iOS has a special way to handle hotkeys, coming from Windows/Linux
Maybe you have rebound ESC to something else in system settings, which is handled with prio.
f.e. if I press Command-Q, factorio quits. I can't rebind it in the game, if have to free the combination first in system settings.
Search found 1496 matches
- Fri Nov 25, 2022 12:44 pm
- Forum: Technical Help
- Topic: Mac M1 Escape key does not work!
- Replies: 4
- Views: 397
- Fri Nov 25, 2022 12:40 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 58
- Views: 11442
Re: Friday Facts #371 - Apple Silicon
Stupid question maybe (Mac newb), can you have multiple standalone installations on mac?
There is a dmg file, which lets you install factorio the usual way, but is the a zip version for mac?
There is a dmg file, which lets you install factorio the usual way, but is the a zip version for mac?
- Fri Nov 25, 2022 11:06 am
- Forum: Ideas and Suggestions
- Topic: Mark/show missing ingredients of assemblers
- Replies: 4
- Views: 311
Re: Mark/show missing ingredients of assemblers
+1
The advantage is, that you don't have to open the assembler.
or from far, you don't have to know the exact recipe and anticipate what item is missing
The advantage is, that you don't have to open the assembler.
or from far, you don't have to know the exact recipe and anticipate what item is missing
- Fri Nov 25, 2022 11:00 am
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 590
Re: Fast entity transfer/split also works for items linked on toolbar
Hm. This is similar to the idea, that if there is no beer in your refrigerator and you click on a button, then beer will be delivered. :D Maybe it works for some people; I think very few people would understand that. It’s not intuitive to make it so. It would make sense to have a keyboard shortcut ...
- Thu Nov 24, 2022 4:44 pm
- Forum: Gameplay Help
- Topic: Recomended settings for casual play style?
- Replies: 4
- Views: 387
Re: Recomended settings for casual play style?
Expansion groups and attack groups are totally different things. Settings under expansion only affect the expansion mechanic. Attack groups are collecting, while the spawner consumes pollution. They have a gathering place near the nest, many spawners share a single gathering place. If you hover over...
- Fri Nov 18, 2022 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Fast entity transfer/split also works for items linked on toolbar
- Replies: 7
- Views: 590
Fast entity transfer/split also works for items linked on toolbar
TL;DR Fast entity transfer/split also works for items linked on toolbar. Currently, nothing happens. What ? When I open an inventory and Ctrl-LClick / Ctrl-RClick / Shift-LClick / Shift-RClick on an item linked in toolbar, it should transfer the item according to rules (all, half, full stack, half-...
- Thu Nov 17, 2022 1:24 pm
- Forum: Gameplay Help
- Topic: Is it normal to start from scratch?
- Replies: 2
- Views: 326
Re: Is it normal to start from scratch?
I think, many people are thinking like that. But maybe it helps, to give you some arguments, why it isn't the best idea to always start over from scratch: - You are never faster to build a better base by starting from scratch. You can just build a new base somewhere on a free space. (Biters could be...
- Sat Nov 12, 2022 4:57 pm
- Forum: Releases
- Topic: Version 1.1.72
- Replies: 1
- Views: 7802
Re: Version 1.1.72
Looks like loaders getting some attention, what could that mean?FactorioBot wrote: ↑Fri Nov 11, 2022 6:04 pmGraphics
- Loaders now show their item filters in alt mode.

- Thu Nov 10, 2022 5:20 pm
- Forum: Technical Help
- Topic: Game exiting immediately at startup, "Steam requires game restart"
- Replies: 5
- Views: 361
Re: Game exiting immediately at startup, "Steam requires game restart"
Yeah, seems like it.
- Thu Nov 10, 2022 3:35 pm
- Forum: Technical Help
- Topic: Game exiting immediately at startup, "Steam requires game restart"
- Replies: 5
- Views: 361
Re: Game exiting immediately at startup, "Steam requires game restart"
Is 0.13.20 the most current demo?
