Search found 155 matches

by pichutarius
Sun Feb 14, 2021 12:29 am
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 6479

Re: Anyone standardizing on very long trains?

Gonna be honest, I really love long train but I really don't like the look of them having like 4+ locos one/both ends. Seperate loco evenly between the wagons, it looks better. Eg: LCCCCLCCCCLCCCC looks better than LLLCCCCCCCCCCCC I'm not quite sure what you mean by 'bigger footprint'. It seems to ...
by pichutarius
Sat Feb 13, 2021 12:31 am
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 6479

Re: Anyone standardizing on very long trains?

i agree that long trains are much more better than short trains, especially using nuclear fuel. the only downside is the bigger footprint. my suggestion is to place rail between (through) your base. now the offloading length is as long as your base. Was wondering if there were any good bases that we...
by pichutarius
Fri Feb 12, 2021 1:57 am
Forum: Off topic
Topic: Happy chinese new year.
Replies: 0
Views: 1889

Happy chinese new year.

To all celebrate chinese new year out there, wish you a Chinese New Year filled with blessed, joy and prosperity. 祝各位新年快乐。

sharing this funny new year short clips:
https://youtu.be/dYAxupHx3L0
(There is eng subs)
by pichutarius
Thu Feb 11, 2021 8:31 am
Forum: Ideas and Suggestions
Topic: Oil patch show oil/s instead of %
Replies: 2
Views: 471

Re: Oil patch show oil/s instead of %

DanGio wrote:
Thu Feb 11, 2021 7:55 am
Remember back in the days, fluid amounts were 10 times smaller, but were decimals. 100% richness was equal to 1/s.
oh yeah, they change the unit to solve rounding error issues with circuit thingy. i guess now +1 reason to abolish this ancient thing.
by pichutarius
Thu Feb 11, 2021 5:19 am
Forum: Ideas and Suggestions
Topic: Oil patch show oil/s instead of %
Replies: 2
Views: 471

Oil patch show oil/s instead of %

Example, instead of showing 80% oil patch, show 8 oil/s . This applies to tooltip and map view (total oil patch). Dont really know why using % in the first place. Percentage usually compare to something that is 100%. Eg: A discount of 20% means compare the reduction to 100% original price. In this c...
by pichutarius
Thu Feb 11, 2021 1:21 am
Forum: Ideas and Suggestions
Topic: Suggestion : Additional data point for Roboport
Replies: 8
Views: 1078

Re: Suggestion : Additional data point for Roboport

AmericanPatriot wrote:
Wed Feb 10, 2021 8:22 pm
Posts are deleteable in the upper right
i know that, not doing that. thanks anyway.
by pichutarius
Wed Feb 10, 2021 4:54 am
Forum: Ideas and Suggestions
Topic: Suggestion : Additional data point for Roboport
Replies: 8
Views: 1078

Re: Suggestion : Additional data point for Roboport

The data is available. Press L, goto member (second tab).


Edit: oops , din see that u wanna connect to circuit. Ignore this comment.
by pichutarius
Wed Feb 10, 2021 4:48 am
Forum: Ideas and Suggestions
Topic: Crafting screen Pipette
Replies: 18
Views: 1880

Re: Pipette work for crafting list if "pick ghost item.." is set to yes

A workaround is set filter in hotbar.

Pipette doesnt interact with craft menu. Press Q basically interact with entities behind the menu, if there exist one. Changing this is big project, isnt likely to happen.
by pichutarius
Wed Feb 10, 2021 2:23 am
Forum: Gameplay Help
Topic: huge problem with soler panels
Replies: 3
Views: 606

Re: huge problem with soler panels

seems like u are using lasers. they eat alot of power. i would suggest use a mixture of gun, laser turrets. also flamethrower turrets if you have oil to spare.
by pichutarius
Wed Feb 10, 2021 2:15 am
Forum: Ideas and Suggestions
Topic: Bigger miners covering a bigger area for mid and late game.
Replies: 10
Views: 1348

Re: Bigger miners covering a bigger area for mid and late game.

