Search found 665 matches
- Fri Feb 20, 2015 12:12 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190089
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Does anyone have any pre-done configs. Something that eases Biter bases a bit but also increases the yield / size of ores but also increases their distance on the map. The idea is so trains become useful
- Thu Feb 19, 2015 11:16 pm
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24392
- Thu Feb 19, 2015 11:02 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64229
Re: Version 0.11.16
Your right. They should shutdown the forums and introduce a gag order for any and all talk about the game.Nova wrote:It doesn't make sense to discuss this.
- Thu Feb 19, 2015 9:39 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64229
Re: Version 0.11.16
Not sure if this is a bug or always been the case I have not played since sept I guess it was. http://i.imgur.com/RgC6UBE.png Not sure who is redefining gravity. But the chest should be 1 tile down not there :) What's going on that you think is broken? It looks normal (to me). Yeah then you guys ne...
- Thu Feb 19, 2015 9:10 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64229
Re: Version 0.11.16
Not sure if this is a bug or always been the case I have not played since sept I guess it was.
Not sure who is redefining gravity. But the chest should be 1 tile down not there
Not sure who is redefining gravity. But the chest should be 1 tile down not there
- Thu Feb 19, 2015 8:38 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64229
Re: Version 0.11.16
Very nice. I guess time to play again
- Wed Feb 18, 2015 10:16 pm
- Forum: Multiplayer
- Topic: Is Multiplayer Possible over the Ocean yet?
- Replies: 6
- Views: 9939
Re: Is Multiplayer Possible over the Ocean yet?
Okay thanks. I might just play some basic Single Player and wait for 16
- Wed Feb 18, 2015 9:12 pm
- Forum: Multiplayer
- Topic: Is Multiplayer Possible over the Ocean yet?
- Replies: 6
- Views: 9939
Re: Is Multiplayer Possible over the Ocean yet?
Well I did take a break for a while. Someone on IRC like a few days ago said was crashing and crap still with Multiplayer and a lot of issues with high ping. Maybe they lied
Was there not suppose to be an update a week ago btw? With ton of bug fixes.
Was there not suppose to be an update a week ago btw? With ton of bug fixes.
- Wed Feb 18, 2015 7:03 pm
- Forum: Multiplayer
- Topic: Is Multiplayer Possible over the Ocean yet?
- Replies: 6
- Views: 9939
Is Multiplayer Possible over the Ocean yet?
My friend and I want to play MP quite a bit. He is across the pond I'm in Canada and he is a Animal Lover. I was wondering if there is still major issues playing with someone with 150-200MS Ping?
- Wed Feb 18, 2015 10:07 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24392
Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!
Coming back in about 12 hours. Gotta figure out mods etc.
- Tue Feb 17, 2015 5:18 am
- Forum: Ideas and Requests For Mods
- Topic: Multiplayer Starting Areas! - Everyone has their own spawn.
- Replies: 4
- Views: 4233
Re: Multiplayer Starting Areas! - Everyone has their own spa
Has there been any sort of mod yet to spread players around? Been quite a long time we want to play with each other but not near each other so we have our own starting / base areas.
- Mon Dec 08, 2014 5:52 am
- Forum: General discussion
- Topic: Good time to come back and play Single Player Experimental?
- Replies: 2
- Views: 1114
Good time to come back and play Single Player Experimental?
Just checking in I want to play again but also record and I know at least for Multiplayer it was a pretty rough couple weeks.
Just wondering if Single Player is doing well and if it be a good time to play
Thanks,
Kane
Just wondering if Single Player is doing well and if it be a good time to play
Thanks,
Kane
- Fri Nov 07, 2014 8:56 pm
- Forum: News
- Topic: Friday Facts #59 - The new office
- Replies: 22
- Views: 32058
Re: Friday Facts #59 - The new office
Nice on the office. I had no clue you guys were moving. I guess I should check back in a couple weeks I thought be a big update today but clearly not if you guys are having to pack and move Looks sweet though.
- Tue Nov 04, 2014 4:54 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94482
Re: Version 0.11.1
CENSORSHIP RIOT For the new 0.11 Version! Bahaha now you can'tkovarex wrote:This is not thread about os support, but about the 0.11 version. The xp support will be recovered, so no further discussion is needed. (Don't make me use the delete button for the first time).
- Mon Nov 03, 2014 11:00 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94482
Re: Version 0.11.1
You are more then welcome to use XP. You are just not welcome to play Factorio aka the hover upgrade ;) And what if it would only require the flip of a small lever in the hover module to make it compatible with the car? I mean they could check it and compile for XP. But maybe there is more of a rea...
- Mon Nov 03, 2014 9:44 pm
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94482
Re: Version 0.11.1
With the same argument someone can say, every car, older than 20 years, shouldn't drive on streets and needs to be scrapped. Did you just go full retard. It's more like saying that the new hover module for the car would not work because the car is outdated. Not that we should scrap the car. You are...
- Mon Nov 03, 2014 6:22 am
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 94482
Re: Version 0.11.1
Sources: http://store.steampowered.com/hwsurvey so what 4.29%. Anyone who complains about no XP Support and is using XP should just get off here now. I'm sorry the simple fact is there is no more security updates. If you argue then you are not better then my 70 year old mother... Wait she has Window...
- Fri Oct 31, 2014 9:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Multiplayer Starting Areas! - Everyone has their own spawn.
- Replies: 4
- Views: 4233
Multiplayer Starting Areas! - Everyone has their own spawn.
It would be really cool if there was a mod that made it so everyone would have their own spawn and resources. Clearly it's a bad time with crashing and bugs but it be a good time if one the mod makers takes a look at it. That way we can suggest any kind of API Changes we might need so we can create ...
- Fri Oct 31, 2014 8:37 pm
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 33962
- Fri Oct 31, 2014 3:02 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64353
Re: Friday Facts #57 - One week left
I wonder if it is sad that I'm more excited about weekly updates again or multiplayer. I just like updates even if their small for bug fixes and such. It just always turns me on