Search found 302 matches
- Tue Sep 21, 2021 2:29 pm
- Forum: General discussion
- Topic: Using the graphics card to help the CPU out…
- Replies: 40
- Views: 15893
Re: Using the graphics card to help the CPU out…
There's plenty of discussion out there regarding this if you relate GPU to cores i.e. mutli-threading Factorio...
- Wed Sep 08, 2021 9:03 pm
- Forum: Ideas and Suggestions
- Topic: Can we please make constructions bots avoid fire?
- Replies: 67
- Views: 15252
Re: Can we please make constructions bots avoid fire?
Can we please make constructions bots avoid fire danger? Although fire is one of the ways this problem is demonstrated, I have more problems with bots running into biters. They should be able to see danger then just run back like it needs a recharge... or maybe if its actively taking damage to run b...
- Wed Sep 08, 2021 8:39 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52121
Re: mute the game while alt-tabbed
I find it funny that some of you are so bent on wanting them to implement a "feature" that would increase the "user experience" of not playing the game.
- Thu Aug 26, 2021 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Missing in game
- Replies: 10
- Views: 2421
Re: Missing in game
I'm not sure how making water or making a moat would manifest from a recipe; but if it could be creatively implemented I'm for it. Surrounding a factory, outpost or what have you may seem overpowered but really it is just the same as setting biters to peaceful as far as I'm concerned. Being able to ...
- Wed Aug 25, 2021 3:35 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29068
Re: Do not pause game when looking at research in single player
Because pausing the game wastes my time that the factory could spend on producing things. There's no benefit to stopping the entire factory. Especially with new/modded content I would like to take my time deciding how to fill the queue and checking out what recipes are coming up and where they are....
- Wed Aug 25, 2021 2:30 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 73
- Views: 29068
Re: Do not pause game when looking at research in single player
It's a bit weird that this is even a thing. I'm against it, but can be ok with it if it becomes an option and defaults to the original behavior. Arguably making this sort of option accessible to modding might make sense in the spirit of modding the game if not already there. Pausing the game during ...
- Wed Aug 11, 2021 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 15799
Re: Load Game - sort by date
To extend this a little bit; I have the same desire to be able to find various saves for various reasons. It would be nice to be able to sort saved games by certain aspects of the game such as time played, tech progression, map configuration, etc. a sort of advanced find... I digress. Starting with ...
- Mon Aug 09, 2021 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Change recipe from map view?
- Replies: 3
- Views: 2666
Re: Change recipe from map view?
Although I am a proponent of this idea, it may be misused as a hack to gain the leftover items you get when changing recipes... unless they are programmed to drop on the ground around the machine perhaps?
- Tue Aug 03, 2021 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Oil refinery should only show the pipes used in the chosen recipe
- Replies: 8
- Views: 2378
Re: Oil refinery should only show the pipes used in the chosen recipe
sure why not. the pipe in the assembler only appears when the recipe calls for it.
- Mon Jul 26, 2021 3:22 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22140
Re: Spidertron speed buff
I'm quite surprised that nobody mentioned ... that it can't get hit by a train, can be set to walk a path with waypoints to get anywhere on the map, etc. The Spidertron is superior to the player in terms of mobility unless compared to a player that decided to make a exoskeleton-only suit and only t...
- Wed Jul 14, 2021 3:22 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 33745
Re: What are the most impractical items in Factorio?
I don't get the point of this topic. assembling-machine-1 becomes impractical after the beginning phase of the game.
- Wed Jul 14, 2021 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Ability to disable stationary roboports
- Replies: 5
- Views: 1698
Re: Ability to disable stationary roboports
What's a, "spaghetti fan"?
- Tue Jul 13, 2021 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Directional pipe placement
- Replies: 9
- Views: 2214
Re: Directional pipe placement
Factorio's method of laying pipe systems using only two different pieces is an elegantly simple approach to something that can be quite complex. Because of this, I discount all of the ways this could be better. It would be nice if straight pipe remained straight without developing holes on its sides...
- Tue Jul 13, 2021 3:18 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22140
Re: Spidertron speed buff
The spidertron has an advantage over any other vehicle in the fact that you can control it remotely and that it can fire weapons without needing for a player to be sitting in it. The train is always going to be the choice method to traversing the map. When layouts start getting wide and spread-out m...
- Mon Jul 12, 2021 9:45 pm
- Forum: Balancing
- Topic: Walls need to be cheaper
- Replies: 11
- Views: 4709
Re: Walls need to be cheaper
Walls expensive? This isn't my experience. It is very easy to make walls at the very beginning of the game, mining a box of rocks is one of the first things I do. If you are waiting for things to happen/complete, then you need to re-evaluate the layout and methodology in handling the scenario. I mea...
- Wed Jul 07, 2021 6:57 pm
- Forum: Gameplay Help
- Topic: Trains and Signals?...
- Replies: 3
- Views: 1299
- Wed Jul 07, 2021 6:36 pm
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 75
- Views: 39411
Re: Anyone use barrels?
I use barrels where pipes and fluid carts are not desired: - In my end-game balancing fluids are easier for me when they are barreled up. It is much easier building production and cracking clusters using barrels (employing logistic bots) then trying to balance fluid levels by elegantly designed prod...
- Thu Jul 01, 2021 4:43 pm
- Forum: General discussion
- Topic: We need more control over bots
- Replies: 30
- Views: 11880
Re: We need more control over bots
they rushed out to get some trash from me and stuck around as there was no storage. Then they bounced from port to port as the ports ran out of power before heading off to another outpost and getting themselves destroyed in the process. For this I always lay down a yellow storage chest first. But t...
- Fri Jun 11, 2021 8:25 pm
- Forum: Ideas and Suggestions
- Topic: Autopause game if afk
- Replies: 10
- Views: 3331
Re: Autopause game if afk
this is fine. if it's an option sure why not? ... up until your cat comes along and un-pauses the game allowing the biters to roll over your creation.
when I AFK I usually save before moving the game to the background (or leaving the keyboard).
when I AFK I usually save before moving the game to the background (or leaving the keyboard).
- Sat Oct 31, 2020 3:51 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79261
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
It's great to see the improvements coming along. I particularly appreciate the one about preserving the copper wire connections in blueprints. Thanks guys for the continued tweaks to such a great game!