Search found 302 matches

by netmand
Tue Sep 21, 2021 2:29 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 5109

Re: Using the graphics card to help the CPU out…

There's plenty of discussion out there regarding this if you relate GPU to cores i.e. mutli-threading Factorio...
by netmand
Wed Sep 08, 2021 9:03 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 5458

Re: Can we please make constructions bots avoid fire?

Can we please make constructions bots avoid fire danger? Although fire is one of the ways this problem is demonstrated, I have more problems with bots running into biters. They should be able to see danger then just run back like it needs a recharge... or maybe if its actively taking damage to run b...
by netmand
Wed Sep 08, 2021 8:39 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 104
Views: 26005

Re: mute the game while alt-tabbed

I find it funny that some of you are so bent on wanting them to implement a "feature" that would increase the "user experience" of not playing the game.
by netmand
Thu Aug 26, 2021 3:10 pm
Forum: Ideas and Suggestions
Topic: Missing in game
Replies: 10
Views: 991

Re: Missing in game

I'm not sure how making water or making a moat would manifest from a recipe; but if it could be creatively implemented I'm for it. Surrounding a factory, outpost or what have you may seem overpowered but really it is just the same as setting biters to peaceful as far as I'm concerned. Being able to ...
by netmand
Wed Aug 25, 2021 3:35 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 57
Views: 15161

Re: Do not pause game when looking at research in single player

Because pausing the game wastes my time that the factory could spend on producing things. There's no benefit to stopping the entire factory. Especially with new/modded content I would like to take my time deciding how to fill the queue and checking out what recipes are coming up and where they are....
by netmand
Wed Aug 25, 2021 2:30 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 57
Views: 15161

Re: Do not pause game when looking at research in single player

It's a bit weird that this is even a thing. I'm against it, but can be ok with it if it becomes an option and defaults to the original behavior. Arguably making this sort of option accessible to modding might make sense in the spirit of modding the game if not already there. Pausing the game during ...
by netmand
Wed Aug 11, 2021 3:43 pm
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 45
Views: 6318

Re: Load Game - sort by date

To extend this a little bit; I have the same desire to be able to find various saves for various reasons. It would be nice to be able to sort saved games by certain aspects of the game such as time played, tech progression, map configuration, etc. a sort of advanced find... I digress. Starting with ...
by netmand
Mon Aug 09, 2021 8:09 pm
Forum: Ideas and Suggestions
Topic: Change recipe from map view?
Replies: 2
Views: 533

Re: Change recipe from map view?

Although I am a proponent of this idea, it may be misused as a hack to gain the leftover items you get when changing recipes... unless they are programmed to drop on the ground around the machine perhaps?
by netmand
Tue Aug 03, 2021 8:08 pm
Forum: Ideas and Suggestions
Topic: Oil refinery should only show the pipes used in the chosen recipe
Replies: 8
Views: 996

Re: Oil refinery should only show the pipes used in the chosen recipe

sure why not. the pipe in the assembler only appears when the recipe calls for it.
by netmand
Mon Jul 26, 2021 3:22 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 10145

Re: Spidertron speed buff

I'm quite surprised that nobody mentioned ... that it can't get hit by a train, can be set to walk a path with waypoints to get anywhere on the map, etc. The Spidertron is superior to the player in terms of mobility unless compared to a player that decided to make a exoskeleton-only suit and only t...
by netmand
Wed Jul 14, 2021 3:22 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 88
Views: 13877

Re: What are the most impractical items in Factorio?

I don't get the point of this topic. assembling-machine-1 becomes impractical after the beginning phase of the game.
by netmand
Wed Jul 14, 2021 2:40 pm
Forum: Ideas and Suggestions
Topic: Ability to disable stationary roboports
Replies: 5
Views: 736

Re: Ability to disable stationary roboports

What's a, "spaghetti fan"?
by netmand
Tue Jul 13, 2021 9:25 pm
Forum: Ideas and Suggestions
Topic: Directional pipe placement
Replies: 9
Views: 893

Re: Directional pipe placement

Factorio's method of laying pipe systems using only two different pieces is an elegantly simple approach to something that can be quite complex. Because of this, I discount all of the ways this could be better. It would be nice if straight pipe remained straight without developing holes on its sides...
by netmand
Tue Jul 13, 2021 3:18 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 10145

Re: Spidertron speed buff

The spidertron has an advantage over any other vehicle in the fact that you can control it remotely and that it can fire weapons without needing for a player to be sitting in it. The train is always going to be the choice method to traversing the map. When layouts start getting wide and spread-out m...
by netmand
Mon Jul 12, 2021 9:45 pm
Forum: Balancing
Topic: Walls need to be cheaper
Replies: 11
Views: 1842

Re: Walls need to be cheaper

Walls expensive? This isn't my experience. It is very easy to make walls at the very beginning of the game, mining a box of rocks is one of the first things I do. If you are waiting for things to happen/complete, then you need to re-evaluate the layout and methodology in handling the scenario. I mea...
by netmand
Wed Jul 07, 2021 6:57 pm
Forum: Gameplay Help
Topic: Trains and Signals?...
Replies: 3
Views: 545

Re: Trains and Signals?...

by netmand
Wed Jul 07, 2021 6:36 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 75
Views: 19542

Re: Anyone use barrels?

I use barrels where pipes and fluid carts are not desired: - In my end-game balancing fluids are easier for me when they are barreled up. It is much easier building production and cracking clusters using barrels (employing logistic bots) then trying to balance fluid levels by elegantly designed prod...
by netmand
Thu Jul 01, 2021 4:43 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 5383

Re: We need more control over bots

they rushed out to get some trash from me and stuck around as there was no storage. Then they bounced from port to port as the ports ran out of power before heading off to another outpost and getting themselves destroyed in the process. For this I always lay down a yellow storage chest first. But t...
by netmand
Fri Jun 11, 2021 8:25 pm
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 10
Views: 1350

Re: Autopause game if afk

this is fine. if it's an option sure why not? ... up until your cat comes along and un-pauses the game allowing the biters to roll over your creation.

when I AFK I usually save before moving the game to the background (or leaving the keyboard).
by netmand
Sat Oct 31, 2020 3:51 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 47821

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

It's great to see the improvements coming along. I particularly appreciate the one about preserving the copper wire connections in blueprints. Thanks guys for the continued tweaks to such a great game!

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