Search found 530 matches

by hitzu
Tue Jan 20, 2015 12:38 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45027

Re: Ropeway conveyor above the factory...

@ssilk Well, I cannot agree with this approach. In my mind it would oversimlify the process of playing with logistics. It would be like placing two teleporters and transporting stuff on them. Creating layouts - that's why I love this game! The thing is when you try to imagine and come up with the be...
by hitzu
Mon Jan 19, 2015 11:39 pm
Forum: Gameplay Help
Topic: Do multiple header trains make pulling rolling stock faster?
Replies: 18
Views: 26268

Re: Do multiple header trains make pulling rolling stock fas

If they all are facing forward then they do. If two locomotives are facing opposite directions then "tail" loco does not help pulling rolling stock, but on a contrary acts like an additional weight which have to be pulled. In the other hand this train doesn't need loops.
by hitzu
Mon Jan 19, 2015 9:31 pm
Forum: Ideas and Suggestions
Topic: Ideas for creeper types
Replies: 35
Views: 15735

Re: Ideas for creeper types

Flea thief sounds cool :D
Do it steal from chests?

Also it would be fun if we could find all stolen goods in its hive after destroying it.
by hitzu
Mon Jan 19, 2015 9:11 pm
Forum: Ideas and Suggestions
Topic: Calling all (Auto) Bots
Replies: 6
Views: 4237

Re: Calling all Robots

DaveMcW wrote: Deconstruct a full chest. If you time it right, you can cancel deconstruction before they take anything.
Clever solution :geek:
Never think of it like that. Thank you.
by hitzu
Mon Jan 19, 2015 9:05 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45027

Re: Ropeway conveyor above the factory...

In other news, is it just me, are some of us thinking of a ropeway station as a 2x6 or 2x8 structure while others are thinking of it as a 2x2 structure? I think of it as a modular object. You have in hands only 2x2 pieces — place 5 of them in a row with no gaps and get a 2x10 station, make a gap an...
by hitzu
Mon Jan 19, 2015 8:49 pm
Forum: Implemented Suggestions
Topic: Changing rail recipe
Replies: 15
Views: 8629

Re: Changing rail recipe

I Probably I should make another thread for that, but I suspect that there are already tons of such suggestions on the forum. Not exactly like this. :) the most similar I remember is eventually this: https://forums.factorio.com/forum/viewtopic.php?f=6&t=7406 I have no reason why they cannot be ...
by hitzu
Mon Jan 19, 2015 8:36 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45027

Re: Ropeway conveyor above the factory...

I don't quite understand what you mean. You said that ropeway could be built at any angle, not only N-S or E-W directions, right? Ok, that's fine. But now you say that there should be no turns. This means that towers should be on the equal distances from each other, which is not always possible beca...
by hitzu
Mon Jan 19, 2015 2:29 pm
Forum: Ideas and Suggestions
Topic: Ideas for creeper types
Replies: 35
Views: 15735

Re: Ideas for creeper types

Sorry for necro, but didn't find another similar thread. What you think about idea of Diggers ? They are relatively small and weak bugs (or worms), but they are capable for digging a tunnel just into the middle of your base! This tunnel can be used by other creepers and must be destroyed before they...
by hitzu
Mon Jan 19, 2015 1:12 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542182

Re: Let's see your clever builds

So wasteful! Underground pipes are very expencive for such small gaps. But you can turn inserters on 90 degree so they will transfer coal across the lines of boilers, not along them.
by hitzu
Mon Jan 19, 2015 12:41 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45027

Re: Ropeway conveyor above the factory...

ssilk wrote:Oh yes, the ropeway can be in any angle, they need not be exactly horizontal or vertical.
Agree, but probably there should be an restriction for the maximum angle and if you want to make sharp turn then you have to place few more towers.
by hitzu
Mon Jan 19, 2015 12:34 pm
Forum: Implemented Suggestions
Topic: Changing rail recipe
Replies: 15
Views: 8629

Re: Changing rail recipe

I also thought about something like deafault rail laying machine, but not so buggy as the mod and having more functionality. Something like universal programming bulldozer. It can not only place tracks, but also cut trees, place power poles, walls and turrets. You can drive it manually or make a pro...
by hitzu
Mon Jan 19, 2015 12:00 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45027

Re: Ropeway conveyor above the factory...

Nice! Don't forget about returning cable. ;)
by hitzu
Mon Jan 19, 2015 3:31 am
Forum: Ideas and Suggestions
Topic: Inserters repair damaged entities
Replies: 15
Views: 6129

Re: Inserters repair damaged entities

Well, now it sounds reasonably.
But you know, this would bring the whole new function to simple inserters.
by hitzu
Mon Jan 19, 2015 2:20 am
Forum: Ideas and Suggestions
Topic: Inserters repair damaged entities
Replies: 15
Views: 6129

Re: Inserters repair damaged entities

Hmmm... what? I didn't say anything about filling inserters manually. What do you mean? Do you mean that inserters should pick up repair packs from belt and put into themselves? Clogging belts with them would be even worse, until we had robust gameplay mechanics that would force us to permanently m...
by hitzu
Mon Jan 19, 2015 1:57 am
Forum: Not a bug
Topic: delete
Replies: 4
Views: 2229

Re: [0.11.11,0.11.12]Error in the Russian localization.

Перевод делается энтузиастами на добровольной основе, которым никто ничего не платит, а разработчики просто собирают это в репозиторий. Не нравится — играй в английскую версию, за которую только и заплатил — там всё правильно.

https://forums.factorio.com/forum/vie ... ?f=12&t=95
by hitzu
Mon Jan 19, 2015 1:47 am
Forum: Ideas and Suggestions
Topic: Inserters repair damaged entities
Replies: 15
Views: 6129

Re: Inserters repair damaged entities

Filling up every inserter manually, that is what we are lacking of! :D
by hitzu
Sun Jan 18, 2015 8:16 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 25096

Re: Plantable trees and regenerating trees

Thumbs up for healing trees.
by hitzu
Sun Jan 18, 2015 7:58 pm
Forum: Ideas and Suggestions
Topic: Disconnect roboports from logistic network
Replies: 20
Views: 12903

Re: Disconnect roboports from logistic network

Remember the new year friday facts? Devs asked us for ideas to make floors usable and functional. Colored logistics floors, that's exactly what we need :geek:
by hitzu
Sun Jan 18, 2015 7:31 pm
Forum: General discussion
Topic: Challenge ideas?
Replies: 5
Views: 2427

Re: Challenge ideas?

Xykron wrote: if there are any challenges people have come up with, feel free to send me a link, or just post it down here. It would be much appreciated.
https://forums.factorio.com/forum/vie ... 189#p64189

Go to advanced search