Search found 158 matches

by pichutarius
Wed Apr 15, 2020 12:27 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11367

Re: Challenge: maximize research density

Rules: turn it into 6 type of science packs (excluding military), and consumed by labs. before i attempt this, can we clarify the wording so that it has to be a reasonable consumption? You know, the way you wanna put in prod modules into your labs to get the most bang for your buck? Simply consumin...
by pichutarius
Mon Apr 13, 2020 3:31 pm
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11367

Re: Challenge: maximize research density

So i manage to double sph, uses less than twice the area, result in higher research density. Science rate = 264 spm = 15840 sph Area = 162 m x 91 m = 14742 m^2 Research density = 1.074 sph/m^2 (and it even includes military at the unused corner) 4.4.png stats.png We can plop 4 of these and reach 1 r...
by pichutarius
Sun Apr 12, 2020 6:19 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11367

Re: Challenge: maximize research density

wow.... that's impressively small!
by pichutarius
Sun Apr 12, 2020 5:49 am
Forum: General discussion
Topic: Challenge: maximize research density
Replies: 30
Views: 11367

Challenge: maximize research density

Rules: - creative mode: you get ore, water, oil, electricity for free - goal: design a rectangular (other shape not allowed) factory, takes in resources, turn it into 6 type of science packs (excluding military), and consumed by labs. - scoring is science consumption per hour per meter^2 (more on t...
by pichutarius
Sat Apr 11, 2020 12:54 am
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16512

Re: Friday Facts #342 - The new old tutorial

Im happy to hear NPE is axed and "First step" is brought back! I try to change my mind about NPE, always giving NPE another try, always disappointed by it. "New hope" broken rail level is what makes me finally clicked and LOVE factorio. Hope that they consider putting "New h...
by pichutarius
Fri Apr 03, 2020 10:36 am
Forum: Energy Production
Topic: Just another boring solar farm
Replies: 0
Views: 1971

Just another boring solar farm

single.png Pro (elegant): 1. Perfect 25:21 ratio 2. Symmetric 3. 100% substation coverage Con: 1. Laser turret dislike perfect ratio 2. URANIUM : Why solar? 3. 28 unused space (100x9 + 84x4 + 4x4 + 1x16 = 36^2 - 28 ) Radar replaces roboport for every "2 bishop steps". (Because solar farm ...
by pichutarius
Sat Dec 28, 2019 1:28 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 52913

Re: Friday Facts #327 - 2020 Vision

Glad to hear about the tutorial. Im team old tutorial, its easily 3x better than the new one, and its how i get hooked into this game.
by pichutarius
Mon Nov 18, 2019 11:45 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19949

Re: Niggles and nitpicking - player preferences

Have you ever blueprinted NxN layouts of roboports/big power poles? I also like using only stack inserters if I can, but we're probably talking far past the first rocket unless blueprint includes a rail, i still need to press f5 to check the coordinates (2n,2n). one substation is enough for anchor ...
by pichutarius
Mon Nov 18, 2019 4:12 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19949

Re: Niggles and nitpicking - player preferences

1. stack inserters and substations everywhere. dont like too many different entity in my inventory. 2. no buffer/active provider chest. dont like too many diff entity in my inventory. 3. when placing substations and roboports, i press f5 to make sure their coordinates are always (even,even). makes r...
by pichutarius
Mon Nov 18, 2019 3:53 pm
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3544

Re: What i wish

I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. yes i factor in m...
by pichutarius
Mon Oct 28, 2019 7:42 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3544

Re: What i wish

nope, im not "reporting these as issues" i just wanna complain, getting it out my chest, just like many other human beings. also this thread is for players to share what annoys them the title "what i wish" stand for any player, not just me. surely you too have something that anno...
by pichutarius
Mon Oct 28, 2019 5:29 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3544

What i wish

This is NOT a suggestion. Instead, this thread is for players to share what annoys them, and changes their wish to see in game, or agree/disagree with others opinion. Also given the game has matured to this stage, it is unlikely dev will change it. 1. Assembly Machine 3 craft speed set from 1.25 to ...
by pichutarius
Thu Oct 17, 2019 11:40 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 39
Views: 13518

Re: Criticism: Belt Immunity Equipment

alternatively, dont play belts. +1 for bots!

:lol:
by pichutarius
Sat Apr 27, 2019 5:47 am
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 36
Views: 6404

Re: Always use 3 s.f. when showing shortened numbers

bump

+1 for 3 s.f. ALL times!

i can tell the difference between 999.1 and 999.2, but not 1000 and 1099? not happy :(

in the mean time, is there any work around (mods or command etc)?
by pichutarius
Thu Apr 04, 2019 10:06 am
Forum: Balancing
Topic: Blue science pack take too long!
Replies: 3
Views: 2252

Blue science pack take too long!

I propose change the time of science pack: from 5 , 6 , 10 , 24 , 21 , 21 __ to 6 , 6 , 14 , 14 , 24 , 24 __ or 5 , 5 , 14 , 14 , 27 , 27 Untitled.png In end game, this doesnt change the amount of input, output, total number of assembly machines, regardless of beacon or not. Just balance the length ...
by pichutarius
Sat Mar 30, 2019 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Should ctrl+x remove trees?
Replies: 4
Views: 2923

[kovarex] [0.17.23] Should ctrl+x remove trees?

One minor issues: When ctrl+x, preview (mouse hold) shows trees are untouched, but upon releasing mouse, trees are marked for remove (only when at least one structure is included). either: 1. ctrl+x shouldnt remove tree or 2. preview should mark tree to be remove. It should be consistence. Personall...
by pichutarius
Sun Mar 10, 2019 11:15 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33818

Re: [0.17.1] intro too hard

You have a point. One cannot be too overly cautious. Indeed the demo warned us alot of times from the cutscene. I guess the true complain i have is, its too different from freeplay and misrepresented it. I played freeplay default setting, and the biters are not so different from .16, except assaulti...
by pichutarius
Sun Mar 10, 2019 10:37 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33818

Re: [0.17.1] intro too hard

... Respectfully disagree. Its the level designer's job to guide the new player not to rush or stall the level. The old demo did it, first playthrough each objective took me around an hour, im genuinely learning basics, like how to control both lanes of belts. Most importantly i enjoy it. (Of cours...
by pichutarius
Sun Mar 10, 2019 9:45 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33818

Re: [0.17.1] intro too hard

dee- wrote:
Sun Mar 10, 2019 9:43 am
...
no it is not obvious to all, maybe to you.

some first time player will want to check out the game and advance the game through objectives, at least thats me.
by pichutarius
Sun Mar 10, 2019 9:40 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 33818

Re: [0.17.1] intro too hard

There is no real time pressure. Events triger when you complete the objectives. So if you feels like being not ready to enter the next phase of the campaign, stall the last objective and get yourself and your base into a better position. "stall the last objective" seems like cheesing for ...

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