Search found 122 matches

by Greybeard_LXI
Sat Oct 21, 2017 3:03 pm
Forum: Gameplay Help
Topic: Loading a construction train
Replies: 8
Views: 5763

Re: Loading a construction train

Not pretending to be an expert in circuit conditions and combinators. I don't think there is a way to read reserved slots in a train. You would want to set your combinators to the amount you want in the train. And if you go to that much trouble you almost don't need to reserve slots. You would need ...
by Greybeard_LXI
Fri Sep 29, 2017 4:14 pm
Forum: Gameplay Help
Topic: How many extra resources for automated Satellite production?
Replies: 1
Views: 925

Re: How many extra resources for automated Satellite production?

That depends on how fast you want to launch rockets.
by Greybeard_LXI
Thu Sep 28, 2017 6:33 pm
Forum: Gameplay Help
Topic: How can I fix this ineffective ?
Replies: 10
Views: 3417

Re: How can I fix this ineffective ?

Sorry, I do not think I can help you. We appear to have a language problem. I thank you for using English, that is the only language I speak. Part of the problem is with English. I am using one word that has two different meanings. Block means prevent, as when the yellow train prevents the green tra...
by Greybeard_LXI
Wed Sep 27, 2017 5:31 pm
Forum: Gameplay Help
Topic: How can I fix this ineffective ?
Replies: 10
Views: 3417

Re: How can I fix this ineffective ?

I do not know why you want all paths to have the same passlevel (path length?). The system uses path length to help trains find the best route. I tried set more stations at middle rail to make it's passlevel down but it's not work . When I do it , the green train do not choose the middle rail too, ...
by Greybeard_LXI
Tue Sep 26, 2017 8:17 pm
Forum: Gameplay Help
Topic: Effective way to move ore to smelters from storage?
Replies: 9
Views: 4946

Re: Effective way to move ore to smelters from storage?

I think the OP is more interested in making sure each smelter line gets the same amount of ore than evenly unloading chests which already have random amounts of ore in them. Check out the balancers from the wiki. They do not go as far as 20 belts, but that page should give you a start. https://wiki....
by Greybeard_LXI
Tue Sep 26, 2017 8:00 pm
Forum: Gameplay Help
Topic: How can I fix this ineffective ?
Replies: 10
Views: 3417

Re: How can I fix this ineffective ?

I do not know why you want all paths to have the same passlevel (path length?). The system uses path length to help trains find the best route. The reason trains are blocked when the middle rail has normal signals is because there is not enough room between the signals to fit an entire train. Spread...
by Greybeard_LXI
Mon Sep 25, 2017 2:58 pm
Forum: Energy Production
Topic: Lowered Power Consumption by Cycling Radars
Replies: 6
Views: 4875

Re: Lowered Power Consumption by Cycling Radars

Parmenio wrote:I saw "Rotate and Radiate" and, even before reading the footnote, knew that was from a sub sailor.
I am a surface sailor and we use the same term. Mostly when men were working aloft (up high on the superstructure).

I wondered how subs used radar when they were under water.
by Greybeard_LXI
Mon Sep 18, 2017 2:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501508

Re: Simple Questions and Short Answers

I have noticed that my stack inserters won't insert items in a train wagon if it's not a multiple of their stack size. For example, if they need to fill only 3 belts, and have a stack size of 5, they won't proceed and keep stuck. Is that normal ? They pick up 5 and wait until they can put all of th...
by Greybeard_LXI
Sun Sep 17, 2017 7:48 pm
Forum: General discussion
Topic: Extreme Ribbon World
Replies: 7
Views: 8017

Re: Extreme Ribbon World

I remember someone else did a 9 wide ribbon world. That is the size of the rocket silo, so you can't get any smaller. Check the forum since December 2016 to find his (Her?) post if you want details.
by Greybeard_LXI
Sat Sep 16, 2017 5:16 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25337

Re: Friday Facts #208 - Tips and tricks improvement

Regarding the problem that no-one reads the tips and tricks, one possible solution is to add a tip to the loading screen at the start of the game. (Obviously I'm meaning a different tip each time the game loads). Also if I don't disable the tips window, and don't press next, then I always see the f...
by Greybeard_LXI
Wed Sep 13, 2017 3:53 pm
Forum: Gameplay Help
Topic: exchange setup
Replies: 2
Views: 1244

