I don't have tested, but this sounds like it could work:
https://support.apple.com/en-us/HT213658
Game Mode turns on automatically when you use these steps to view your game in full screen:
Move your pointer over the green button in the upper-left corner of the game window.
Choose Enter Full ...
Search found 1626 matches
- Thu Oct 05, 2023 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Game Mode support for Apple Silicone
- Replies: 7
- Views: 2432
- Sun Oct 01, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 149525
Re: Friday Facts #378 - Trains on another level
It's not just running it overnight though. Sometimes there are long stretches where I literally have nothing to do except wait. And that's true for this game AND Satisfactory.
Don't get me wrong, I love the game. It's just that it needs a little something extra - like vanilla recyclers and ...
- Sun Oct 01, 2023 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Flare Stack (Vanilla)
- Replies: 12
- Views: 4280
Re: Flare Stack (Vanilla)
With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others, to the point that exchanging one oil-based resource for another won't solve the problem, it'll exacerbate it instead. A flare stack is a viable solution and doesn't trivialize ...
- Fri Sep 29, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 149525
Re: Friday Facts #378 - Trains on another level
Hello, I don't understand something.
Is there a big use for second layer trains? I saw many maps for factorio and it seems to me that people were fine with 1 layer. City-blocks or not.
It'll offer a lot more possibilities to increase train throughput, when bases get bigger. Also, it'll offer ...
- Fri Sep 29, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 149525
Re: Friday Facts #378 - Trains on another level
Simply amazed. Didn't expect that, but it's beautiful. That will elevate the usage of trains immensely.
IMO. Good call to focus on this
Train spaghetti FTW
IMO. Good call to focus on this
Train spaghetti FTW
- Sat Sep 23, 2023 10:58 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 97904
Re: Friday Facts #377 - New new rails
I guess, that would be hell. Imagine, you start two different independent rail networks, and then... they are off...saturn7 wrote: Fri Sep 22, 2023 6:48 pm Did you ever consider removing the restriction that rails needed to be aligned to the 2x2 grid, so blueprints with rails could be moved by a single tile?

- Sat Sep 23, 2023 10:51 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 8995
Re: The big question: Are you going to try v2?
V2 vanilla without Space Age, probably not. Only, if it gets released way before Space Age.
Space Age, most definitely.
Space Age, most definitely.
- Fri Sep 22, 2023 7:10 pm
- Forum: Implemented Suggestions
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 27933
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
I think making big-electric-pole wire reach equal 32 would be bad. This would allow setups that would have exactly 1 big-electric-pole in every chunk in repeating pattern, but since power poles can have at most 5 copper connections to other electric poles, in most cases placing 1 big-electric-pole ...
- Fri Sep 22, 2023 2:40 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 97904
Re: Friday Facts #377 - New new rails
Nice! More spaghetti to the rails! 

- Sun Sep 17, 2023 12:55 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 6244
Re: Quality Poll
At least, the poll says, that the names proposed by the devs are not that popular. Although, not many have participated for a realistic impression.
- Sun Sep 17, 2023 12:51 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 119938
Re: Friday Facts #376 - Research and Technology
The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in ...
- Fri Sep 15, 2023 2:12 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 119938
Re: Friday Facts #376 - Research and Technology
I also miss the opportunity to buff belts with quality. IMO it would be enough, if you don't have different speeds at each stage, but at least at some stages.
And blue belt only, would also be enough. I would imagine something like:
- normal 45 items per sec.
- uncommon 60 (double red belt ...
- Fri Sep 15, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 119938
Re: Friday Facts #376 - Research and Technology
One question comes to my mind, when thinking about the trigger techs:
Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else.
Selecting it is ...
- Fri Sep 15, 2023 12:38 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 119938
Re: Friday Facts #376 - Research and Technology
One question comes to my mind, when thinking about the trigger techs:
Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else.
Maybe it's also time to ...
Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else.
Maybe it's also time to ...
- Wed Sep 06, 2023 11:23 am
- Forum: Mods
- Topic: Seablock+BraveNewWorld+angels+bobs
- Replies: 2
- Views: 1009
Re: Seablock+BraveNewWorld+angels+bobs
BNW should work without problem with the Sea Block Pack, which itself contains everything necessary from Bobs and Angels.
Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack
Did you the start the game as a BNW scenario?
Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack
Did you the start the game as a BNW scenario?
- Fri Sep 01, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 89676
Re: Friday Facts #374 - Smarter robots
Overall, good stuff!
- Thu Aug 31, 2023 12:24 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136013
Re: Friday Facts #373 - Factorio: Space Age
Honestly, the factory calculability is very simple and the same calculation over and over again. I don't want to become a mental arithmetic world champion, but I want to solve complex problems which are not exactly computable. These problems have to be solved by a clever control system. But maybe ...
- Mon Aug 28, 2023 12:46 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136013
Re: Friday Facts #373 - Factorio: Space Age
To those who think, that SA might be a light version of SE or that it contain lesser content than some mods:
- The factorio mod support is what is the basis of all those mods. Without the continuous from the factorio devs to support all of this, you'd only see a fraction of the mod variety. You can ...
- The factorio mod support is what is the basis of all those mods. Without the continuous from the factorio devs to support all of this, you'd only see a fraction of the mod variety. You can ...
- Fri Aug 25, 2023 3:57 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136013
Re: Friday Facts #373 - Factorio: Space Age
I had wished something ……… more regarding topography of the landscape like mountains, sea, different biomes, etc.
Each of the 4 planets could have different biomes right? From the images it seems likely this will be added… (to also make them easily distinguishable)
Yeah, different biomes ...
- Fri Aug 25, 2023 3:40 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136013
Re: Friday Facts #373 - Factorio: Space Age
Finally some news on the expansion. Part of me is a bit disappointed, that it's "only" an extension to space. I had wished something like digging tunnels to an underworld, exploring the deep sea of nauvis or more regarding topography of the landscape like mountains, sea, different biomes, etc.
But ...
But ...