Search found 122 matches

by Greybeard_LXI
Sat Jun 03, 2017 3:02 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501708

Re: Simple Questions and Short Answers

The wiki has a page for each item in the game. The item page has links for where each item is used and what you need to make that item. It might not be as convenient as a list, but it has all the data.

https://wiki.factorio.com/index.php?title=Main_Page
by Greybeard_LXI
Tue May 30, 2017 2:59 pm
Forum: Gameplay Help
Topic: Chain signal issue
Replies: 9
Views: 4023

Re: Chain signal issue

A chain signal also evaluates the block it is in front of. The red arrow heads in front of the red train say that block is occupied. It is occupied by the blue train. I know the blue train is not on the same track, but the entire junction is one block and only one train can occupy it at a time. Prob...
by Greybeard_LXI
Tue May 30, 2017 2:27 pm
Forum: General discussion
Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
Replies: 39
Views: 23071

Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids

In my last game I took barrels of oil to the refinery and then barrels of sulfuric acid to the blue chip outpost. The refinery was bot based and wound up sending all the barrels to blue chips. I did have empty return set up, but I made so much more acid than I used that it backed up. Things stabiliz...
by Greybeard_LXI
Sun May 28, 2017 3:03 pm
Forum: Gameplay Help
Topic: how to make enemys not respawn?
Replies: 5
Views: 3891

Re: how to make enemys not respawn?

If you use the console command to kill all enemies the system will create new ones when it generates new chunks.

If you are killing the bases manually you will explore new chunks when you get close enough to the bases and they will have spawners.
by Greybeard_LXI
Sun May 28, 2017 2:58 pm
Forum: Gameplay Help
Topic: how to supply city from outpost?
Replies: 6
Views: 2232

Re: how to supply city from outpost?

The 2-4 setup will be faster than a 2-4-2 because the 2-4-2 has two locomotives facing the wrong way and not helping pull the train. They just add weight and slow acceleration.
by Greybeard_LXI
Sat May 27, 2017 3:04 pm
Forum: Gameplay Help
Topic: how to make enemys not respawn?
Replies: 5
Views: 3891

Re: how to make enemys not respawn?

From the Wiki:
Disable biter expansion

This prevents biters from creating new spawners.

/c game.map_settings.enemy_expansion.enabled = false
by Greybeard_LXI
Sat May 27, 2017 3:01 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501708

Re: Simple Questions and Short Answers

I have had biters attack a train when the railroad passed through where biters wander. Hit a biter with a train, even on passive, and you agro the entire spawn.
by Greybeard_LXI
Sat May 27, 2017 2:52 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 9448

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

If ALL you want is to feed ammo to turrets you can use storage chests with active provider chests. Just put a storage chest next to each turret and output ammo production to an active provider chest. You will eventually get plenty of ammo for each turret. Except active provider chests aren't availa...
by Greybeard_LXI
Fri May 26, 2017 7:35 pm
Forum: General discussion
Topic: How accurate is the energy info?
Replies: 6
Views: 2841

Re: How accurate is the energy info?

ledow wrote:It reminds me a little of Global Effect, an old DOS game.

Nobody has ever played that though. It was Sim City, basically, but where you had to be eco-friendly.
I played it, but never got far. Too tough for me.

Still have the box and game.
by Greybeard_LXI
Fri May 26, 2017 4:07 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 9448

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

If ALL you want is to feed ammo to turrets you can use storage chests with active provider chests. Just put a storage chest next to each turret and output ammo production to an active provider chest. You will eventually get plenty of ammo for each turret. Make sure you cap the storage chests or all ...
by Greybeard_LXI
Mon May 01, 2017 4:56 pm
Forum: Gameplay Help
Topic: Circuit Network possible make something like requester chest
Replies: 8
Views: 3077

Re: Circuit Network possible make something like requester chest

You could use active provider + storage chests, however that is very limiting and error-prone as you mustn't use the trash slots while in the specific logistics network and if you move more than one item type the danger of a chest filling up with only one type exists. To keep chests from filling up...
by Greybeard_LXI
Sun Apr 30, 2017 10:13 pm
Forum: Gameplay Help
Topic: blueprints and 0.15 ?
Replies: 7
Views: 4183

Re: blueprints and 0.15 ?

The blue print string from the .14 mod is incompatible with the new blue print features in 0.15.

If you need the blueprint from the old game in the new I think you can get it by opening the old save in 0.15 and using the blueprint windows to save the blueprint.
by Greybeard_LXI
Fri Apr 28, 2017 7:40 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501708

Re: Simple Questions and Short Answers

Do we in 15 still need many pumps per pipe? I saw it pumps more but the fluid values are all off so i wonder if we still need up to 5 Pumps for a single pipe? I haven't been playing as long as you have, but I have never used any pumps in my pipes. But all my pipes have been short. I used barrels fo...
by Greybeard_LXI
Fri Apr 28, 2017 7:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501708

Re: Simple Questions and Short Answers

Can someone explain where to find or read all of the rates at which things are consumed/produced? For example, someone was trying to calculate how many steam engines and boilers needed to power 50 assembly machines, someone typically chimes in with "that's easy... a steam engine generates X an...
by Greybeard_LXI
Thu Apr 27, 2017 6:27 pm
Forum: Gameplay Help
Topic: Pollution not showing up *Yes i know about alt"
Replies: 2
Views: 2060

Re: Pollution not showing up *Yes i know about alt"

If you are still on 0.14 the alt key will show pollution on the map (hot key M).
by Greybeard_LXI
Thu Apr 27, 2017 5:59 pm
Forum: General discussion
Topic: Question about map exchange string
Replies: 1
Views: 1106

Re: Question about map exchange string

In 0.14 I pasted a map exchange string into the settings window and updated drop down boxes. The exchange string disappeared (the seed remained) and I spawned in the same place. The only thing that changed was what I wanted change: ore and coal patch richness in the first try and oil patch frequency...
by Greybeard_LXI
Wed Apr 26, 2017 5:25 pm
Forum: Gameplay Help
Topic: 0.15 blue print strings
Replies: 5
Views: 5314

Re: 0.15 blue print strings

There is a developer reply to a similar question in general discussion. The blueprint string mod is incompatible with the new blueprint string function in 0.15 vanilla.
by Greybeard_LXI
Wed Apr 19, 2017 4:51 pm
Forum: General discussion
Topic: Issues with blueprint strings
Replies: 2
Views: 1157

Re: Issues with blueprint strings

The blueprint icon only appears when you have researched blue prints.

Maybe someone that knows more than me can post the command that unlocks the blueprint research.
by Greybeard_LXI
Sun Apr 16, 2017 2:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Endless Linear Module Setup (for a bus)
Replies: 4
Views: 4064

Re: Endless Linear Module Setup (for a bus)

In 0.14 you need a mod. Blueprint String is the one I'm familiar with, but I think there are others.

I think I remember a FFF with improvements for sharing blueprints for 0.15.
by Greybeard_LXI
Fri Apr 07, 2017 5:06 pm
Forum: Gameplay Help
Topic: How can construction ghosts be removed?
Replies: 4
Views: 3390

Re: How can construction ghosts be removed?

Even without blue prints if you hold something in your hand and shift + click it will place a ghost.

I used it to help lay out my first bus. I was real surprised that I got messages about missing parts when a new roboport construction zone included the extension of my bus.

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