Search found 1626 matches

by jodokus31
Thu Oct 05, 2023 3:36 pm
Forum: Ideas and Suggestions
Topic: Game Mode support for Apple Silicone
Replies: 7
Views: 2432

Re: Game Mode support for Apple Silicone

I don't have tested, but this sounds like it could work:
https://support.apple.com/en-us/HT213658

Game Mode turns on automatically when you use these steps to view your game in full screen:

Move your pointer over the green button in the upper-left corner of the game window.
Choose Enter Full ...
by jodokus31
Sun Oct 01, 2023 12:42 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 149525

Re: Friday Facts #378 - Trains on another level




It's not just running it overnight though. Sometimes there are long stretches where I literally have nothing to do except wait. And that's true for this game AND Satisfactory.

Don't get me wrong, I love the game. It's just that it needs a little something extra - like vanilla recyclers and ...
by jodokus31
Sun Oct 01, 2023 12:15 pm
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 12
Views: 4280

Re: Flare Stack (Vanilla)


With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others, to the point that exchanging one oil-based resource for another won't solve the problem, it'll exacerbate it instead. A flare stack is a viable solution and doesn't trivialize ...
by jodokus31
Fri Sep 29, 2023 3:37 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 149525

Re: Friday Facts #378 - Trains on another level


Hello, I don't understand something.

Is there a big use for second layer trains? I saw many maps for factorio and it seems to me that people were fine with 1 layer. City-blocks or not.


It'll offer a lot more possibilities to increase train throughput, when bases get bigger. Also, it'll offer ...
by jodokus31
Fri Sep 29, 2023 12:17 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 149525

Re: Friday Facts #378 - Trains on another level

Simply amazed. Didn't expect that, but it's beautiful. That will elevate the usage of trains immensely.
IMO. Good call to focus on this

Train spaghetti FTW
by jodokus31
Sat Sep 23, 2023 10:58 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 97904

Re: Friday Facts #377 - New new rails

saturn7 wrote: Fri Sep 22, 2023 6:48 pm Did you ever consider removing the restriction that rails needed to be aligned to the 2x2 grid, so blueprints with rails could be moved by a single tile?
I guess, that would be hell. Imagine, you start two different independent rail networks, and then... they are off... :shock:
by jodokus31
Sat Sep 23, 2023 10:51 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 8995

Re: The big question: Are you going to try v2?

V2 vanilla without Space Age, probably not. Only, if it gets released way before Space Age.
Space Age, most definitely.
by jodokus31
Fri Sep 22, 2023 7:10 pm
Forum: Implemented Suggestions
Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Replies: 53
Views: 27933

Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size


I think making big-electric-pole wire reach equal 32 would be bad. This would allow setups that would have exactly 1 big-electric-pole in every chunk in repeating pattern, but since power poles can have at most 5 copper connections to other electric poles, in most cases placing 1 big-electric-pole ...
by jodokus31
Fri Sep 22, 2023 2:40 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 97904

Re: Friday Facts #377 - New new rails

Nice! More spaghetti to the rails! :D
by jodokus31
Sun Sep 17, 2023 12:55 pm
Forum: General discussion
Topic: Quality Poll
Replies: 22
Views: 6244

Re: Quality Poll

At least, the poll says, that the names proposed by the devs are not that popular. Although, not many have participated for a realistic impression.
by jodokus31
Sun Sep 17, 2023 12:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119938

Re: Friday Facts #376 - Research and Technology



The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in ...
by jodokus31
Fri Sep 15, 2023 2:12 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119938

Re: Friday Facts #376 - Research and Technology



I also miss the opportunity to buff belts with quality. IMO it would be enough, if you don't have different speeds at each stage, but at least at some stages.
And blue belt only, would also be enough. I would imagine something like:
- normal 45 items per sec.
- uncommon 60 (double red belt ...
by jodokus31
Fri Sep 15, 2023 1:18 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119938

Re: Friday Facts #376 - Research and Technology



One question comes to my mind, when thinking about the trigger techs:
Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else.

Selecting it is ...
by jodokus31
Fri Sep 15, 2023 12:38 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119938

Re: Friday Facts #376 - Research and Technology

One question comes to my mind, when thinking about the trigger techs:
Do I have to select it beforehand? And/or can it trigger, while researching something else? IMO, it should be totally automatic, without selecting anything, and finish, while researching something else.

Maybe it's also time to ...
by jodokus31
Wed Sep 06, 2023 11:23 am
Forum: Mods
Topic: Seablock+BraveNewWorld+angels+bobs
Replies: 2
Views: 1009

Re: Seablock+BraveNewWorld+angels+bobs

BNW should work without problem with the Sea Block Pack, which itself contains everything necessary from Bobs and Angels.

Did you try the whole modpack, which is the recommended way:
https://mods.factorio.com/mod/SeaBlockMetaPack

Did you the start the game as a BNW scenario?
by jodokus31
Fri Sep 01, 2023 12:23 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 89676

Re: Friday Facts #374 - Smarter robots

Overall, good stuff!
by jodokus31
Thu Aug 31, 2023 12:24 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136013

Re: Friday Facts #373 - Factorio: Space Age


Honestly, the factory calculability is very simple and the same calculation over and over again. I don't want to become a mental arithmetic world champion, but I want to solve complex problems which are not exactly computable. These problems have to be solved by a clever control system. But maybe ...
by jodokus31
Mon Aug 28, 2023 12:46 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136013

Re: Friday Facts #373 - Factorio: Space Age

To those who think, that SA might be a light version of SE or that it contain lesser content than some mods:
- The factorio mod support is what is the basis of all those mods. Without the continuous from the factorio devs to support all of this, you'd only see a fraction of the mod variety. You can ...
by jodokus31
Fri Aug 25, 2023 3:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136013

Re: Friday Facts #373 - Factorio: Space Age



I had wished something ……… more regarding topography of the landscape like mountains, sea, different biomes, etc.


Each of the 4 planets could have different biomes right? From the images it seems likely this will be added… (to also make them easily distinguishable)


Yeah, different biomes ...
by jodokus31
Fri Aug 25, 2023 3:40 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136013

Re: Friday Facts #373 - Factorio: Space Age

Finally some news on the expansion. Part of me is a bit disappointed, that it's "only" an extension to space. I had wished something like digging tunnels to an underworld, exploring the deep sea of nauvis or more regarding topography of the landscape like mountains, sea, different biomes, etc.

But ...

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