Search found 1600 matches

by jodokus31
Fri Mar 12, 2021 8:38 am
Forum: Bob's mods
Topic: Chlorine Issues
Replies: 3
Views: 3269

Re: Chlorine Issues

Assuming, the regular use is designed to be somewhat balanced (I don't know)
let me guess:
you are overproducing everything?
and maybe you are flaring unwanted chlorine?

Anyway
https://mods.factorio.com/mod/VoidChestPlus
by jodokus31
Fri Mar 12, 2021 8:22 am
Forum: Gameplay Help
Topic: Biter-ness (Basics questions)
Replies: 7
Views: 3038

Re: Biter-ness (Basics questions)

Is evolution speed logarithmic ? I fear the worse soon, i.e. facing Behemoths while not prepared for them. Clearing 'only' 12 bases and Evolution is already at 0.4. Does it means that clearing 20 more is evolution 1? That would be terrible, as I play on a Death World and they are everywhere and the...
by jodokus31
Thu Mar 11, 2021 11:25 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26317

Re: Friday Facts #347 - New hope demo levels

It's the static acid spitters I have trouble with, if I place a turret within range they tend to destroy it pretty quickly, and if it's further away then it ignores them and concentrates on the moving creatures instead. Maybe it's different for laser turrets, I've just been using regular ones up ti...
by jodokus31
Sun Mar 07, 2021 6:03 pm
Forum: Gameplay Help
Topic: Will somebody kindly explain research speed to me :'(
Replies: 8
Views: 2488

Re: Will somebody kindly explain research speed to me :'(

Additionally, you can research lab speed, which reduces the time needed for a pack.

Or insert modules...
by jodokus31
Sun Mar 07, 2021 3:46 pm
Forum: Gameplay Help
Topic: Old items recycle.
Replies: 7
Views: 7235

Re: Old items recycle.

...However, a storage chest filtered to the item can be used instead of a requester chest. This works in a similar way but can be done as soon as you have construction bots, usually long before Logistic system research required for requester chests. Note that to ensure all of that item goes to the ...
by jodokus31
Sun Mar 07, 2021 11:10 am
Forum: Gameplay Help
Topic: Old items recycle.
Replies: 7
Views: 7235

Re: Old items recycle.

Old classic:
https://www.youtube.com/watch?v=PSfVqIkVEnI

Look at min. 12:30
by jodokus31
Sat Mar 06, 2021 9:52 pm
Forum: General discussion
Topic: On the topic of entities "animations" and idle machines.
Replies: 5
Views: 2271

Re: On the topic of entities "animations" and idle machines.

If you research with a science pack in a lab and it gets pulled out into the next lab, there might be rounding issues how much of the pack was consumed. So it happens at some point, that you cannot finish a research with 100, because you are stuck at 99.999. You just need a new pack to finish instan...
by jodokus31
Sat Mar 06, 2021 9:47 pm
Forum: Implemented Suggestions
Topic: Make the corpse smaller and more ground-colored
Replies: 15
Views: 3986

Re: Make the corpse smaller and more ground-colored

I think you are beating a dead horse here. The point was made. It's definitely the right move to berate thuejk, because he's spamming all over the place. :roll: I’m not “berating” anyone. Maybe I was a little blunt, but I didn’t intend to have an accusatory or rude tone. OK, maybe "berate"...
by jodokus31
Sat Mar 06, 2021 4:58 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 146817

Re: [MOD 1.1] Sea Block Pack 0.5.3

vjbone wrote:
Sat Mar 06, 2021 3:41 pm
SCT new ingridient :shock:
Here some more info on the topic:
viewtopic.php?p=529192#p529192
by jodokus31
Sat Mar 06, 2021 9:50 am
Forum: Implemented Suggestions
Topic: Make the corpse smaller and more ground-colored
Replies: 15
Views: 3986

Re: Make the corpse smaller and more ground-colored

@Kyralessa That is clearly the superior gameplay design. I am surprised they haven't implemented it already. That way you could spend even more time on this the best part of Factorio. I think you are beating a dead horse here. The point was made. It's definitely the right move to berate thuejk, bec...
by jodokus31
Fri Mar 05, 2021 2:40 pm
Forum: Gameplay Help
Topic: How do you port your BPs between games?
Replies: 3
Views: 1134

Re: How do you port your BPs between games?

put them in the blueprint library to access them in different maps/games of the same installation.

Or you can export/import them via blueprint string
by jodokus31
Fri Mar 05, 2021 10:25 am
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 17
Views: 5495

Re: Fluids are killing me

I love the game and all aspects of it but this is not done right in my noob opinion. It's done perfectly ok. It's just the next level: Multiple outputs (or by-products), which seems to screw over so many people. Honestly, this is the point, where things get interesting for many of us. If you have a...
by jodokus31
Thu Mar 04, 2021 11:51 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 2288

Re: Making Biter attacks based on Time intervals

Biter Battles scenario has a different attack approach, so it should be possible:
https://github.com/Factorio-Biter-Battl ... er-Battles

Maybe also have a look into wave-defense scenario in base mod
by jodokus31
Thu Mar 04, 2021 5:11 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 31
Views: 8166

Re: Lua or something else?

related:
viewtopic.php?f=5&t=61794

but same OP
by jodokus31
Wed Mar 03, 2021 6:00 pm
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 2118

Re: "Lost" a mod, can you help?

ickputzdirwech wrote:
Wed Mar 03, 2021 1:25 pm
jodokus31 wrote:
Wed Mar 03, 2021 11:18 am
Isn't it just a debug setting?
True, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
configurable grid size could be nice
by jodokus31
Wed Mar 03, 2021 5:58 pm
Forum: General discussion
Topic: Factorio confessions
Replies: 34
Views: 10326

Re: Factorio confessions

I learned another important lesson last night - while fooling around with chain signals, do not stand in the middle of the track! Thats a general lesson... about not fooling around on train tracks - it applies much more if you are using mods and trains are running at higher speeds then vanilla. I'l...
by jodokus31
Wed Mar 03, 2021 11:18 am
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 2118

Re: "Lost" a mod, can you help?

Isn't it just a debug setting?
by jodokus31
Tue Mar 02, 2021 5:21 pm
Forum: Not a bug
Topic: Incorrect # of effect sources
Replies: 4
Views: 1207

Re: Incorrect # of effect sources

12 beacons + 3 prod modules?
EDIT: Ups too late

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