Search found 158 matches
- Wed Apr 15, 2020 12:27 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11367
Re: Challenge: maximize research density
Rules: turn it into 6 type of science packs (excluding military), and consumed by labs. before i attempt this, can we clarify the wording so that it has to be a reasonable consumption? You know, the way you wanna put in prod modules into your labs to get the most bang for your buck? Simply consumin...
- Mon Apr 13, 2020 3:31 pm
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11367
Re: Challenge: maximize research density
So i manage to double sph, uses less than twice the area, result in higher research density. Science rate = 264 spm = 15840 sph Area = 162 m x 91 m = 14742 m^2 Research density = 1.074 sph/m^2 (and it even includes military at the unused corner) 4.4.png stats.png We can plop 4 of these and reach 1 r...
- Sun Apr 12, 2020 6:19 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11367
Re: Challenge: maximize research density
wow.... that's impressively small!
- Sun Apr 12, 2020 5:49 am
- Forum: General discussion
- Topic: Challenge: maximize research density
- Replies: 30
- Views: 11367
Challenge: maximize research density
Rules: - creative mode: you get ore, water, oil, electricity for free - goal: design a rectangular (other shape not allowed) factory, takes in resources, turn it into 6 type of science packs (excluding military), and consumed by labs. - scoring is science consumption per hour per meter^2 (more on t...
- Sat Apr 11, 2020 12:54 am
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 16512
Re: Friday Facts #342 - The new old tutorial
Im happy to hear NPE is axed and "First step" is brought back! I try to change my mind about NPE, always giving NPE another try, always disappointed by it. "New hope" broken rail level is what makes me finally clicked and LOVE factorio. Hope that they consider putting "New h...
- Fri Apr 03, 2020 10:36 am
- Forum: Energy Production
- Topic: Just another boring solar farm
- Replies: 0
- Views: 1971
Just another boring solar farm
single.png Pro (elegant): 1. Perfect 25:21 ratio 2. Symmetric 3. 100% substation coverage Con: 1. Laser turret dislike perfect ratio 2. URANIUM : Why solar? 3. 28 unused space (100x9 + 84x4 + 4x4 + 1x16 = 36^2 - 28 ) Radar replaces roboport for every "2 bishop steps". (Because solar farm ...
- Sat Dec 28, 2019 1:28 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 52913
Re: Friday Facts #327 - 2020 Vision
Glad to hear about the tutorial. Im team old tutorial, its easily 3x better than the new one, and its how i get hooked into this game.
- Mon Nov 18, 2019 11:45 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 19949
Re: Niggles and nitpicking - player preferences
Have you ever blueprinted NxN layouts of roboports/big power poles? I also like using only stack inserters if I can, but we're probably talking far past the first rocket unless blueprint includes a rail, i still need to press f5 to check the coordinates (2n,2n). one substation is enough for anchor ...
- Mon Nov 18, 2019 4:12 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 19949
Re: Niggles and nitpicking - player preferences
1. stack inserters and substations everywhere. dont like too many different entity in my inventory. 2. no buffer/active provider chest. dont like too many diff entity in my inventory. 3. when placing substations and roboports, i press f5 to make sure their coordinates are always (even,even). makes r...
- Mon Nov 18, 2019 3:53 pm
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3544
Re: What i wish
I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. yes i factor in m...
- Mon Oct 28, 2019 7:42 am
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3544
Re: What i wish
nope, im not "reporting these as issues" i just wanna complain, getting it out my chest, just like many other human beings. also this thread is for players to share what annoys them the title "what i wish" stand for any player, not just me. surely you too have something that anno...
- Mon Oct 28, 2019 5:29 am
- Forum: General discussion
- Topic: What i wish
- Replies: 9
- Views: 3544
What i wish
This is NOT a suggestion. Instead, this thread is for players to share what annoys them, and changes their wish to see in game, or agree/disagree with others opinion. Also given the game has matured to this stage, it is unlikely dev will change it. 1. Assembly Machine 3 craft speed set from 1.25 to ...
- Thu Oct 17, 2019 11:40 pm
- Forum: General discussion
- Topic: Criticism: Belt Immunity Equipment
- Replies: 39
- Views: 13518
Re: Criticism: Belt Immunity Equipment
alternatively, dont play belts. +1 for bots!
- Sat Apr 27, 2019 5:47 am
- Forum: Ideas and Suggestions
- Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
- Replies: 36
- Views: 6404
Re: Always use 3 s.f. when showing shortened numbers
bump
+1 for 3 s.f. ALL times!
i can tell the difference between 999.1 and 999.2, but not 1000 and 1099? not happy
in the mean time, is there any work around (mods or command etc)?
+1 for 3 s.f. ALL times!
i can tell the difference between 999.1 and 999.2, but not 1000 and 1099? not happy
in the mean time, is there any work around (mods or command etc)?
- Thu Apr 04, 2019 10:06 am
- Forum: Balancing
- Topic: Blue science pack take too long!
- Replies: 3
- Views: 2252
Blue science pack take too long!
I propose change the time of science pack: from 5 , 6 , 10 , 24 , 21 , 21 __ to 6 , 6 , 14 , 14 , 24 , 24 __ or 5 , 5 , 14 , 14 , 27 , 27 Untitled.png In end game, this doesnt change the amount of input, output, total number of assembly machines, regardless of beacon or not. Just balance the length ...
- Sat Mar 30, 2019 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
- Replies: 4
- Views: 2923
[kovarex] [0.17.23] Should ctrl+x remove trees?
One minor issues: When ctrl+x, preview (mouse hold) shows trees are untouched, but upon releasing mouse, trees are marked for remove (only when at least one structure is included). either: 1. ctrl+x shouldnt remove tree or 2. preview should mark tree to be remove. It should be consistence. Personall...
- Sun Mar 10, 2019 11:15 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33818
Re: [0.17.1] intro too hard
You have a point. One cannot be too overly cautious. Indeed the demo warned us alot of times from the cutscene. I guess the true complain i have is, its too different from freeplay and misrepresented it. I played freeplay default setting, and the biters are not so different from .16, except assaulti...
- Sun Mar 10, 2019 10:37 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33818
Re: [0.17.1] intro too hard
... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
- Sun Mar 10, 2019 9:45 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33818
- Sun Mar 10, 2019 9:40 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 33818
Re: [0.17.1] intro too hard
There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for ...