Search found 122 matches

by Greybeard_LXI
Sun Aug 06, 2017 2:47 pm
Forum: Gameplay Help
Topic: Circuit network with one regular inserter and two items
Replies: 6
Views: 2475

Re: Circuit network with one regular inserter and two items

Underground belts can be used to split the left and right lanes of a belt. See this page from the Wiki:
https://wiki.factorio.com/Belt_transport_system

Edit to add: This still needs two inserters. You will have to use red and green wires to limit the amount each inserter will put in the chest.
by Greybeard_LXI
Sun Jul 30, 2017 8:28 pm
Forum: Gameplay Help
Topic: Trouble coming up with a decent set up Tier 1+
Replies: 2
Views: 1473

Re: Trouble coming up with a decent set up Tier 1+

I am not sure how to answer you. You have made it to robots, so you are not a complete new comer. You talk about moving things around personally, which sounds like a beginner activity. Your question is pretty broad which makes it hard to make a brief answer or one that addresses the problem you enco...
by Greybeard_LXI
Mon Jul 24, 2017 5:32 pm
Forum: Gameplay Help
Topic: Train Station Names in Train GUI
Replies: 3
Views: 1846

Re: Train Station Names in Train GUI

But anyway, for what is the minimap in the Train GUI useful, if I can't use it to navigate to the stations I want to assign to the route and get their name from it? I find it useful when I forgot to add a train refueling station to one of my rail depots. "Now why isn't that train showing up?&q...
by Greybeard_LXI
Mon Jul 24, 2017 5:16 pm
Forum: Gameplay Help
Topic: Remove Biters
Replies: 10
Views: 32416

Re: Remove Biters

The code BenSeidel posted will kill all the biters and spawners in already generated chunks. When you explore more you will generate more chunks and they will contain biters. I am not sure if the pollution cloud will also generate chunks.
by Greybeard_LXI
Mon Jul 24, 2017 5:11 pm
Forum: Gameplay Help
Topic: Single rail train network
Replies: 51
Views: 20419

Re: Single rail train network

Which is way less cool :). Why not have the train do something useful if it is going around the loop anyway? You could put every station on the loop in each schedule, and disable/enable stations as resources are requested and available.... Wow. That sounds like lots of fun when you add a station.
by Greybeard_LXI
Sun Jul 23, 2017 4:23 pm
Forum: Gameplay Help
Topic: Anyone had this problem with Uranium?
Replies: 5
Views: 2726

Re: Anyone had this problem with Uranium?

Here are two cheaty ways that might help you. A. Use the console to do a scan even further away. 1. Start by loading a fresh save. 2. Enter this command in the console: /c local radius = 150; game.player.force.chart(game.player.surface, {{game.player.position.x - radius, game.player.position.y - rad...
by Greybeard_LXI
Fri Jul 21, 2017 2:49 pm
Forum: Gameplay Help
Topic: Cant pull up blueprint in 0.15?
Replies: 1
Views: 796

Re: Cant pull up blueprint in 0.15?

That really sounds like you are not using 0.15. Just because everything new on this forum and youtube is 0.15 does not mean that it is easy to find. You have to specifically request the experimental build to get 0.15. You can check which version you are playing from the load game screen. Select the ...
by Greybeard_LXI
Tue Jul 18, 2017 3:54 pm
Forum: Gameplay Help
Topic: some kind of cache or inserter chance direction?
Replies: 3
Views: 1689

Re: some kind of cache or inserter chance direction?

You do not need circuits. Put a chest in the corner of the belt and have an inserter take items from the belt on the upstream side and another to put back in the belt on the down stream side. Kind of hard to explain without a picture, so here is an ASCII picture. bbbbbbb ....1.b ....C2b ......b Key:...
by Greybeard_LXI
Sat Jul 15, 2017 3:08 pm
Forum: General discussion
Topic: Production and military science pack
Replies: 4
Views: 2137

Re: Production and military science pack

If you play with default settings the biters will come to you. Researching better defenses would be valuable.
by Greybeard_LXI
Fri Jul 14, 2017 5:14 pm
Forum: General discussion
Topic: When do they attack?
Replies: 15
Views: 16186

Re: When do they attack?

