Search found 665 matches
- Sun Feb 22, 2015 2:41 pm
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35281
Re: [0.11.x] Power-Switch-Mod v0.2.0
Another great mod that I install and have good intentions for it but never actually use it. Maybe this time around I will remember to do something with it. Maybe for backup systems.
- Sun Feb 22, 2015 2:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Light - Bigger light radius
- Replies: 17
- Views: 58276
Re: [Mod 0.11.x] More Light - Bigger light radius
This is a must have mod for Streamers and Youtubers. Don't force them to watch you work in the dark anymore.
- Sun Feb 22, 2015 2:38 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 41964
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Thank you this mod works great. Gave it a try tonight.
- Sun Feb 22, 2015 2:35 pm
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 48074
Re: [0.11.x] Tankwerkz Unlimited v0.1.2
Hey I just wanted to thank you for adding translations for mods. I only speak bad English but I know for other players who speak Ukrainian would love this.Vitduo wrote:Please, add the Ukrainian translation to the mod v
- Sun Feb 22, 2015 12:08 pm
- Forum: Implemented Suggestions
- Topic: Remove from roboports
- Replies: 7
- Views: 10839
Re: Remove from roboports
Would love to see this happen. I'm really sick of vanilla repair kits and I really want to get construction bots using modded kits for example.
- Sun Feb 22, 2015 11:07 am
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 48074
Re: [0.11.x] Tankwerkz Unlimited v0.1.2
I almost missed this amazing little cute mod. It was deep in the forums.
- Sun Feb 22, 2015 10:55 am
- Forum: Mods
- Topic: [MOD 0.11.x] Basic planner - 1.0 beta
- Replies: 3
- Views: 14169
Re: [MOD 0.11.x] Basic planner - 1.0 beta
Really cool looking mod. Thanks for putting the time into it.
- Sun Feb 22, 2015 10:27 am
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 62190
Re: [MOD 0.11.x] Mining Drill & Better ore storage
Thank you for this mod. I been looking for something like this for a while. Not sure how OP etc it is. But I will go through it. I hope the power/pollution is roughly set to the speed.
- Sun Feb 22, 2015 10:20 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ghosts From the Start
- Replies: 7
- Views: 11807
Re: [MOD 0.11.x] Ghosts From the Start
Great Mod.
- Sun Feb 22, 2015 10:06 am
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 72446
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc
Is the developer still active? I'm going to hand fix the errors reported in the thread but I'm wondering if I should bother using it in a fresh game if it is going to end up dying.
- Sat Feb 21, 2015 8:58 am
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 156224
Re: [0.11.11+] FARL 0.1.9 (Rail Layer)
Getting a new type of crash when I came back to lay new line I had deleted a few tracks and then I started to go forward again and when I hit start or at least get to the end she crashes with the following error: http://i.imgur.com/aOvxg1N.jpg Edit: I found out this was caused by some how my engine ...
- Sat Feb 21, 2015 8:27 am
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 96577
Re: [MOD 0.11.x] Larger Inventory
Thank you for this. I love having a bigger main inventory. I find the current one smaller. I hope there is upgrades aka research for this. If not consider maybe adding it down the road. It would be fun to research each added row.
- Sat Feb 21, 2015 8:21 am
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 31783
Re: [0.11.x] Magnet
Great Mod. If only the author knew how to bump his own threads so we can use such wonderful mods!
Thanks,
An Asshole.
Thanks,
An Asshole.
- Sat Feb 21, 2015 12:07 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 64541
Re: [0.11.x] UpGrade (longer underground belts)
Any chance you would consider doing pipes as well? I really love this mod and would love to see pipes extended. It sort of makes sense in RL as you know that they have massive 100's if not even 1000's of miles of oil pipes around the world and it be really cool if they would be also extended by thei...
- Fri Feb 20, 2015 3:11 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 337367
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
This is amazing. I remember a lot of people wanting this before. Thanks a ton for this
- Fri Feb 20, 2015 3:07 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 209306
Re: [0.11.x] Uranium Power
This mod looks great. It looks a bit complex but hopfully overtime I will figure it out.
- Fri Feb 20, 2015 3:00 am
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 156224
Re: [0.11.11+] FARL 0.1.8 (Rail Layer)
Also having this issue.Crusender wrote:look like whit version 0.11.16 there is a little bug cant load the mod, farl_players entities
- Fri Feb 20, 2015 2:56 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 64541
Re: [0.11.x] UpGrade (longer underground belts)
Thank you. I will be adding this for my Let's Play Series going to start soon
- Fri Feb 20, 2015 2:36 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Trains Name Shows up On Map.
- Replies: 1
- Views: 2158
[Request] Trains Name Shows up On Map.
Not sure if the API is in or possible for this feature. But be nice to see the Trains name on the Map as well. When dealing with large networks it helps a lot seeing the trains name.
- Fri Feb 20, 2015 2:09 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 188875
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Okay Thanks!diegokilla wrote:It should do that pretty well by default, make sure you set your resource spawn rates to "none" when creating a map, unless you've altered the config file. If you don't, RSO will spawn resources, as well as vanilla.