Ich werde deine mod weiter beobachten, und gerne mal ausprobieren.
Toll mal was in deutsch!
Ideen:
- Sonnenkollektoren die Wasser erhitzen.
Damit können dann Generatoren angetrieben werden, die dann die Energie in Akkus speichern.
Vorteil wäre dann sehr reduzierte Umweltverschmutzung.
- Dazwischen ...
Search found 102 matches
- Thu Feb 18, 2016 11:14 am
- Forum: Mods
- Topic: DDMod + Crossover DDMod/DyTech
- Replies: 26
- Views: 16922
- Fri Feb 12, 2016 2:17 pm
- Forum: Mods
- Topic: [MOD 0.12.22] Custom Grid Emitter v1.0.1
- Replies: 7
- Views: 17309
Re: [MOD 0.12.22] Custom Grid Emitter
Thanks for this mod. Is very useful for the construction, I'll try it.
Thank you also for the upgrade-planner!
Thank you also for the upgrade-planner!
- Sun Jan 31, 2016 7:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
- Replies: 68
- Views: 59618
Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
@ jorgenRe - MANY THX
- Sat Jan 30, 2016 6:20 pm
- Forum: Mods
- Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
- Replies: 68
- Views: 59618
Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
@ Cookta 2012,
I have downloaded your version of Cyberchest from link in gifhub.
Unfortunately does not work the research "cyberarms". There are no items loaded. in cyberchest.lua from line 542, there are problems.
Do you have a working version of cyberchest?
I play with the latest version and ...
I have downloaded your version of Cyberchest from link in gifhub.
Unfortunately does not work the research "cyberarms". There are no items loaded. in cyberchest.lua from line 542, there are problems.
Do you have a working version of cyberchest?
I play with the latest version and ...
- Sat Jan 30, 2016 11:36 am
- Forum: Mods
- Topic: [MOD 12.5+] Auto Inserter
- Replies: 11
- Views: 39784
Re: [MOD 12.5+] Auto Inserter
@ Zeblote - THX !
- Mon Jan 25, 2016 2:32 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 61855
Re: [MOD 0.12.X] Pollution detector
@ dr.walrus - thx
- Mon Jan 25, 2016 1:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
- Replies: 56
- Views: 73030
Re: [MOD 0.12.x] Crafted Artifacts v1.0.0
thx for this mod!!
- Wed Sep 16, 2015 10:18 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 161500
Re: [MOD 0.12.7] Galactic Trade
THX for the new version - 
- Mon Sep 14, 2015 6:35 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 161500
Re: [MOD 0.12.7] Galactic Trade
gthandel.jpg
Way to the the error:
I bought 1000 pieces of an article, but taken only about half out of the chest.
Trading remained active.
I then ordered in the same time another article, but then I had not enough money in the account.
As the dealer came - this crash
How can I fix the mistake ...
Way to the the error:
I bought 1000 pieces of an article, but taken only about half out of the chest.
Trading remained active.
I then ordered in the same time another article, but then I had not enough money in the account.
As the dealer came - this crash
How can I fix the mistake ...
- Sat Sep 12, 2015 6:44 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 161500
Re: [MOD 0.12.7] Galactic Trade
Here my German translation in locale and the change in the control.lua;
- Sat Sep 12, 2015 6:24 pm
- Forum: Mods
- Topic: [MOD 0.15] ModuleInserter 2.0.0
- Replies: 133
- Views: 116064
- Sat Sep 12, 2015 11:43 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 416095
Re: [MOD 0.12.2+] SmartTrains 0.3.66
wie besprochen:
- Fri Sep 11, 2015 5:09 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 161500
Re: [MOD 0.12.7] Galactic Trade
In savegame now, I had only installed version 0.6.0, no other version.
With the new version 0.6.1 everything goes without problems.
The factorio version is 0.12.6.
I have not updated to the latest version 0.12.7
My mod-list:
mod-list.json
Ps: I had the script-entries in factorio order not ...
With the new version 0.6.1 everything goes without problems.
The factorio version is 0.12.6.
I have not updated to the latest version 0.12.7
My mod-list:
mod-list.json
Ps: I had the script-entries in factorio order not ...
- Fri Sep 11, 2015 12:20 pm
- Forum: Mods
- Topic: [>=0.12.5] Slipstream
- Replies: 10
- Views: 14796
Re: [>=0.12.5] Slipstream
..is it so, that the box does not work at night ...?
- Fri Sep 11, 2015 10:49 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 161500
Re: [MOD 0.12.7] Galactic Trade
First: Thanks for the new version...
..a short feedback:
- I had to uninstall the version 0.6.0, otherwise crash (there were still ordered objects in the buy-chest)
- Now I can the pages (in buy-Chest) no move forward, it is only 1 page appears.
Edit1:
- button "search" works
..a short feedback:
- I had to uninstall the version 0.6.0, otherwise crash (there were still ordered objects in the buy-chest)
- Now I can the pages (in buy-Chest) no move forward, it is only 1 page appears.
Edit1:
- button "search" works
- Wed Sep 09, 2015 11:02 am
- Forum: Mods
- Topic: [>=0.12.5] Filtered Splitters
- Replies: 8
- Views: 24424
- Wed Sep 09, 2015 10:58 am
- Forum: Mods
- Topic: [>=0.12.5] Slipstream
- Replies: 10
- Views: 14796
Re: [>=0.12.5] Slipstream
Thanks for the work.
Can be connected to the signal cable chest now?
Can be connected to the signal cable chest now?
- Sun Sep 06, 2015 7:59 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 60347
Re: [MOD 0.12.x] Cursed PI - v0.0.3
not works for me with Factorio 0.12.6..
EDIT: SORRY! it works! -- I did not have enough research
EDIT: SORRY! it works! -- I did not have enough research
- Sun Sep 06, 2015 7:54 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 416095
Re: [0.12.2+] SmartTrains 0.3.66
The Mod "color coding" also makes for me problems.
When I click a Lockomotive in the game, there may be a CTD.
The Game then says, that a lock must be recolored and it lubricates.
Can you solve problem with your mod, or must color coding be deaktivated?
Incidentally, in Color Coding, I have turned ...
When I click a Lockomotive in the game, there may be a CTD.
The Game then says, that a lock must be recolored and it lubricates.
Can you solve problem with your mod, or must color coding be deaktivated?
Incidentally, in Color Coding, I have turned ...
- Sun Sep 06, 2015 8:55 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 416095