When I've played with normal biters they seem to attack before I expect them to. As Hellatze implied, they attack when the pollution cloud gets over their base. If you create lots of pollution or have a small starting area they will attack quicker. If you burn trees you will create more pollution. T...
by Greybeard_LXI
Mon Jul 10, 2017 7:27 pm
Forum: General discussion
Topic: Pollution problems.
Replies: 6
Views: 2740

Re: Pollution problems.

Trees capture CO2 in real life. Some people have made mods that allow growing trees. Some of these could reduce polution.
by Greybeard_LXI
Mon Jul 10, 2017 7:24 pm
Forum: General discussion
Topic: auto wood harvesting
Replies: 5
Views: 4117

Re: auto wood harvesting

Nothing has changed for me.

What mods are you using?
by Greybeard_LXI
Sun Jul 09, 2017 3:26 pm
Forum: Gameplay Help
Topic: Train does not use free path [solved]
Replies: 2
Views: 1694

Re: Train does not use free path

Path B is a very long path. Version 15.0 changed rail calculations to make stations real long: Train station adds 2000 tiles penalty when path finding, so trains try to avoid stations not related to their path. Removing station 2 or removing a tile behind the blue train will cause the black train to...
by Greybeard_LXI
Thu Jul 06, 2017 4:35 pm
Forum: Gameplay Help
Topic: Mods incomplete
Replies: 2
Views: 1109

Re: Mods incomplete

I do not use Bob's, but with no mods I wonder if you are using a level 2 (blue) assembler. The level 1 assembler can only make items with two components. The inserter requires three components (Gear wheels, iron plate and circuit).
by Greybeard_LXI
Mon Jun 26, 2017 4:07 pm
Forum: Gameplay Help
Topic: Help solving bottleneck
Replies: 15
Views: 4684

Re: Help solving bottleneck

PacifyerGrey linked to a good thread on this. One thing that would help, if you want trains to exit both north and south, is to make the exit two one way tracks instead of one two way track. Your north bound would still be slower but south bound should go a bit quicker. I suspect that if you get the...
by Greybeard_LXI
Thu Jun 22, 2017 7:26 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Just another calculator? - No, it's CALCORIO!
Replies: 27
Views: 28977

Re: Just another calculator? - No, it's CALCORIO!

I was looking at this and found a surprising number of green circuit factories (35) were required to make one high tech science pack per second. I found this hard to believe and checked with a couple other tools and found an error. The number of blue circuit factories seems to be double. Calcorio sa...
by Greybeard_LXI
Wed Jun 21, 2017 6:05 pm
Forum: Gameplay Help
Topic: T-junction Deadlock
Replies: 3
Views: 2277

Re: T-junction Deadlock

I second Koub's recommended threads. F4 gives a menu of debug items. One of them shows which track pieces are part of which blocks. In your picture, it looks like the signal near the south most engine is a rail signal. This should be a chain signal to prevent the train carrying plate and coal from g...
by Greybeard_LXI
Mon Jun 12, 2017 5:20 pm
Forum: General discussion
Topic: Accidentally crafted stacks of burner inserters...
Replies: 15
Views: 4545

Re: Accidentally crafted stacks of burner inserters...

It was taking a lot of time for the logistics bots to bring inserters and belts from the south end of the main bus where they were made to the north where I brought my builder train. So I decided to use active providers where they were built and storage chests near the north station. I made sure to ...
by Greybeard_LXI
Fri Jun 09, 2017 5:11 pm
Forum: General discussion
Topic: Inspirational early game builds
Replies: 10
Views: 7374

Re: Inspirational early game builds

Not sure I'm interested in learning how to do pictures, but I move my red science to the middle of my belt until I'm ready to really start science. My belt goes: Gears Iron Plate Space for more iron plate space for still more iron plate Underground down Underground up Copper Plate. Space for more co...
by Greybeard_LXI
Sun Jun 04, 2017 4:17 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501453

Re: Simple Questions and Short Answers

If you have logistic bots available and do not have the requested number of turrets in inventory I do not know why you are not getting deliveries. Bots can take items from storage chests and both types of provider chests. They cannot take items from requester chests. The only way I know to find whic...

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