Search found 302 matches

by netmand
Thu Jun 25, 2020 7:33 pm
Forum: General discussion
Topic: I CLICKED THE ROCKET
Replies: 6
Views: 2373

Re: I CLICKED THE ROCKET

well I feel like a lemming now...
by netmand
Wed Jun 24, 2020 9:33 pm
Forum: General discussion
Topic: What are some good ways to make the first ~4 hours of a Factorio game fun?
Replies: 16
Views: 5910

Re: What are some good ways to make the first ~4 hours of a Factorio game fun?

There is always that initial time of the game where you have to hand-feed your burners. It might be fun to figure out how to minimize the hand-feeding by crafting just enough iron to craft belts and inserters to take over delivering coal to the other burners. An experienced player can do this in a m...
by netmand
Wed Jun 24, 2020 3:33 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26838

Re: Meaningful Content Update

the base game is ridiculously easy. I chuckled at this having seen a recent post about someone that couldn't figure out that they need to put their science packs into a lab to progress on tech (after 8 hours of play). Not everyone has the kind of experience or education to assess the game as, "...
by netmand
Fri Jun 19, 2020 6:19 pm
Forum: General discussion
Topic: An AI for Factorio?!
Replies: 24
Views: 16345

Re: An AI for Factorio?!

For me, I like playing games with AI when they are applied to the game as a concurrent measurement of your own performance. The AIs could have an objective or pick of multiple like in Civ or could be more esoteric like the populations in SimCity. and I don't see anything wrong with an AI being deter...
by netmand
Thu Jun 18, 2020 9:18 pm
Forum: Not a bug
Topic: [0.18.31] Searching production for Uranium shows things unrelated to Uranium
Replies: 11
Views: 2619

Re: [0.18.31] Searching production for Uranium shows things unrelated to Uranium

All this talk of elephants and Levenshtein's potato is a bit kooky. Come on! Repair packs and Rails should totally be a part of the fuzzy search results for uranium!
by netmand
Thu Jun 18, 2020 3:46 pm
Forum: Ideas and Suggestions
Topic: Realistic magazine recipe
Replies: 2
Views: 915

Re: Realistic magazine recipe

"more realistic" ... ugh. [...]real bullets are made with brass [..] um, no, er maybe? Although bullets can be encased in copper, Bullets are made with a wide variety of metals and other materials, mainly lead. Being able to craft them, along with the rest of the cartridge and magazine, at...
by netmand
Wed Jun 17, 2020 3:12 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 26838

Re: Meaningful Content Update

[...] there is a huge playerbase out there that doesn't just want a logistical problem solver. [...] That kind of statement always bothers me. I don't recognize your authority in that respect and challenge you to name a mere 25 of the "huge playerbase" that you are talking about. I'm ok w...
by netmand
Thu Apr 02, 2020 3:59 pm
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 5825

Re: auto drag roboport

until they increase the number of charging positions on the roboport, I do not like this idea; since I need to place roboports next to each other a lot more frequently than spreading them out over distances.
by netmand
Thu Apr 02, 2020 3:31 pm
Forum: Ideas and Suggestions
Topic: Recipe Tree
Replies: 10
Views: 3057

Re: Recipe Tree

I think any version of this idea is good. It would be nice to have a tech/recipe planning tool in the base game.
by netmand
Thu Apr 02, 2020 3:19 pm
Forum: Gameplay Help
Topic: Coal Liquefication - how does it work?
Replies: 8
Views: 2532

Re: Coal Liquefication - how does it work?

I connected the heavy oil output pipes from all refineries and from that made one pipline back to the insert point of the refineries. When the output is full the refineries will stop. Try adding some heavy oil processing to reduce the excess heavy oil (for example: Solid Fuel) so the next output ha...
by netmand
Thu Apr 02, 2020 3:05 pm
Forum: Ideas and Suggestions
Topic: Pipette tool on damaged entity should select repair pack
Replies: 4
Views: 1344

Re: Pipette tool on damaged entity should select repair pack

please no... don't want my cursor flipping out while clearing biters.
by netmand
Fri Mar 27, 2020 8:16 pm
Forum: Ideas and Suggestions
Topic: 0.18 Power Graph display misleading due to inclusion of accumulators
Replies: 6
Views: 2156

Re: 0.18 Power Graph display misleading due to inclusion of accumulators

2. Lowest accumulator value in selected time frame (in %): Allow me to see whether it is likely that my current set up is feasable for the next few base building steps, or if I'm close to blackout. This would be an interesting challenge to tackle for a mod. Personally, rather than seeing those valu...
by netmand
Thu Mar 26, 2020 3:32 pm
Forum: General discussion
Topic: New Character GUI (eye strain)
Replies: 43
Views: 12036

Re: New Character GUI (eye strain)

I like the GUI update. But no GUI is perfect, and can't suit everyone. Although I prefer the dark mode and don't mind the grid as is, The feedback is good.
by netmand
Tue Mar 24, 2020 3:55 pm
Forum: Implemented Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 52
Views: 74773

Re: Add functionality to limit the number of incoming trains per station.

This will never happen. You're going to have to create a new paradigm to replace the, "lots of trains on the same schedule" methodology.
by netmand
Mon Mar 23, 2020 7:18 pm
Forum: Ideas and Suggestions
Topic: Roboport with radar function for minimap
Replies: 2
Views: 873

Re: Roboport with radar function for minimap

The roboport is usually at the top of my list of power consumers. I'd rather have the roboport have the ability to reduce its power consumption. Adding a feature making it use more energy doesn't seem like a good idea to me.
by netmand
Fri Mar 20, 2020 1:45 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89768

Re: Friday Facts #339 - Beacon HR + Redesign process

I like the flattening of the design by sinking the building slightly into the ground. Dare I suggest thinking about doing the same thing to the Roboport?
by netmand
Wed Mar 18, 2020 1:15 pm
Forum: Ideas and Suggestions
Topic: Better readability for big numbers on tooltip
Replies: 3
Views: 1306

Re: Better readability for big numbers on tooltip

I wonder if localization is important here. Are we just catering to those that use commas in their numbers? Or are we asking to reconfigure numbers based on localization rules?

https://docs.microsoft.com/en-us/global ... formatting
by netmand
Fri Mar 13, 2020 9:06 pm
Forum: Gameplay Help
Topic: [0.18.12] unable to empty fluid wagon - resolved
Replies: 5
Views: 1408

Re: [0.18.12] unable to empty fluid wagon

I've experienced this sort of behavior before too. But was able to get it to work by trying the other positions (you have 6 on each side). For pumps, half of the 6 positions only seem to work. I used to be concerned but after being satisfied with one pump working I moved on.
by netmand
Fri Mar 13, 2020 5:50 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 236
Views: 60422

Re: Optimization idea: abstraction

You could just perform the initial calculation on the first time the area is a given distance from vision and that would be it. Reusing that data afterwards would be trivial. I was hoping to have an academic discussion about your idea of abstraction, and how we could use it to optimize the game. It...
by netmand
Fri Mar 13, 2020 4:01 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 52028

Re: Friday Facts #338 - The (real) Character GUI

Personal logistics is going to get a lot better for me! Thank you for these updates.

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