Search found 1626 matches

by jodokus31
Mon Jun 26, 2017 9:14 pm
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 61058

Re: [0.15.x] ShinyAngelGFX

Feedback please, are they too bold/bright?

Yes.

They should all blend together nicely with each other, however they're too bright in comparison and thus stand out way too much. (Yay, irony)

I am currently at the red ones with science tech. They look not bad, but i think the purple ones will ...
by jodokus31
Sun Jun 25, 2017 9:07 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 61058

Re: [0.15.x] ShinyAngelGFX

I like it.
Angel's graphics are really nice, but it was very hard to recognize different tiers.
by jodokus31
Thu Jun 22, 2017 9:16 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1760531

Re: Bugs & FAQ

aleksei-bird wrote:Hi!
For the manufacture of clay, a chain of liquid processing is used, beginning with "Viscous mud water". So that's where to get this water ??
Thanks!
There is a Seafloor Pump, which delivers other water
by jodokus31
Sun Jun 18, 2017 6:02 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 390909

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.2


A fine example of "x will be enough" being proven wrong once again.
When I expanded the normal 18 slots a constant combinator has to 50 I didn't think anyone would pack 50 different items in one train. Turns out I was wrong.

I'll check how to best migrate existing constant combinators to higher ...
by jodokus31
Sun Jun 18, 2017 9:45 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 390909

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.2

Great mod!

Today I encountered this error:
ltn_error.png

It happens, when my construction train is arriving an LTN Requester station (with no request yet), which I added as stop to automatically travel there.
The train has ShuttleTrain Equipment and is an Angel's Crawler Train, if that does ...
by jodokus31
Thu Jun 15, 2017 11:32 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 93584

Re: [MOD 0.15] ShinyBobGFX

In order to let the game be restartable again to change the setting to high-res, I've done the following:
Find file .../mods/mod-list.json and edit to disable the mod temporary

{
"name": "ShinyBobGFX",
"enabled": false
},


BTW: Thanks for update.

The only problem is, that my system performs ...

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