Search found 1680 matches

by jodokus31
Sun Dec 15, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: Add logistic groups library
Replies: 2
Views: 755

Re: Add logistic groups library

+1

Managing logistic groups is a task, which can be reused at a later point/game.
Maybe could be done with a string import/export

It would also be nice to be able to move a request entry to an other square, unless I didn't find it.
When reorganizing requests, if find myself always resorting them ...
by jodokus31
Sun Nov 24, 2024 4:02 pm
Forum: Ideas and Suggestions
Topic: Make higher quality nightvision goggles have less yellow tint
Replies: 4
Views: 1425

Re: Make higher quality nightvision goggles have less yellow tint

Yeah, I can't handle it either. Makes me feel tired or even a bit sick, can't explain :D
by jodokus31
Wed Oct 23, 2024 4:15 pm
Forum: Modding help
Topic: 2.0 mod porting guide
Replies: 5
Views: 6648

Re: 2.0 mod porting guide

Thanks, this is gonna be super helpful
by jodokus31
Fri Oct 18, 2024 11:20 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 59279

Re: Friday Facts #433 - Liftoff Initiated

Nice!
Hope for a very smooth launch on Monday.
Can't wait.
by jodokus31
Sat Jul 06, 2024 11:31 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 80631

Re: Space Age DLC

Fnc_Hardware wrote: Sat Jul 06, 2024 7:19 am ...cause I don't like the space mod...
The DLC will be quite a bit different compared to the "space exploration" mod, though
by jodokus31
Fri Jul 05, 2024 11:29 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 86244

Re: Friday Facts #418 - Space Age release date

Oh boy, it's getting real...
by jodokus31
Sun Jun 30, 2024 9:16 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 6100

Re: Limit the number of a direct dependencies per mod

I also stumbled over those mods. Not really sure, what to think about them.
The "all-the-modportal" sounds a bit like a leeching tool to host/store the mods somewhere else.
by jodokus31
Mon Jun 17, 2024 3:36 pm
Forum: General discussion
Topic: Enable replay mid-game?
Replies: 8
Views: 10133

Re: Enable replay mid-game?


This is a huge oversight from the devs. You should be able to enable replay on an existing save with a single click of a button in the menu, which would save the current game state and start recording inputs from there, allowing for replay from that point onward.

I've heard about the "export as ...
by jodokus31
Sat Jun 15, 2024 2:44 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)

I think, I found an ok-ish solution.

I can use 120 Hz + Overdrive to Performance mode and without BFI.
This also looks much less awful than 60 Hz + Overdrive Performance and is slighter snappier and clearer than 60 Hz + Overdrive Balanced.
by jodokus31
Sat Jun 15, 2024 2:38 pm
Forum: General discussion
Topic: Enable replay mid-game?
Replies: 8
Views: 10133

Re: Enable replay mid-game?



I think, if you turn the save into a scenario, then start the scenario with replay enabled, it should work

Sorry for the necroposting.
Found that thread, somehow this does not work (at least with mods in 1.1.107). Upon starting a scenario, message pops up "Replay savings has been disabled" and ...
by jodokus31
Sat Jun 15, 2024 9:30 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)


I recently tried out a new 165 Hz VA monitor with response times like an IPS, as well as a 175 Hz QD OLED monitor . Both had great picture and what have you, but had other mechanical or technical things about them that made them unsuitable for me personally.

During the short time that I had them ...
by jodokus31
Fri Jun 14, 2024 4:45 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)


As nice as > 60 hz monitors look the fact they require games to run at or above those frame rates as well just isn’t viable for the vast vast majority of games and computers out there. Games struggle to even keep 60 FPS. Asking them to double, triple, and or quadruple their GPU and or CPU load is ...
by jodokus31
Fri Jun 14, 2024 3:03 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)

I'm really interested, if other people have similar problems.
It seems to me, that it's rather normal on LCD panels.
There are obviously LCD monitors which have like 240 Hz and insert a blackframe or two to simulate a CRT monitor.
There are also those new OLED panels with 240 Hz, which seems to ...
by jodokus31
Wed Jun 12, 2024 1:12 pm
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)



The image itself doesn't get less blurry with 120 Hz.


It should be, as the pixels in the panel are refreshing more often (doesn't matter if it's the same frame of the game). See photos here:
https://www.rtings.com/monitor/reviews/gigabyte/m32u#test_22296

Response times 144 Hz vs 60 Hz ...
by jodokus31
Mon Jun 10, 2024 10:34 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)



I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without improvement.


More Hz is always better: https://blurbusters.com/persistence-vs-motion-blur/

Why is stuttering and flashing? Do you have VRR enabled? Try without VRR so your Monitor can run at max Hz (not ...
by jodokus31
Sun Jun 09, 2024 10:12 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)

I added a video to the description, showing how it looks, when recorded with my phone
by jodokus31
Sun Jun 09, 2024 9:53 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Re: Optimal Monitor for Factorio (avoid blur when moving)

computeraddict wrote: Sun Jun 09, 2024 12:03 am
jodokus31 wrote: Sat Jun 08, 2024 11:16 am Before I had an NVIDIA 3060, which was not different for Factorio.
Are you saying the Nvidia card had the same problem?
I can't say 100% anymore, but I remember, that it was rather worse with the NVIDIA due to some slight stuttering in the Linux X11 environment
by jodokus31
Sat Jun 08, 2024 11:16 am
Forum: Technical Help
Topic: Optimal Monitor for Factorio (avoid blur when moving)
Replies: 16
Views: 5755

Optimal Monitor for Factorio (avoid blur when moving)

I'm wondering, if there is a certain monitor technique, which is specially optimal for 60 FPS Factorio.

I'm currently playing on a Gigabyte M32U, IPS Panel, which has a low latency and some overdrive settings.
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without ...
by jodokus31
Fri Apr 26, 2024 8:39 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 65978

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I would wish, the stats would remember the all last settings.

Go to advanced search