BluePrint Cloning

... Q: How do you know, how this is been calculated? A: Lots of empirical data, come up with hypothesis formula, make prediction and test the result. (like real science) I actually made a post 3 years ago but i guess it was too mathy and gain not much attention. but there was another guy that confi...
by pichutarius
Mon Jan 04, 2021 11:07 am
Forum: Ideas and Suggestions
Topic: Nuclear Reactors BluePrint Cloning
Replies: 20
Views: 7370

Re: Nuclear Reactors BluePrint Cloning

last time i did a detailed experiment about heat transfer to find their formula, and guess what i found? adjacent nuclear plants heat transfer is calculated (transfered) 3 times per tick! Consuming all those precious ups. they probably do it to simulate the feeling that heat flow between plants is f...
by pichutarius
Sun Jan 03, 2021 3:49 am
Forum: Resolved Problems and Bugs
Topic: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently
Replies: 21
Views: 32513

Re: [Lou] [1.1.1] Power Pole connections saved in Blueprints are working persistently

Related: Video: https://youtu.be/0DiZNgVvJUw TLTR: Fast replacing an power pole with another entity will fuck up connections, too. This is quite obvious, but still not nice. i did a test, its actually not the problem of bp, but the ghost does not auto update wire connection like real poles. try the...
by pichutarius
Fri Jan 01, 2021 1:32 am
Forum: Gameplay Help
Topic: Add Playtime on a server
Replies: 7
Views: 1838

Re: Add Playtime on a server

I can understand the devs. But why 50%? Why not 25% or only 10%. I mean high-end Servers have more than 1000 hours++++ so for 10% you have to stay there for 110 hours or so... But at 50% its lilely impossible to get achievements on that world. And then... Why isn´t there a option for this to disabl...
by pichutarius
Thu Dec 24, 2020 11:59 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19802

Re: your thoughts on menu simulation

Tried IR2 mod today, it has only one scene. Its way better than sudden transition every 10 sec. And way more quiet and classier. I wouldn't oppose to 3-4 diff scene everytime i open the game.

In contrast, Vanilla just scream: woohoo u see that trons there? U SEE DAT OSOME TRONZ?
by pichutarius
Mon Dec 21, 2020 8:07 am
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 10886

Re: Come up with new infinite research

Module power. Increase effect of modules by 1% Fuel refining. Increase acceleration and max. speed bonus of all fuels by 5%. Module, power pole, stack inserter: not a good idea imo, blueprints gets obsolete like others said. Fuel refining decent, not as good but thats ok. i might go prod:fuel = 5:1...
by pichutarius
Sun Dec 20, 2020 11:25 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 10886

Re: Come up with new infinite research

- Radar scanning/constant observation range (but allow limiting radar constant observation range, if observing too much has an impact on UPS). - Large power pole wire range and substation wire range and coverage. The radar one is excellent idea. Also im goin to agree with u that artillery range is ...
by pichutarius
Sun Dec 20, 2020 12:33 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 34
Views: 10886

Come up with new infinite research

tldr: Mining productivity is extremely good. Come up with other infinite research that is equally good, so player needs to make a decision. There are 3 infinite researches: Military, Mining prod, Bot speed. Military doesn't really have infinite research. Reason: Biters evolution hard cap. Mining pro...

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