Search found 530 matches
- Tue Jan 20, 2015 12:38 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45027
Re: Ropeway conveyor above the factory...
@ssilk Well, I cannot agree with this approach. In my mind it would oversimlify the process of playing with logistics. It would be like placing two teleporters and transporting stuff on them. Creating layouts - that's why I love this game! The thing is when you try to imagine and come up with the be...
- Mon Jan 19, 2015 11:39 pm
- Forum: Gameplay Help
- Topic: Do multiple header trains make pulling rolling stock faster?
- Replies: 18
- Views: 26268
Re: Do multiple header trains make pulling rolling stock fas
If they all are facing forward then they do. If two locomotives are facing opposite directions then "tail" loco does not help pulling rolling stock, but on a contrary acts like an additional weight which have to be pulled. In the other hand this train doesn't need loops.
- Mon Jan 19, 2015 9:31 pm
- Forum: Ideas and Suggestions
- Topic: Ideas for creeper types
- Replies: 35
- Views: 15735
Re: Ideas for creeper types
Flea thief sounds cool
Do it steal from chests?
Also it would be fun if we could find all stolen goods in its hive after destroying it.
Do it steal from chests?
Also it would be fun if we could find all stolen goods in its hive after destroying it.
- Mon Jan 19, 2015 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Calling all (Auto) Bots
- Replies: 6
- Views: 4237
Re: Calling all Robots
Clever solutionDaveMcW wrote: Deconstruct a full chest. If you time it right, you can cancel deconstruction before they take anything.
Never think of it like that. Thank you.
- Mon Jan 19, 2015 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45027
Re: Ropeway conveyor above the factory...
In other news, is it just me, are some of us thinking of a ropeway station as a 2x6 or 2x8 structure while others are thinking of it as a 2x2 structure? I think of it as a modular object. You have in hands only 2x2 pieces — place 5 of them in a row with no gaps and get a 2x10 station, make a gap an...
- Mon Jan 19, 2015 8:49 pm
- Forum: Implemented Suggestions
- Topic: Changing rail recipe
- Replies: 15
- Views: 8629
Re: Changing rail recipe
I Probably I should make another thread for that, but I suspect that there are already tons of such suggestions on the forum. Not exactly like this. :) the most similar I remember is eventually this: https://forums.factorio.com/forum/viewtopic.php?f=6&t=7406 I have no reason why they cannot be ...
- Mon Jan 19, 2015 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45027
Re: Ropeway conveyor above the factory...
I don't quite understand what you mean. You said that ropeway could be built at any angle, not only N-S or E-W directions, right? Ok, that's fine. But now you say that there should be no turns. This means that towers should be on the equal distances from each other, which is not always possible beca...
- Mon Jan 19, 2015 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Ideas for creeper types
- Replies: 35
- Views: 15735
Re: Ideas for creeper types
Sorry for necro, but didn't find another similar thread. What you think about idea of Diggers ? They are relatively small and weak bugs (or worms), but they are capable for digging a tunnel just into the middle of your base! This tunnel can be used by other creepers and must be destroyed before they...
- Mon Jan 19, 2015 1:12 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542182
Re: Let's see your clever builds
So wasteful! Underground pipes are very expencive for such small gaps. But you can turn inserters on 90 degree so they will transfer coal across the lines of boilers, not along them.
- Mon Jan 19, 2015 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45027
Re: Ropeway conveyor above the factory...
Agree, but probably there should be an restriction for the maximum angle and if you want to make sharp turn then you have to place few more towers.ssilk wrote:Oh yes, the ropeway can be in any angle, they need not be exactly horizontal or vertical.
- Mon Jan 19, 2015 12:34 pm
- Forum: Implemented Suggestions
- Topic: Changing rail recipe
- Replies: 15
- Views: 8629
Re: Changing rail recipe
I also thought about something like deafault rail laying machine, but not so buggy as the mod and having more functionality. Something like universal programming bulldozer. It can not only place tracks, but also cut trees, place power poles, walls and turrets. You can drive it manually or make a pro...
- Mon Jan 19, 2015 12:00 pm
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45027
Re: Ropeway conveyor above the factory...
Nice! Don't forget about returning cable.
- Mon Jan 19, 2015 3:31 am
- Forum: Ideas and Suggestions
- Topic: Inserters repair damaged entities
- Replies: 15
- Views: 6129
Re: Inserters repair damaged entities
Well, now it sounds reasonably.
But you know, this would bring the whole new function to simple inserters.
But you know, this would bring the whole new function to simple inserters.
- Mon Jan 19, 2015 2:20 am
- Forum: Ideas and Suggestions
- Topic: Inserters repair damaged entities
- Replies: 15
- Views: 6129
Re: Inserters repair damaged entities
Hmmm... what? I didn't say anything about filling inserters manually. What do you mean? Do you mean that inserters should pick up repair packs from belt and put into themselves? Clogging belts with them would be even worse, until we had robust gameplay mechanics that would force us to permanently m...
Re: [0.11.11,0.11.12]Error in the Russian localization.
Перевод делается энтузиастами на добровольной основе, которым никто ничего не платит, а разработчики просто собирают это в репозиторий. Не нравится — играй в английскую версию, за которую только и заплатил — там всё правильно.
https://forums.factorio.com/forum/vie ... ?f=12&t=95
https://forums.factorio.com/forum/vie ... ?f=12&t=95
- Mon Jan 19, 2015 1:47 am
- Forum: Ideas and Suggestions
- Topic: Inserters repair damaged entities
- Replies: 15
- Views: 6129
Re: Inserters repair damaged entities
Filling up every inserter manually, that is what we are lacking of!
- Sun Jan 18, 2015 8:16 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25096
Re: Plantable trees and regenerating trees
Thumbs up for healing trees.
- Sun Jan 18, 2015 7:58 pm
- Forum: Ideas and Suggestions
- Topic: Disconnect roboports from logistic network
- Replies: 20
- Views: 12903
Re: Disconnect roboports from logistic network
Remember the new year friday facts? Devs asked us for ideas to make floors usable and functional. Colored logistics floors, that's exactly what we need
- Sun Jan 18, 2015 7:31 pm
- Forum: General discussion
- Topic: Challenge ideas?
- Replies: 5
- Views: 2427
Re: Challenge ideas?
https://forums.factorio.com/forum/vie ... 189#p64189Xykron wrote: if there are any challenges people have come up with, feel free to send me a link, or just post it down here. It would be much appreciated.
- Sun Jan 18, 2015 2:30 pm
- Forum: Implemented Suggestions
- Topic: Hope it will be a landfill
- Replies: 2
- Views: 1348
Re: Hope it will be a landfill
https://forums.factorio.com/forum/vie ... t=landfill
Use the search, man.
Use the search, man.