Search found 122 matches

by Greybeard_LXI
Sat Oct 27, 2018 9:38 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501416

Re: Simple Questions and Short Answers

Hi guys, for keyboard shortcuts, what is "Pad +" and "Pad -" to increase or decrease the size when laying a concrete path? Numpad is the calculator-like block of numbers on the right side of the keyboard. Personally i remapped to normal +/- though. ^^ Thank you, was really start...
by Greybeard_LXI
Fri Oct 19, 2018 8:01 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54116

Re: Friday Facts #265 - Nomenclature & Steam networking

The survey is a good exercise. It showed me how difficult it is to choose the correct word for something. To me, moving something already built (constructed, crafted) from my inventory to where it forms part of the factory (outpost, base) is placing. But the manufacture has already been done either ...
by Greybeard_LXI
Sun Oct 14, 2018 9:28 pm
Forum: Gameplay Help
Topic: What do I actually do (now)?
Replies: 12
Views: 3172

Re: What do I actually do (now)?

Looks pretty clean to me.
by Greybeard_LXI
Sat Apr 14, 2018 3:35 pm
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4412

Re: Copy Chest Contents

There was a Recursive Blueprints mod in Aug 2017. That might be what you want if it has been updated from 0.15. Why is it every time I list my issue or state an idea people always give me the exact same answer even though it does nothing to resolve my problem!? Sorry for ranting there it's just you...
by Greybeard_LXI
Wed Apr 11, 2018 5:00 pm
Forum: Gameplay Help
Topic: Copy Chest Contents
Replies: 8
Views: 4412

Re: Copy Chest Contents

There was a Recursive Blueprints mod in Aug 2017. That might be what you want if it has been updated from 0.15.
by Greybeard_LXI
Sun Apr 08, 2018 8:58 pm
Forum: Gameplay Help
Topic: Inserters getting stuck loading
Replies: 9
Views: 4876

Re: Inserters getting stuck loading

Do you want to keep a limited amount of some items on the train? I am thinking of 10 roboports, 10 chemical plants, 10 refinerys, a 5 locomotives, 10 cargo wagons, and 10 stations. You could put all of them in one chest with the inserter set to stack size one. It should not slow your load down much ...
by Greybeard_LXI
Sat Apr 07, 2018 3:28 pm
Forum: Gameplay Help
Topic: Yellow lines on the train tracks
Replies: 6
Views: 7939

Re: Yellow lines on the train tracks

Here is a tutorial image on rail signals https://imgur.com/a/zG13U#0 The yellow, red and blue lines are designed to help you debug the signals. They show you how big the block is. If you have a specific question about one of your tracks, post a picture and your question and several of us will try to...
by Greybeard_LXI
Sat Apr 07, 2018 3:15 pm
Forum: Gameplay Help
Topic: Controlling robot bevavior
Replies: 5
Views: 4577

Re: Controlling robot bevavior

I have been watching those tutorials. Some questions remain: - I don't have a portable reactor yet,so I can only carry a few construction robots with me. Seems that I can plop a regular roboport plus a passive chest with construction materials and the construction robots will use those (plus have l...
by Greybeard_LXI
Thu Apr 05, 2018 5:18 pm
Forum: Gameplay Help
Topic: Controlling robot bevavior
Replies: 5
Views: 4577

Re: Controlling robot bevavior

Controlling robot behavior is like herding cats. If you are just placing the blueprints to plan, then when you have enough of the base planned you can clear the ghosts. Mark the map with an icon to show what goes there (or use pen and paper). Then modify the deconstruction planner to only remove gho...
by Greybeard_LXI
Thu Apr 05, 2018 4:57 pm
Forum: Gameplay Help
Topic: Private train section
Replies: 9
Views: 2522

Re: Private train section

Make a service spur that only connects to the main track at one place. Then use a double ended construction train. Unless you have a very big mall you would only need one station on the spur and then pick up supplies manually. (You can have track going all the way along the bus and manually stop whe...
by Greybeard_LXI
Wed Mar 28, 2018 5:52 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501416

