Search found 659 matches

by Kane
Thu Sep 11, 2014 12:00 am
Forum: Mods
Topic: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]
Replies: 10
Views: 13763

Re: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]

How long does it run at 2.5MW I like the idea of it a lot. Does the uranium last quite a bit in it or will I need to be worried of running out quickly? The nice part of Nuclear in Real life is rods accentually last a long time. Be worth it for remote outposts and such.
by Kane
Wed Sep 10, 2014 2:02 am
Forum: Gameplay Help
Topic: Biters Teleporting, Or Coming from the ground?
Replies: 4
Views: 1543

Re: Biters Teleporting, Or Coming from the ground?

Damn not sure why their AI feels smarter today. I guess that is what happen. Not sure why they went all around. They seem to keep sneaking around a lot heh. Any tips on what they tend to target how to figure out their paths etc. I mean yes I see their base I put a turret between it does catch them b...
by Kane
Wed Sep 10, 2014 1:17 am
Forum: Gameplay Help
Topic: Biters Teleporting, Or Coming from the ground?
Replies: 4
Views: 1543

Biters Teleporting, Or Coming from the ground?

Not sure what is going on... This has happen 2-3 times tonight maybe more. For some reason the Biters are not coming from their base their just appearing in my base all the sudden. Best part I been streaming all night so I was able to easily catch one issue it was not the most clearest but take my w...
by Kane
Tue Sep 09, 2014 3:25 pm
Forum: Technical Help
Topic: Game seems to be doing Fast Compress Saves in Zip Format.
Replies: 3
Views: 4300

Re: Game seems to be doing Fast Compress Saves in Zip Format

Thanks so much. Glad to hear this. I was going crazy :)
by Kane
Tue Sep 09, 2014 3:02 pm
Forum: Technical Help
Topic: Game seems to be doing Fast Compress Saves in Zip Format.
Replies: 3
Views: 4300

Game seems to be doing Fast Compress Saves in Zip Format.

I rather have an option or even a hidden config option to disable this. I rather take a larger save any day then the Micro stuttering that are a cause from fast archiving with .zip.

For Devs: Option for Store rather then Fastest for Zip Libs :)
by Kane
Tue Sep 09, 2014 1:10 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Alert Sound When Something breaks 100%.
Replies: 3
Views: 3102

Re: [Request] Alert Sound When Something breaks 100%.

That be amazing. I have no coding experience here but maybe someone will come up with something. Unless someone can give me the code I might be able to put the sound / code together lol.
by Kane
Tue Sep 09, 2014 11:06 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 49140

Re: [0.10.x] Scrap Mod - now with recycling!

Nice looking mod :)
by Kane
Tue Sep 09, 2014 2:06 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 37602

Re: [MOD 0.10.x] Floors v0.0.2

I tried adding this mod and even naming it floors_0.0.2 or Floors_0.0.2 in 0.10.9 and it keeps erroring about concrete floors 2.
by Kane
Tue Sep 09, 2014 1:19 am
Forum: Mods
Topic: [MOD 0.10.x] Time Display - v1.0.0
Replies: 36
Views: 23669

Re: [MOD 0.10.x] Time Display - v1.0.0

Thanks for this mod. Changing the zip name solved the loading issues in 0.10.9.
by Kane
Tue Sep 09, 2014 1:16 am
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 29071

Re: [0.10.x] Power-Switch-Mod

Thank you. Working just fine in 0.10.9. Going to add it to my gameplay.
by Kane
Mon Sep 08, 2014 6:10 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 153522

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

OBAMA MCLAMA wrote:I requested a mod to do just that before. Pregen a larger portion of spawn then normal.

I think we might see it in the future.
Devs might have something they use themselves. I assume for testing originally.
by Kane
Mon Sep 08, 2014 4:15 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 153522

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Hello. This looks like an amazing mod and would be the first mod I would install and test out for my first modded series. I was wondering though is there a way to sort of pregen a large part of the world and the map to get an idea of the settings I'm using. Not sure if there is a debug command or so...
by Kane
Mon Sep 08, 2014 10:05 am
Forum: Ideas and Requests For Mods
Topic: [Request] Alert Sound When Something breaks 100%.
Replies: 3
Views: 3102

[Request] Alert Sound When Something breaks 100%.

So I noticed that there is an alert sound I think from detected and maybe damaging Biters. But I would love to see a sound effect linked to the explosion or death of a tile. For example I noticed on the Mini Map / Alert Icon shows a explosion / Mushroom Cloud. I would love a simple alert sound hooke...
by Kane
Mon Sep 08, 2014 9:56 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 20970

Re: Let's Play Factorio Demo v0.10.9

Old Games: Old Games: Welcome to Kane Hart's Mega Factorio Thread. Countdown to Live Stream (Live): https://www.youtube.com/watch?v=KKBNCVwlKZk (Link Changes Daily) Youtube Let's Play Series: Coming Soon! Streams: Youtube Stream (Will show up in channel activity when live): http://youtube.com/Stone...
by Kane
Sun Sep 07, 2014 11:28 pm
Forum: General discussion
Topic: I'm new I have a few questions =)
Replies: 9
Views: 2874

Re: I'm new I have a few questions =)

I played today for I think 15 hours or so straight. I not only steamed it but also recorded 25 Episodes for Youtube and am uploading it. I decided no mods at all I also went ahead and maxed the biters settings and boy its easy I guess to hold them off with lasers but there is also a lot of maintenan...
by Kane
Sun Sep 07, 2014 7:16 am
Forum: Mods
Topic: McLauncher 0.4.8 (Mod Manager works with v12)
Replies: 46
Views: 24075

Re: McLauncher 0.4.0 (Mod Manager and Downloader)

Any ways for localization the launcher? I have absolutely no idea how i would go about that. Translating.. making descriptions of mods know the translation, I'm sorry. The way I would do that is string everything in the current client. So I have not touched your Launcher but for example I saw the b...
by Kane
Sat Sep 06, 2014 10:55 pm
Forum: General discussion
Topic: I'm new I have a few questions =)
Replies: 9
Views: 2874

I'm new I have a few questions =)

I had an insane blast today playing the demo. I actually went ahead and streamed it and in fact made some new friends but also put it onto Youtube. I got a few people from my community into the game one of them even went ahead and bought the game. On top of that I originally posted a couple question...
by Kane
Sat Sep 06, 2014 10:17 pm
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 7369

Re: Factorio ripoff

If that is a rip off then Factorio is a Rip off of the basics of Redpower, Buildcraft, Industrialcraft, etc. Everything is an inspiration to something when it comes to Gaming. I'm sure the Devs here don't mind and encourage such things. Just as much as I hope the ideas they used and saw in other gam...
by Kane
Sat Sep 06, 2014 2:09 pm
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 20970

The Journey to a Megabase! - With Kane Hart - 0.12.10

Youtube Let's Play Series: Youtube Series: https://www.youtube.com/playlist?list=PLjMDVXkLIQ37ExzMiwfjS__ncCLR-LIrA Features / Goals: Train Network Coal Powered Possible Solid Fuel Power Backup Have fun don't be like everyone else. List of Installed Mods: Autofill Blueprint String Color Coding Lite...

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