"2016-09-04 17:06:05; Factorio 0.13.20 (build 24011, linux64, steamdemo)"
"2016-09-04 17:06:05; Factorio 0.13.20 (build 24011, linux64, steamdemo)"
- Thu Nov 10, 2022 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2524
Re: Remove Expensive Mode
I can openly admit, I consider most big mods for factorio not fun, and not challenging in the ways I enjoy. I therefore voice my opinion, that I would be in opposition of removing marathon, and or making it a mod. It obviously would get less support than in gets in the base game, and I obviously am...
- Mon Nov 07, 2022 9:29 am
- Forum: Ideas and Suggestions
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 2524
Re: Remove Expensive Mode
I love expensive mode as game feature, but the realization is not optimal, esp. for modding
I disagree to remove it, but rather change it.
I disagree to remove it, but rather change it.
- Sun Nov 06, 2022 12:40 pm
- Forum: Bug Reports
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 503
Re: [1.1.71] Hangs at startup
You could just download the latest full .tar.xz file, extract and check, if it works https://factorio.com/download And direct link: https://factorio.com/get-download/1.1.71/alpha/linux64 EDIT: IIRC the .lock file says, that factorio is running and locked to be started twice. Maybe try to delete it (...
- Sat Nov 05, 2022 2:08 pm
- Forum: Bug Reports
- Topic: [1.1.71] Hangs at startup
- Replies: 7
- Views: 503
Re: [1.1.71] Hangs at startup
Code: Select all
0.201 [Audio] Backend:SDL(default); Driver:alsa, Device:Default device, Depth:16, Channels:2, Frequency:44100
Code: Select all
Backend:SDL(default); Driver:pulseaudio,...
- Sat Nov 05, 2022 1:01 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 604
Re: Every few minutes I get a tiny freeze
Okay, I fixed it, but it's such a weird issue, I'm not sure how to even feel about it. Having my 8bitdo controller plugged in, in nintendo switch mode, as the first controller, completely destroys my steam and, by proxy, Factorio gets really finicky as well. Well, strange. But glad you found it. So...
- Sat Nov 05, 2022 11:08 am
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 9993
Re: Version 1.1.71
I tested with Gnome on Wayland, and it's not really better there. Not sure, whats the problem, but it might be that, NVidia is not very well supported for Wayland. I guess, I just wait...I'm ok, how it works on Xorg currently search for my wayland troubleshooting thread and try some of the ideas th...
- Fri Nov 04, 2022 6:49 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 604
Re: Every few minutes I get a tiny freeze
It sounds like a special problem for you PC. Either OS/drivers or even hardware. You could try to update drivers, OS You should check CPU / GPU temperatures, which could throttle down the system, if too high You can check for RAM (Memtest) or HD failures. If it's that the problem then it's not any ...
- Fri Nov 04, 2022 6:47 pm
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 9993
Re: Version 1.1.71
OpenGL on Linux is a bit stuttery sometimes. that's actually an issue with Xorg, which goes away in Wayland (to be replaced with other issues, especially in hybrid graphics systems, e.g. laptops) I tested with Gnome on Wayland, and it's not really better there. Not sure, whats the problem, but it m...
- Fri Nov 04, 2022 3:52 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 604
Re: Every few minutes I get a tiny freeze
Maybe it's memory related, that it's getting low? That's what I was thinking, that dedicated memory to factorio was somehow limited at lower values, or that maybe something is causing my game to consume much more memory than it's supposed to (but if it's a memory leak related to the map then it sho...
- Fri Nov 04, 2022 3:46 pm
- Forum: Modding help
- Topic: How to get owner of construction robot?
- Replies: 1
- Views: 403
Re: How to get owner of construction robot?
I stumbled over this, when searching an answer for this question. My solution on this is now, that the robot has a force and not a unique owner. So, the owners are all players of the force local players = {} for _, player in pairs(game.players) do if player.force.name == robot.force.name then table....