Search found 1516 matches

by jodokus31
Sun Aug 13, 2017 9:20 am
Forum: Logistic Train Network
Topic: LTN Test Map
Replies: 11
Views: 4536

Re: LTN Test Map

There's no need for wires. Stations are set to request a suitable buffer size and LTN handles everything behind the scenes. I only use priorities at depot supply stations and used up mining stops to get items out of there first. With bobs or angels some byproducts possible would require either a hi...
by jodokus31
Sat Aug 12, 2017 8:05 pm
Forum: Logistic Train Network
Topic: LTN Test Map
Replies: 11
Views: 4536

Re: LTN Test Map

It wouldn't be much of a test map if i didn't use fluid wagons would it? ;) Thats true :) Another thing, which makes me curious. Are you using global wires to control quantities and priorities in other outposts. I try to use no connections between outposts to minimize dependencies and dont mess up ...
by jodokus31
Sat Aug 12, 2017 7:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

Dont you use the Angels Smelting?
https://mods.factorio.com/mods/Arch666A ... lssmelting

I would recommend install the full angels mod. They are awesome in many ways :)
by jodokus31
Sat Aug 12, 2017 8:54 am
Forum: Logistic Train Network
Topic: LTN Test Map
Replies: 11
Views: 4536

Re: LTN Test Map

Very nice. :)

A question regarding fluids. Do you use fluid wagons or barrels?
I use barrels only in my LTN setup and it works pretty well. (aside from some normal schedule trains with fluid wagons from oil well to refinery)
by jodokus31
Sat Aug 12, 2017 8:31 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3772
Views: 1086798

Re: Development and Discussion

Are the saphirite/Stiratite crushed ore straight to furnace recipes supposed to have such short crafting times? It feels weird sustaining a midgame factory's iron plate line off of 5 steel furnaces, and upgrading to the saphirite/jivolite sorter recipe actually killed my throughput for a bit until ...
by jodokus31
Tue Aug 08, 2017 4:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

Another approach to dealing with early sorting is to just put the mixed ores and slag onto a belt and run it past furnaces, which smelt the ores and put the plates on another belt, at the end of the belt the slag and any ore that evaded smelting can be simply dumped into chests for later use. I jus...
by jodokus31
Sun Aug 06, 2017 6:14 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 280090

Re: [0.15.x] Bob's Mods: General Discussion

Im pretty sure, that there is another recipe to create sulfur. If you play with angels mod, there is at least the process to clean sufuric waste water and get sulfur and purified water If I dont find a recipe, I usually do a text search for it in inventory or science window. There are also mods, whi...
by jodokus31
Sun Aug 06, 2017 5:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

It is actually an issue caused by angels mods, because the simple smelting recipe changed to not use 1 ore to produce 1 plate, but 5 ore to produce 3 plate (i have expensive recipes, dont know, what is the rate on normal mode). Actually, I dont exaclty know, which mod changed it, but i assume it was...
by jodokus31
Sat Aug 05, 2017 7:33 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3772
Views: 1086798

Re: Development and Discussion

i used up a lot of nickel in my v0.14 angel bobs game, mainly for invar, (i tried storing as much as possible rather than venting, partly due to being surrounded by biters with pollution), but cobalt, (to get the point across) i hardly used a stack of it... (only to make a Cobalt axe and some armou...
by jodokus31
Sat Aug 05, 2017 12:12 am
Forum: Logistic Train Network
Topic: Trains picking up materials
Replies: 14
Views: 5623

Re: Trains picking up materials

You should dig into the station layouts and/or look into the archive thread. Maybe a simple detail is wrong while setting up the station. Basically its possible to load the desired amount via the combination of reading the train inventory (option on the station has to be set) and setting filters of ...
by jodokus31
Fri Aug 04, 2017 9:23 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 280090

Re: [0.15.x] Bob's Mods: General Discussion

Not sure where to ask this, but is there any plans to integrate depleted uranium into Bobs Warfare? Making cordite propelled bullets that use the uranium instead of tungsten for a higher tier AP round? LOVE the mod by the way, absolutely brilliant +1 They should be (much) better, than the vanilla o...
by jodokus31
Thu Aug 03, 2017 8:51 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 280090

Re: [0.15.x] Bob's Mods: General Discussion

I really can't remember which are best, but you'll probably find that Electric are good against most biters (all biters have piercing, poison and acid resistance, all spitters have electric, fire and explosive resistance), because big biters have a piercing variant, but no electric, where the next ...
by jodokus31
Thu Aug 03, 2017 8:34 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

As for the sorting issue I just threw some splitter sorters at it from this thread and while it eats up more space it is far cheaper, faster and more "accurate" than filter inserters. Since one of those can handler the work of a many filter inserters and won't miss a single ore. Thats a r...
by jodokus31
Wed Aug 02, 2017 11:15 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 280090

Re: [0.15.x] Bob's Mods: General Discussion

Weirdly, all my "Grenade Damage" research has been reset. I'm positive I've researched the first two levels a few days ago. Weird fluke? Some update cause it? Just thought I'd mention it. Question: So, Bob's custom bullets... The ones you make with cordite. I've never tried these, but I'm...
by jodokus31
Wed Aug 02, 2017 9:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

Read it again. Headaches from the jamming or the reduced plate output aren't the issue. My problem is how far the down the tech tree solder is. I also read, that this was at least one of the minor issues. Nonetheless, the tech might be a bit hard to get after introducing the alloy smelting. its har...
by jodokus31
Wed Aug 02, 2017 6:10 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 40276

Re: Friday Facts #201 - 0.15 Stable, but not really

As for "game save early warning", I run EvoGUI. I think the best implementation would be a litte countdown timer to the next autosave on a display similar to that in EvoGUI. Something like: "Auto-save will happen in 5 seconds, press <TAB> to continue" While funny, i do not think...
by jodokus31
Wed Aug 02, 2017 5:58 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 27593

Re: Version 0.15.31 - Not a fan

I like some of the graphical changes to the .15 version but I am not a big fan of the added complexity. IMHO the game was already bordering on tedium and already took too long to complete. Extending the technology requirements and adding more modules has pushed this game beyond fun and exciting and...
by jodokus31
Wed Aug 02, 2017 5:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3772
Views: 1086798

Re: Development and Discussion

... - I for the life of me can't figure out why I'd use the sorting chains that produce slag when it's so easy to setup the slag-free chains (and have trivial control of the relative yields of each ore). Maybe the yield of the direct production chains should only be ~80%? ... Yes, there is rarely a...
by jodokus31
Tue Aug 01, 2017 7:33 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 40276

Re: Friday Facts #201 - 0.15 Stable, but not really

The main issue i've got with the autosave is, that it sometimes feels, that my GUI input isn't committed. F.e. I try to place an inserter, point to the destination and click and go to next position and ...., but it didn't happen, because autosave interrupted it. It could be possible to show up the a...
by jodokus31
Sun Jul 30, 2017 9:06 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3755
Views: 886647

Re: Bugs & FAQ

Sulfuric Waste Water can be obtained in large quantities, if your using Clean Coal to Coke recipe and using Coke or Coke Pellets to feed the steam engines. I did it for just the carbon and coke requirements in electronics and smelting without the steam engines and i have enough sulfur so far. I play...

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