Search found 665 matches

by Kane
Fri Feb 20, 2015 12:12 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190089

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Does anyone have any pre-done configs. Something that eases Biter bases a bit but also increases the yield / size of ores but also increases their distance on the map. The idea is so trains become useful :)
by Kane
Thu Feb 19, 2015 11:02 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64229

Re: Version 0.11.16

Nova wrote:It doesn't make sense to discuss this.
Your right. They should shutdown the forums and introduce a gag order for any and all talk about the game.
by Kane
Thu Feb 19, 2015 9:39 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64229

Re: Version 0.11.16

Not sure if this is a bug or always been the case I have not played since sept I guess it was. http://i.imgur.com/RgC6UBE.png Not sure who is redefining gravity. But the chest should be 1 tile down not there :) What's going on that you think is broken? It looks normal (to me). Yeah then you guys ne...
by Kane
Thu Feb 19, 2015 9:10 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64229

Re: Version 0.11.16

Not sure if this is a bug or always been the case I have not played since sept I guess it was.

Image

Not sure who is redefining gravity. But the chest should be 1 tile down not there :)
by Kane
Thu Feb 19, 2015 8:38 pm
Forum: Releases
Topic: Version 0.11.16
Replies: 69
Views: 64229

Re: Version 0.11.16

Very nice. I guess time to play again :)
by Kane
Wed Feb 18, 2015 10:16 pm
Forum: Multiplayer
Topic: Is Multiplayer Possible over the Ocean yet?
Replies: 6
Views: 9939

Re: Is Multiplayer Possible over the Ocean yet?

Okay thanks. I might just play some basic Single Player and wait for 16 :)
by Kane
Wed Feb 18, 2015 9:12 pm
Forum: Multiplayer
Topic: Is Multiplayer Possible over the Ocean yet?
Replies: 6
Views: 9939

Re: Is Multiplayer Possible over the Ocean yet?

Well I did take a break for a while. Someone on IRC like a few days ago said was crashing and crap still with Multiplayer and a lot of issues with high ping. Maybe they lied :P

Was there not suppose to be an update a week ago btw? With ton of bug fixes.
by Kane
Wed Feb 18, 2015 7:03 pm
Forum: Multiplayer
Topic: Is Multiplayer Possible over the Ocean yet?
Replies: 6
Views: 9939

Is Multiplayer Possible over the Ocean yet?

My friend and I want to play MP quite a bit. He is across the pond I'm in Canada and he is a Animal Lover. I was wondering if there is still major issues playing with someone with 150-200MS Ping?
by Kane
Wed Feb 18, 2015 10:07 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24392

Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!

Coming back in about 12 hours. Gotta figure out mods etc.
by Kane
Tue Feb 17, 2015 5:18 am
Forum: Ideas and Requests For Mods
Topic: Multiplayer Starting Areas! - Everyone has their own spawn.
Replies: 4
Views: 4233

Re: Multiplayer Starting Areas! - Everyone has their own spa

Has there been any sort of mod yet to spread players around? Been quite a long time we want to play with each other but not near each other so we have our own starting / base areas.
by Kane
Mon Dec 08, 2014 5:52 am
Forum: General discussion
Topic: Good time to come back and play Single Player Experimental?
Replies: 2
Views: 1114

Good time to come back and play Single Player Experimental?

Just checking in I want to play again but also record and I know at least for Multiplayer it was a pretty rough couple weeks.

Just wondering if Single Player is doing well and if it be a good time to play :)

Thanks,
Kane
by Kane
Fri Nov 07, 2014 8:56 pm
Forum: News
Topic: Friday Facts #59 - The new office
Replies: 22
Views: 32058

Re: Friday Facts #59 - The new office

Nice on the office. I had no clue you guys were moving. I guess I should check back in a couple weeks I thought be a big update today but clearly not if you guys are having to pack and move :) Looks sweet though.
by Kane
Tue Nov 04, 2014 4:54 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94482

Re: Version 0.11.1

kovarex wrote:This is not thread about os support, but about the 0.11 version. The xp support will be recovered, so no further discussion is needed. (Don't make me use the delete button for the first time).
CENSORSHIP RIOT :P For the new 0.11 Version! Bahaha now you can't ;)
by Kane
Mon Nov 03, 2014 11:00 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94482

Re: Version 0.11.1

You are more then welcome to use XP. You are just not welcome to play Factorio aka the hover upgrade ;) And what if it would only require the flip of a small lever in the hover module to make it compatible with the car? I mean they could check it and compile for XP. But maybe there is more of a rea...
by Kane
Mon Nov 03, 2014 9:44 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94482

Re: Version 0.11.1

With the same argument someone can say, every car, older than 20 years, shouldn't drive on streets and needs to be scrapped. Did you just go full retard. It's more like saying that the new hover module for the car would not work because the car is outdated. Not that we should scrap the car. You are...
by Kane
Mon Nov 03, 2014 6:22 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94482

Re: Version 0.11.1

Sources: http://store.steampowered.com/hwsurvey so what 4.29%. Anyone who complains about no XP Support and is using XP should just get off here now. I'm sorry the simple fact is there is no more security updates. If you argue then you are not better then my 70 year old mother... Wait she has Window...
by Kane
Fri Oct 31, 2014 9:21 pm
Forum: Ideas and Requests For Mods
Topic: Multiplayer Starting Areas! - Everyone has their own spawn.
Replies: 4
Views: 4233

Multiplayer Starting Areas! - Everyone has their own spawn.

It would be really cool if there was a mod that made it so everyone would have their own spawn and resources. Clearly it's a bad time with crashing and bugs but it be a good time if one the mod makers takes a look at it. That way we can suggest any kind of API Changes we might need so we can create ...
by Kane
Fri Oct 31, 2014 8:37 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 33962

Re: Friday Facts #58 - It is here

Woot :)
by Kane
Fri Oct 31, 2014 3:02 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64353

Re: Friday Facts #57 - One week left

I wonder if it is sad that I'm more excited about weekly updates again or multiplayer. I just like updates even if their small for bug fixes and such. It just always turns me on :mrgreen:

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