Re: Simple Questions and Short Answers

Has there been any !!Science!! done on steam temperature mixing? For example, if you mix nuclear steam (500) with coal steam (165) are there any inefficiencies or rounding issues that will change the total energy value? I'm pretty sure those are different fluids that do not mix at all. You get one ...
by Greybeard_LXI
Tue Mar 20, 2018 8:30 pm
Forum: Gameplay Help
Topic: Beth path to learn the game
Replies: 5
Views: 1535

Re: Beth path to learn the game

I think if I played two games at the same time I would get confused. "Where is my blue science? I know I built it!....OOPS, it's in the other game." I always like playing with as little biters as possible. My last game was set to few bases, peaceful, no expansion and evolution only affecte...
by Greybeard_LXI
Sun Mar 18, 2018 4:29 am
Forum: Gameplay Help
Topic: Train taking blocked exit
Replies: 9
Views: 3845

Re: Train taking blocked exit

What are those red arrows on the track? It looks like they say the train in the third stacker from the top wants to go through the blocked train. That would only leave the blocked train one way to go, the way it chose. I think I see a chain signal at the top of the stacker that should be moved a few...
by Greybeard_LXI
Sat Mar 17, 2018 4:31 pm
Forum: Gameplay Help
Topic: Disable aliens in Tutorial missions
Replies: 4
Views: 2040

Re: Disable aliens in Tutorial missions

The Wiki has a console command that kills all biters and bases. https://wiki.factorio.com/Console#Kill_all_enemies More information on how to use the console is at the top of that page. Using this console command disables achievements, but I do not think you need to worry about that for the tutorial...
by Greybeard_LXI
Fri Mar 16, 2018 5:10 pm
Forum: Gameplay Help
Topic: Refinery problem
Replies: 27
Views: 7593

Re: Refinery problem

Do you have enough sulfur and plastic? If so, you do not need to do anything. If you do not have enough sulfur, put productivity modules in the left sulfur plants and maybe a speed module or a beacon. If you do not have enough plastic, put the modules in the left sulfur plants and turn off the right...
by Greybeard_LXI
Thu Mar 15, 2018 6:57 pm
Forum: Gameplay Help
Topic: Refinery problem
Replies: 27
Views: 7593

Re: Refinery problem

I did not look at the circuits because I am not good at them. I did calculate the petroleum numbers. You are making 103 petroleum gas per second. The left column has two sulfur plants with three speed 1 modules each. They try to consume 120 petroleum per second. There are also two plants with no mod...
by Greybeard_LXI
Wed Mar 14, 2018 7:43 pm
Forum: Gameplay Help
Topic: Refinery problem
Replies: 27
Views: 7593

Re: Refinery problem

The refinery set up looks good. But I do see a problem with the consumption of petroleum gas. The way the consumption is set up you could be using 140 petroleum per second on the right and 90 on the left. But you have a full half belt of plastic bars so the four chemical plants making plastic bars a...
by Greybeard_LXI
Wed Mar 14, 2018 6:32 pm
Forum: Gameplay Help
Topic: I need help with Steel Production
Replies: 15
Views: 12979

Re: I need help with Steel Production

A full yellow belt requires 234 stone furnaces or 117 electric or steel furnaces. Red and blue require more. Data from here: https://docs.google.com/presentation/d/1wIexilsTFKRbMIWc1MOY5XaAOPwNEU0AGMbSTAwqa3Q/edit#slide=id.g186b5128a7_0_41 But I do not understand how an odd number of steel furnaces ...
by Greybeard_LXI
Mon Oct 23, 2017 3:01 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 10939

Re: Factorio is not a game.

Solitaire is strong in the puzzle-solving aspect. Factorio is also very strong in that aspect if you have difficult terrain or you are designing/building yourself. It is weak in this aspect if you copy-paste some string with large parts of a factory. I forgot to mention that using blueprints from t...
by Greybeard_LXI
Sun Oct 22, 2017 3:02 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 10939

Re: Factorio is not a game.

from: https://www.merriam-webster.com/dictionary/game Definition of game 1 a (1) :activity engaged in for diversion or amusement :play (2) :the equipment for a game 3 a (1) :a physical or mental competition conducted according to rules with the participants in direct opposition to each other (2) :a ...

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