Search found 158 matches

by pichutarius
Fri Mar 08, 2019 5:45 am
Forum: Ideas and Suggestions
Topic: Gun turret range
Replies: 14
Views: 6512

Re: Gun turret range

Bullet & gun damage upgrades are critical ! Against Big Biters , the damage per shot of piercing rounds goes from 8/2*0.9=0.45 without upgrades to (8*1.6*1.6-8)*0.9 = 11.232 with the two upgrades at lvl 4 (Green+MilSci) - almost a 25-fold increase ! (And that only for resource efficiency, there...
by pichutarius
Wed Mar 06, 2019 10:35 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33730

Re: [0.17.1] intro too hard

You are getting offended by a statement that you are taking out of context and voluntarily applying to yourself. no, im not offended. im pissed by someoneone's idea, that many veterans lose to a tutorial/demo sounds reasonable. whoever are the veterans (me or the few people who posted before) is ir...
by pichutarius
Wed Mar 06, 2019 7:33 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33730

Re: [0.17.1] intro too hard

i agree with Nulluhrzehn and bayoublue. ... My expectation is that like many people, you were expecting a tutorial and played very lazy ... The old tutorial and campaign asked the player to increase production for no reason. ... ... I would say that any expert pretending to be a noob very rightfully...
by pichutarius
Tue Mar 05, 2019 1:12 am
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 2179

Re: 0.17 what i wish to see in a demo

2 is supposed to work (that's the other end of the autoscaling), did you have trouble with the attacks before starting the last research? i get attack after last research, without knowing 1. it is the last research and "win" after that 2. it triggers crazy biter attack 3. it scale with sc...
by pichutarius
Mon Mar 04, 2019 11:17 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 39917

Re: Version 0.17.5

that mining productivity is a significantly buff!

the cost went from around (5 level)^2 to 5 (level)^2
thats about 5x cheaper. (but i like the change)

to make it asymptotically equivalent, the cost should be 25x, but that seems abit expensive for low level. maybe 15x ~ 20x
by pichutarius
Sun Mar 03, 2019 3:50 pm
Forum: Outdated/Not implemented
Topic: 0.17 what i wish to see in a demo
Replies: 4
Views: 2179

0.17 what i wish to see in a demo

(this might be in a suggestion or balancing, im not sure) i played the demo 3 times, this is what i wish to see in a demo: 1. partially built factory with destroyed rubble. (like old demo) The old demo silently teach me how to build a production line from zero knowledge, by showing examples, and le...
by pichutarius
Sat Mar 02, 2019 12:20 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33730

Re: [0.17.1] intro too hard

... No. The newbie is the intended audience. ... You don't. You could have worked it out on your own. It became reasonably obvious to me that ... indeed the newbie is the intended audience. find how many newbies are confused and frustrated, one special case isnt representative enough. if new demo i...
by pichutarius
Fri Mar 01, 2019 2:10 pm
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33730

Re: [0.17.1] intro too hard

"Is it special, though?" newbie wins, veteran lose, isnt it a special case for the purpose of analysing the level design? "What do you do when you are having trouble with a game ? " correction: tutorial no game should have to check forum to win a tutorial. maybe except cuphead, t...
by pichutarius
Fri Mar 01, 2019 12:07 pm
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33730

Re: [0.17.1] intro too hard

... This is how a noob plays : ... they had no problems with attacks ... Play and fight like and noob and everything will work out just fine. ... 1. one special case outweighs all others opinion. cherry-picking? 2. restricting one play style? am i being wrong that factorio is being loved for being ...
by pichutarius
Fri Dec 22, 2017 7:25 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301460

Re: You know you play Factorio too much when...

when you see pink object, you wanna parry it... wait... wrong forum... sorry.
by pichutarius
Mon Dec 18, 2017 3:16 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102200

Re: 0.16 Map generation Feedback

The map generation doesn't look like perlin noise to me. Anyone know the algorithm? Anyway, i dislike the new map gen. i play on low frequency high water. No more ocean and continent, just long corridor everywhere, yucks. For me i prefer old perlin noise, and sum up all different frequency, creating...
by pichutarius
Fri Dec 15, 2017 6:48 am
Forum: General discussion
Topic: 0.16 nuclear fuel
Replies: 3
Views: 2970

Re: 0.16 nuclear fuel

according to viewtopic.php?f=5&t=47217

1 u-235 = 15GJ
1 rocket fuel = 0.225GJ
1 nuclear fuel = 1.21GJ

u lose near 14GJ (90.57%) energy by doing so.
but u gain acceleration in vehicle
by pichutarius
Thu Dec 07, 2017 9:28 am
Forum: General discussion
Topic: infinite research in marathon (math!)
Replies: 0
Views: 1218

infinite research in marathon (math!)

for regular mode analysis, visit https://forums.factorio.com/viewtopic.php?f=5&t=48597 after some google search, im surprised i cant find the raw material for each science pack. so i do some calculations and share them here. 1. Oil conversion 1 gas ≈ 1.111 crude 1 light ≈ .7407 crude 1 heavy ≈ ....
by pichutarius
Sun Dec 03, 2017 3:42 am
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

thanks. and glad to know someone similar to me.
by pichutarius
Fri Dec 01, 2017 4:03 pm
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

:lol: :lol:
by pichutarius
Fri Dec 01, 2017 6:20 am
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

"If you believe something to be true, you have to set out to disprove it." i try to use the "spiral" method just to see what it looks like (esp. in the map view), but alas i can't. i like to set water to very big. the map is more interesting, and my factory, railway has to adapt ...
by pichutarius
Thu Nov 30, 2017 4:24 am
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

@pichutarius: So about 1% power loss to save setting a destrcut planner on 6 entities. to be fair, probably more than 6 entities because if u do, u probably gonna do it in one fell swoop. but then figure out where to deconstruct without breaking the link is just another hassle. and in map view, som...
by pichutarius
Wed Nov 29, 2017 1:37 am
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

How much of the solar farm is needed just to power the roboports and radars? Using 8x8 unit in my original post, which contains 1600 solar. 1 radar uses 7.14 solar, 5 roboports use 5.95 solar, 7.14 + 5.95 = 13.1 solar, which is 0.82% of 1600 solar. I still think its not worth the hassle, but maybe ...
by pichutarius
Tue Nov 28, 2017 1:39 pm
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Re: Just another solar farm

Does roboport coverage matter that much? Sure you want it to build the solar farm. But if you put the farm on the side of your base, so bots normally don't go over it, then once build you don't need any ropoborts. Maybe keep them around the border to expand the farm or repair damage. But no need in...
by pichutarius
Tue Nov 28, 2017 8:48 am
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7373

Just another solar farm

Many posted their awesome solar farm layout, none suit my taste, so i design this myself. Let's get to the point. Goal: 1. Perfect 25:21 ratio 2. Tileable 3. Able to start from small 4. Able to construct via map view (use radar and roboport) 5. Pretty to look at (symmetric) 6. Minimize unusable spac...

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