Search found 155 matches
- Wed Feb 03, 2021 5:10 am
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 5364
Re: When can I (safely) start with nuclear power?
... on megabase, it is possible to have more than 100 reactors, running > 70% all the time. wastage is negligible, ups can be spent on better places. not to say reactors spans multiple chunks, so wire them together is a hassle. at that scale "smart-reactor" = "hassle-reactor". U...
- Wed Feb 03, 2021 4:16 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 7109
High density base v2.0 (462 spm)
old version: https://forums.factorio.com/viewtopic.php?p=517650#p517650 6 science: 462spm ÷ (162m × 132m) = 21.60kspm/km^2 (same as previous) 7 science: 462spm ÷ (162m × 140m) = 20.37kspm/km^2 (military removable) map.png zoom.png stats.png Blueprint too big: bp.txt Major change from previous versio...
- Wed Feb 03, 2021 12:56 am
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 5364
Re: When can I (safely) start with nuclear power?
I never even considered a non-smart reactor. I figured that this is not done... do kovarex, the process is slow but growth is exponential. eventually you have more U235 than you ever need, even with nukes. so imo just ignore the "smart" part, i dont think its worth the hassle. before you ...
- Tue Feb 02, 2021 4:15 am
- Forum: General discussion
- Topic: Poll for strategies to power your equipment grid
- Replies: 24
- Views: 3748
- Tue Feb 02, 2021 12:01 am
- Forum: Ideas and Suggestions
- Topic: Upgrade planner to Replace planner (ctrl+H)
- Replies: 13
- Views: 995
Upgrade planner to Replace planner (ctrl+H)
tldr change upgrade planner to replace planner , allow entities to be replaced by other entities of same size. why 1. we have cut, copy, paste. what is the next useful tool? replace (ctrl+H) 2. useful in other mods, especially creative mod. eg: void requester chest <-> normal requester chest
- Mon Feb 01, 2021 11:47 pm
- Forum: Ideas and Suggestions
- Topic: New infinite research
- Replies: 20
- Views: 2457
Re: New infinite research
relevant locked tread: https://forums.factorio.com/viewtopic.php?f=5&p=535808#p535808 ... 1. big brother radar actually not needed now, because bp can be built in fog. 2. "you shouldn't work for the factory by running around stuff. The factory should work for you, running around stuff"...
- Mon Feb 01, 2021 10:09 pm
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 11683
Re: Nerf the Portable Fusion Reactor?
Can you elaborate on this? He has elaborate enough. Tldr pfr is weak and clumsy. we already had to make decision what equipment we wanna put into the left over space. If u make pfr feed on fuel but keep the same output, people will be pissed. Old pfr would be modded back for sure. So thats not gonn...
- Mon Feb 01, 2021 7:15 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 11683
Re: Nerf the Portable Fusion Reactor?
I don't think it should be nerfed... PFR already has a lot of downsides: it's very large and gives just twice more power than 16 solar panels. I think it would be better to add another alternative generator. It will be smaller and way more powerful, but will require fuel. So, you will have a choice...
- Mon Feb 01, 2021 6:57 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 5495
Re: Come up with new infinite research
... Why invest so much engineering effort in a feature and then remove it from the game at some point? Makes no sense. if u meant producing military science, then yes i remove it from my factory after enough research. with this in mind i isolate military science production so that i can remove them...
- Sun Jan 31, 2021 11:23 pm
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 5495
Re: Come up with new infinite research
Honestly i dont like the idea about removing evolution cap. Factorio is not a war game (for me).
I prefer QoL, not "research me or lose".
I prefer QoL, not "research me or lose".
- Sun Jan 31, 2021 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Make empty furnaces hide receipt again
- Replies: 11
- Views: 1279
Re: Make empty furnaces hide receipt again
-1
In creative mode, the icon is useful.
In creative mode, the icon is useful.
- Sun Jan 31, 2021 11:12 pm
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 6277
Re: I think assembling machines need some balance changes
Too late or not is subjective, for me im willing to change it at a cost of my old bp or weird craft time numbers. But i know im in the minority. So i move on.
Easy to mod or not is also subjective, just like math teacher saying math is easy.
- Sat Jan 30, 2021 2:36 am
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 6277
Re: I think assembling machines need some balance changes
I've always thought it was weird that the only thing in the game that crafts at the default crafting speed was the one thing the entire game is built around not crafting with. actually chem plant, refinery, centrifuge use default crafting speed too. but they produce what handcraft cannot. but i tot...
- Thu Jan 28, 2021 11:15 pm
- Forum: Not a bug
- Topic: Fluid throughput depends on building order
- Replies: 8
- Views: 1653
Re: Fluid throughput depends on building order
maybe put this into wont fix.Rseding91 wrote: ↑Thu Jan 28, 2021 10:18 pmThanks for the report however I don't see this as ever changing. It has worked like that since day 0 of pipes being added to the game. That's the price we pay for fluids having actual flow through pipes rather than the electric network style instant transfer.
- Thu Jan 28, 2021 1:08 am
- Forum: Ideas and Suggestions
- Topic: show max length of ug belt/pipe while holding/pipette them
- Replies: 0
- Views: 175
show max length of ug belt/pipe while holding/pipette them
1. orphan finder while holding/pipette them
2. if i place here, can the other end extend beyond that rail? (QoL)
- Mon Jan 25, 2021 11:36 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Raw to science blueprint (2772spm)
- Replies: 0
- Views: 3084
Raw to science blueprint (2772spm)
Blueprint: too big to be pasted here directly blueprint.txt Game save (1.1.18) Game14.zip Showing off my blueprints: lab, utility, prod, space. bp.png Lab: contain 4 early science and labs. remove south side military science if not needed. lab_map.png Utility science: produce 2772spm from raw. util...
- Sun Jan 24, 2021 1:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.13] Blueprint-fog interaction inconsistency
- Replies: 3
- Views: 520
Re: [1.1.13] Blueprint-fog interaction inconsistency
Honestly I started to doubt our decision to not allow to build blueprints out of fog of war in the map view a long time ago. So ... to fix this bug really properly, I just enabled blueprints to be built anywhere regardless of the annoying fog of war. This isn't perfect solution either, as: You don'...
- Sat Jan 23, 2021 7:44 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.13] Blueprint-fog interaction inconsistency
- Replies: 3
- Views: 520
[kovarex] [1.1.13] Blueprint-fog interaction inconsistency
Untitled.png The top picture shows inconsistency when building blueprint in different zoom level. More inconsistency when building blueprint: low zoom level, all bp in fog with click: yes low zoom level, all bp in fog with shift click: no ghost low zoom level, partial bp in fog with click: only vis...
- Sun Jan 17, 2021 4:25 am
- Forum: Ideas and Suggestions
- Topic: Train schedule: Need way to fast replace stop and/or copy+paste criteria
- Replies: 13
- Views: 2003
Re: change train scheduled station but keep conditions
+1
thank you for suggesting this.
thank you for suggesting this.
- Thu Jan 14, 2021 4:00 am
- Forum: Gameplay Help
- Topic: Loading Multiple Trains At Same Station
- Replies: 6
- Views: 1064
Re: Loading Multiple Trains At Same Station
That would involve using a combinator setup to enable the inserters based on the train ID. Very fragile and complicated to set up. Which is why the vast majority of players go with having two stations, one to load stone, and one to load bricks. red wire is enough, no need combinator. connect all in...