Search found 665 matches
- Sun Mar 01, 2015 8:46 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339484
Re: Request for interface
Could you add an interface for other mods to get the stored liquid when the train is stopped? I managed to get the following to work: (added at the end of control.lua) remote.addinterface("railtanker", { getLiquidByWagon = function(wagon) local tanker = getTankerFromEntity(glob.tankers, w...
- Sun Mar 01, 2015 1:59 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Kane Hart's Let's Plays Factorio Train Challenge Map! Day 1!
Bit tired today but going to start early tomorrow. New Youtube countdown Link:
https://www.youtube.com/watch?v=YdkMc9x7_i8
https://www.youtube.com/watch?v=YdkMc9x7_i8
- Sat Feb 28, 2015 10:12 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Kane Hart's Let's Plays Factorio Train Challenge Map! Day 1!
So I have withdrawn my Death World. It was too hard with RSO Settings. I would have had to clear well over 1000 Nests if I was lucky to reach the first Iron. I had almost no Oil and was starved for advancement. Would of taken days to slowly advance and the enjoyment was not as expected. I am now sta...
- Sat Feb 28, 2015 10:10 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190149
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
For anyone Interested I'm starting a new Series with a heavily modified Config of the version AnodeCathode did 1.0.7. https://forums.factorio.com/forum/viewtopic.php?f=54&t=5685&p=43964 I included Screenshots and Config / Seed. It's quite a low ore spawning map but makes it really fun for tr...
- Fri Feb 27, 2015 9:47 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Kane Hart's Death World Challenge!
It is also today But time for sleep haha.Alekthefirst wrote:you mean today, ofc.Kane wrote:Updated Main Post. Big streaming event tomorrrow!
jk i live in another time zone
- Fri Feb 27, 2015 6:05 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Kane Hart's Death World Challenge!
Updated Main Post. Big streaming event tomorrrow!
- Fri Feb 27, 2015 2:34 am
- Forum: Modding interface requests
- Topic: More Train Stop Options. Like no listing a name on the index
- Replies: 0
- Views: 2305
More Train Stop Options. Like no listing a name on the index
After watching a streamer with 100's of Stations and tons of trains running I thought be cool if we could start placing stations or at least mod a station like Sign that could be used for world map organization. Like Districts, city names, etc. But apparently there is no way at this time to do such ...
- Fri Feb 27, 2015 12:59 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 64925
Re: [0.11.x] UpGrade (longer underground belts and pipes)
And here you go :) Hope its not to OP ;) BTW Tested only on vanilla without MP Thank you and it worked fine in SP also for me with a few mods. I don't think it's too OP. I know some might complain but the thing is 255 long underground Pipe actually makes total sense. I mean what does not make sense...
- Fri Feb 27, 2015 12:14 am
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 122639
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
ok yeah you should probably either change it then so that the file doesn't need to be renamed, or say on first post what to rename it to. Cause otherwise the following occurs http://i62.tinypic.com/sl6wx0.png Also even after changing name to AdvancedEquipment.zip it will still crash any time I load...
- Thu Feb 26, 2015 6:02 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Alien Temple
- Replies: 16
- Views: 18089
Re: [MOD 0.11.x] Alien Temple
Very neat idea. I could see a lot of people using this overtime.
- Wed Feb 25, 2015 5:56 pm
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35422
Re: [0.11.x] Power-Switch-Mod v0.2.0
I sadly can't code myself. I can only fix little things. Here is the update though:drs9999 wrote:Actually I wouldn't bother if anyone wants to take it over.
http://stonelegion.com/kane/Power-Switc ... .2.0.1.zip
- Wed Feb 25, 2015 4:04 pm
- Forum: Mods
- Topic: [0.11.x] Power-Switch-Mod v0.2.0
- Replies: 31
- Views: 35422
Re: [0.11.x] Power-Switch-Mod v0.2.0
Since you seem to be active I did not bother uploading a clean version. But you left robot build debug message in the game on line 90 in the control.lua
game.player.print("robotbuilt")
I went ahead and deleted for myself but man it was annoying to figure out what mod it was from!
Thanks.
game.player.print("robotbuilt")
I went ahead and deleted for myself but man it was annoying to figure out what mod it was from!
Thanks.
- Wed Feb 25, 2015 1:13 pm
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
- Wed Feb 25, 2015 2:17 am
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!
from http://www.twitch.tv/user/legal?page=rules-of-conduct Re-streaming of another channel's content without permission: Don't cross the streams! This rule also holds for content located on websites outside of Twitch, as well. If you're not the point of origin, don't put it on your channel. This wo...
- Tue Feb 24, 2015 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15593
Re: Borderless Window Mode / Full Screen Window Mode.
Factorio currently uses the ALLEGRO_FULLSCREEN_WINDOW option. Full-screen is currently fullscreen windowed borderless. Confirmed haha.... I never bothered trying because 99% of the time they don't offer borderless without idk what you call it hardware fullscreen... I feel like an Idiot for never tr...
- Tue Feb 24, 2015 11:12 pm
- Forum: Videos
- Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
- Replies: 22
- Views: 24413
Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!
Got banned! Thanks Twitch. Don't play Youtube Music apparently.
- Tue Feb 24, 2015 8:55 am
- Forum: Ideas and Suggestions
- Topic: Borderless Window Mode / Full Screen Window Mode.
- Replies: 11
- Views: 15593
Borderless Window Mode / Full Screen Window Mode.
I'm here to formally request a feature that is very minor and quite easy to add. I find that when I stream or record gameplay I like to play Window mode so I can easily tab in and out of the game. Depending on the recording software it sometimes is also required to play in a Window mode. Thanks. Edi...
- Tue Feb 24, 2015 8:16 am
- Forum: Mods
- Topic: [0.11.x] Reduced building stack sizes
- Replies: 4
- Views: 5865
Re: [0.11.x] Reduced building stack sizes
Very nice. Great for people who like playing with a bit more realism.
- Mon Feb 23, 2015 1:21 am
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 64925
Re: [0.11.x] UpGrade (longer underground belts)
Thanks. There does not seem to be in 0.11 anyways. I had gone through every forum post looking at mods to addyareczek wrote:yeah I was thinking about pipes too, if there is no such mod I'll add it to this one.
I'll make it soon.
- Sun Feb 22, 2015 2:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Equalizer chests v1.4.0
- Replies: 66
- Views: 59540
Re: [Mod 0.11.x] Equalizer chests v1.0.0
Seems to work well. Any chance of seeing future logistic versions of these chests?