Re: exchange setup

Load the items into a pair of chests with inserters for output. Then connect the chest to the opposite inserter with a green wire and the condition "If anything > 0". Also set the stack size override on the inserter to 1. They say a picture is worth a thousand words. Here is a blue print s...
by Greybeard_LXI
Thu Aug 31, 2017 5:47 pm
Forum: Gameplay Help
Topic: Blueprints
Replies: 3
Views: 1451

Re: Blueprints

There is a blueprint icon above the mini-map. Click it and the blueprint library window opens. This is also where you create a deconstruction planner or grab a blank blueprint. Any blueprint (or book) placed in the right half of the window will be available in all your games, just open the blueprint...
by Greybeard_LXI
Thu Aug 31, 2017 5:22 pm
Forum: Gameplay Help
Topic: Train signal problem
Replies: 5
Views: 2102

Re: Train signal problem

The station tracks are one way tracks. Trains can only go on tracks where the signal is on the right side of the track. You need to add signals on both sides of the track if you want the train to go both ways. The signals need to be directly across from the other. After you place a signal the correc...
by Greybeard_LXI
Fri Aug 25, 2017 4:08 pm
Forum: Gameplay Help
Topic: Labs design
Replies: 9
Views: 5913

Re: Labs design

With all those circuits you have probably already tried what I use, but if not, here they are. Set the labs in parallel rows with four tiles between them. Side load red and green packs so you have a belt with one side red and the other green and send them between the labs. Do the same for blue and g...
by Greybeard_LXI
Wed Aug 23, 2017 7:56 am
Forum: Gameplay Help
Topic: stray trains
Replies: 29
Views: 9784

Re: stray trains

Jap2.0 wrote:
Is the station penalty in the game now or was that for 0.16?

That was introduced in 0.15.
by Greybeard_LXI
Sat Aug 19, 2017 2:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501508

Re: Simple Questions and Short Answers

I don't understand why my robots can't repair my turrets... It says repair packs are missing, but I have plenty of them in my roboport. Seems that I am missing something... Can you please help me? I see three logistic roboport networks. The signs saying repair kits are needed are in a different log...
by Greybeard_LXI
Mon Aug 14, 2017 4:05 pm
Forum: Gameplay Help
Topic: 2 ratios for pump/boiler/steam, which is it?
Replies: 4
Views: 2120

Re: 2 ratios for pump/boiler/steam, which is it?

The 1/14/10 works for Version 0.14. I am using 1/20/40 for version 0.15. Based on the quoted 1/10/20 I went and double checked how my coal fired power stations worked and found that they do put out 100% performance if the load is big enough. It makes me wonder if I could add a couple more boilers an...
by Greybeard_LXI
Sat Aug 12, 2017 2:22 pm
Forum: Gameplay Help
Topic: How do you plan rail placement?
Replies: 4
Views: 2253

Re: How do you plan rail placement?

Thank you all.

It looks like my best option is to start from the space constraint (ore patch, etc.) and build back to the main track. At my level of train volume keeping the main track straight would be a nice to have, not a necessity.
by Greybeard_LXI
Wed Aug 09, 2017 6:04 pm
Forum: Gameplay Help
Topic: How do you plan rail placement?
Replies: 4
Views: 2253

How do you plan rail placement?

I keep running into a problem where I run my mainline near a resource patch and when I add a station the station overlaps the ore patch. Or at least it is so close the loader is on the patch. I’m getting better at this, but as I get more ambitious and need a stacker I run out of room. I run two para...
by Greybeard_LXI
Wed Aug 09, 2017 4:11 pm
Forum: General discussion
Topic: hub/"entrepot" based factory; station designs?
Replies: 21
Views: 8220

Re: "entrepot" based factory; station designs?

Questions / ideas: - General critique on the separation / entrepot setup? Looks like an interesting challenge. A bit more than I am interested in, but an interesting challenge. If you make an entrepot station for each item you will have a confusing mess. I would recommend only making green circuits...

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