Search found 302 matches

by netmand
Fri Mar 13, 2020 3:42 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

If abstraction as proposed were viable, the result would be a gateway to parallel processing. Which isn't happening. Not for a long time.

So then we're left with abstraction resulting in a simplification...
by netmand
Fri Mar 13, 2020 3:19 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

How does a cache uses "as much if not more processing"? You could argue it uses more ram. But how does it uses more processing? Why do you think we have cached shaders, cached web pages both on servers and clients? And how does a limit would use more processing than not limiting it? Regar...
by netmand
Fri Mar 13, 2020 2:23 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

Because you can infer the result and you can cache this inferential information. And no, you don't have to account for literally everything in the game. You can limit the cases. I am repeating myself here, read the thread. Check out your terms: infer, cache, limit. These all take as much if not mor...
by netmand
Thu Mar 12, 2020 9:49 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power. Instead of processing hundreds of entities like inserters, items, belts, assemblers, you process one thing. How so? Are you telling the devs to make assemblers that only make Ad...
by netmand
Thu Mar 12, 2020 6:33 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

I'm trying to derive some value out of this. While I don't think abstraction in-of-itself is a good idea, The thought of combining large parts of the factory has some appeal.

I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power.
by netmand
Thu Mar 12, 2020 4:33 pm
Forum: Not a bug
Topic: [0.18.12] Tank on acid patch cannot drive backwards
Replies: 5
Views: 1816

Re: [0.18.12] Tank on acid patch cannot drive backwards

Yes. This is why I don't use the tank anymore to plow through larger nests.
by netmand
Thu Mar 12, 2020 4:28 pm
Forum: Not a bug
Topic: [0.18.12] Construction robots only make a clunk sound once in a while
Replies: 5
Views: 1468

Re: [0.18.12] Construction robots only make a clunk sound once in a while

I can get my conbots to make complain-y noises if I give them too much work to do or not have space in my inventory or am running too fast for them to recharge and park. I think it's kinda cute.
by netmand
Thu Mar 12, 2020 4:21 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

StephenLynx wrote:
Sat Mar 07, 2020 1:08 am
Only calculate what's coming in the area and how much it should come out.
Maybe you should re-read your own original post. Are you really calling this not a change and not a simplification?
by netmand
Thu Mar 12, 2020 3:50 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60112

Re: Optimization idea: abstraction

Abstraction. I guess this popped up on the Programmer's word of the day calendar...
What's next? machine learning?

Do you really mean you want them to abstract the game more? No Thanks. There's a cadre of players that will rebel if the game is made any simpler.
by netmand
Mon Mar 09, 2020 5:26 pm
Forum: Ideas and Suggestions
Topic: Increase rail cost
Replies: 11
Views: 2840

Re: Increase rail cost

Zardu wrote:
Fri Mar 06, 2020 10:51 pm
So yeah
Ah no.

You can't dictate fun.
by netmand
Mon Mar 09, 2020 2:49 pm
Forum: Ideas and Suggestions
Topic: Show train visualization in both directions
Replies: 5
Views: 1970

Re: Show train visualization in both directions

The visualization is dependent on Signal placement, if you placed a Signal already on the Track the train can only in one way. If you place two Signals next to each other at the start of your station you can switch previews of the wagons by switching the side of the old signal. rails2.jpg This is n...
by netmand
Mon Mar 09, 2020 2:43 pm
Forum: Ideas and Suggestions
Topic: Default Train waiting condition for the new temporary Station
Replies: 26
Views: 6672

Re: Default Train waiting condition for the new temporary Station

I don't really get why people are choosing a wait condition when they complain about it... or feel the need to identify that you are adding a "temporary" stop on the train's schedule and to be able to define default conditions. After have been annoyed myself with missing my train because o...
by netmand
Fri Mar 06, 2020 8:04 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 29091

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

happy to see a search added
by netmand
Wed Mar 04, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 24372

Re: Addition of electric boilers

I'm on board with this idea! My tea and hot dogs are too sooty with coal, and nuked hot dogs aren't my thing.
by netmand
Wed Mar 04, 2020 9:21 pm
Forum: Ideas and Suggestions
Topic: personal transport bot
Replies: 15
Views: 3286

Re: hovering personal transport pod

I can see it now, they implement the hovercraft per this request. It's fast and hovers over water even! but the steering is worse than an automobile and takes longer to stop than a tank. Oh yeah, and if you get out over water you die.
by netmand
Wed Mar 04, 2020 8:57 pm
Forum: Duplicates
Topic: Floating point math problems
Replies: 3
Views: 1121

Re: Floating point math problems

Where 100 turns to 99.9 and you cannot obtain the last 1% ... Yea, I'm nitpicking details. I want my 1%! Systems that have a possibility of not being full at all times in all places; behave in this way. You may be falling prey to the Observer effect . Fluid actively moving in and out of a pipe will...
by netmand
Fri Feb 28, 2020 3:34 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 21608

Re: Friday Facts #336 - Offshore pump redesign

The new Offshore pump looks great. Much better than that old turbocharger look.
by netmand
Fri Feb 28, 2020 3:17 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8371

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

darklich14 wrote:
Fri Feb 28, 2020 2:52 pm
How are we supposed to build designs based on the premise of saturated belts if we cannot saturate belts?
every system has its limitations. Have you tried side-loading more than once? inserters to fill the gaps?
by netmand
Wed Feb 26, 2020 9:14 pm
Forum: Won't fix.
Topic: [????] Unaccessable Oil
Replies: 3
Views: 1214

Re: [????] Unaccessable Oil

- or make pumpjacks slot like chemical plants
- or make pumpjacks slot like assembling machines
(resisting the urge to call out a different oil-related complaint involving these connections)

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