There is a mod or two that has you mining clumps, that then get processed into some quantity of ore each. That’s not new. i would like to check out the mod. however, if its part of some big overhaul mods then im not interested. as for "interesting part" you are right 3x3 can be interestin...
by pichutarius
Mon Feb 08, 2021 2:38 pm
Forum: Ideas and Suggestions
Topic: Dragging for circuits
Replies: 5
Views: 553

Re: Dragging for circuits

ptx0 wrote:
Mon Feb 08, 2021 2:36 pm
pichutarius wrote:
Mon Feb 08, 2021 2:35 pm
Copy paste includes circuit wire. But fog is annoying though.
copy paste is fine for the subsequent copies but the first one would be nice to click drag.
Devil's advocate: clumsy user might accidentally connect unintended entities in concentrated areas.
by pichutarius
Mon Feb 08, 2021 2:35 pm
Forum: Ideas and Suggestions
Topic: Dragging for circuits
Replies: 5
Views: 553

Re: Dragging for circuits

Copy paste includes circuit wire. But fog is annoying though.
by pichutarius
Mon Feb 08, 2021 2:56 am
Forum: Ideas and Suggestions
Topic: Bigger miners covering a bigger area for mid and late game.
Replies: 10
Views: 1348

Re: Bigger miners covering a bigger area for mid and late game.

i like the idea that humongous miners comes with other logistic challenge to overcome. look at turrets: tier 1: gun, require items (magazines) tier 2: laser, require power tier 3: flamethrower, require fluids, has minimum range. miners: tier 1: burner, require items (fuel) tier 2: electric, require ...
by pichutarius
Fri Feb 05, 2021 12:04 pm
Forum: Ideas and Suggestions
Topic: Bigger miners covering a bigger area for mid and late game.
Replies: 10
Views: 1348

Re: Miners with bigger radius for mid and late game.

same size bigger radius, no. ocd me would just clump them together, nothing change.
what i want is bigger size, like Omega Drill

edit: seems like i misunderstood the title: not mining radius, but miner's radius (i.e. size) ._.
by pichutarius
Fri Feb 05, 2021 11:20 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 11498

Re: Nerf the Portable Fusion Reactor?

Hannu wrote:
Fri Feb 05, 2021 10:33 am
...
decrease construction bot consumption seems like an easier solution.

edit: my grammar
by pichutarius
Fri Feb 05, 2021 5:39 am
Forum: Ideas and Suggestions
Topic: New infinite research
Replies: 20
Views: 2450

Re: New infinite research

i think infinite bot battery should be given to construction bots only. currently logistic-bot are so overpowered compare to belts. if battery research are given to logistic-bot (which i already dislike the idea) , it should be at most one level of research. otherwise 1. blueprint incompatible , 2. ...
by pichutarius
Thu Feb 04, 2021 5:51 am
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 1016

Re: Make production graphs cleaner

My guess, currently it counts how many of each item is produced x minutes ago, and divide by x. Bigger x for bigger timescale and vice versa.

From math perspective, I wonder how to implement smoothing, probably need convolution with bell curve, and therefore cost ups. Its not that easy.
by pichutarius
Wed Feb 03, 2021 10:23 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner to Replace planner (ctrl+H)
Replies: 13
Views: 985

Re: Upgrade planner to Replace planner (ctrl+H)

Kyralessa wrote:
Wed Feb 03, 2021 3:14 pm
...
Yes. See previous discussion. viewtopic.php?p=536124#p536124.
by pichutarius
Wed Feb 03, 2021 2:45 pm
Forum: Ideas and Suggestions
Topic: Upgrade planner to Replace planner (ctrl+H)
Replies: 13
Views: 985

Re: Upgrade planner to Replace planner (ctrl+H)

I wouldn't call that a concrete example. What would you replace with what? https://forums.factorio.com/viewtopic.php?p=536085#p536085 When designing this i frequently need to swap between vanilla entity with CM variant, for stress testing and checking bottleneck. Example would be roboports, various...
by pichutarius
Wed Feb 03, 2021 9:35 am
Forum: Ideas and Suggestions
Topic: Upgrade planner to Replace planner (ctrl+H)
Replies: 13
Views: 985

Re: Upgrade planner to Replace planner (ctrl+H)

Just so you know, the autotorio website exists. only works for vanilla. Why? I can't think about any situation where it would be useful to replace entity to a totally unrelated entity.... Upgrade planner already allows to replace anything belonging to the same fast-replace group. If the mod doesn't...

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