Search found 665 matches

by Kane
Sun Mar 01, 2015 8:46 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339484

Re: Request for interface

Could you add an interface for other mods to get the stored liquid when the train is stopped? I managed to get the following to work: (added at the end of control.lua) remote.addinterface("railtanker", { getLiquidByWagon = function(wagon) local tanker = getTankerFromEntity(glob.tankers, w...
by Kane
Sun Mar 01, 2015 1:59 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Kane Hart's Let's Plays Factorio Train Challenge Map! Day 1!

Bit tired today but going to start early tomorrow. New Youtube countdown Link:
https://www.youtube.com/watch?v=YdkMc9x7_i8
by Kane
Sat Feb 28, 2015 10:12 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Kane Hart's Let's Plays Factorio Train Challenge Map! Day 1!

So I have withdrawn my Death World. It was too hard with RSO Settings. I would have had to clear well over 1000 Nests if I was lucky to reach the first Iron. I had almost no Oil and was starved for advancement. Would of taken days to slowly advance and the enjoyment was not as expected. I am now sta...
by Kane
Sat Feb 28, 2015 10:10 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190149

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

For anyone Interested I'm starting a new Series with a heavily modified Config of the version AnodeCathode did 1.0.7. https://forums.factorio.com/forum/viewtopic.php?f=54&t=5685&p=43964 I included Screenshots and Config / Seed. It's quite a low ore spawning map but makes it really fun for tr...
by Kane
Fri Feb 27, 2015 9:47 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Kane Hart's Death World Challenge!

Alekthefirst wrote:
Kane wrote:Updated Main Post. Big streaming event tomorrrow!
you mean today, ofc.
jk i live in another time zone
It is also today :P But time for sleep haha.
by Kane
Fri Feb 27, 2015 6:05 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Kane Hart's Death World Challenge!

Updated Main Post. Big streaming event tomorrrow!
by Kane
Fri Feb 27, 2015 2:34 am
Forum: Modding interface requests
Topic: More Train Stop Options. Like no listing a name on the index
Replies: 0
Views: 2305

More Train Stop Options. Like no listing a name on the index

After watching a streamer with 100's of Stations and tons of trains running I thought be cool if we could start placing stations or at least mod a station like Sign that could be used for world map organization. Like Districts, city names, etc. But apparently there is no way at this time to do such ...
by Kane
Fri Feb 27, 2015 12:59 am
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 64925

Re: [0.11.x] UpGrade (longer underground belts and pipes)

And here you go :) Hope its not to OP ;) BTW Tested only on vanilla without MP Thank you and it worked fine in SP also for me with a few mods. I don't think it's too OP. I know some might complain but the thing is 255 long underground Pipe actually makes total sense. I mean what does not make sense...
by Kane
Fri Feb 27, 2015 12:14 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 122639

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

ok yeah you should probably either change it then so that the file doesn't need to be renamed, or say on first post what to rename it to. Cause otherwise the following occurs http://i62.tinypic.com/sl6wx0.png Also even after changing name to AdvancedEquipment.zip it will still crash any time I load...
by Kane
Thu Feb 26, 2015 6:02 pm
Forum: Mods
Topic: [MOD 0.11.x] Alien Temple
Replies: 16
Views: 18089

Re: [MOD 0.11.x] Alien Temple

Very neat idea. I could see a lot of people using this overtime.
by Kane
Wed Feb 25, 2015 5:56 pm
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35422

Re: [0.11.x] Power-Switch-Mod v0.2.0

drs9999 wrote:Actually I wouldn't bother if anyone wants to take it over.
I sadly can't code myself. I can only fix little things. Here is the update though:
http://stonelegion.com/kane/Power-Switc ... .2.0.1.zip
by Kane
Wed Feb 25, 2015 4:04 pm
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35422

Re: [0.11.x] Power-Switch-Mod v0.2.0

Since you seem to be active I did not bother uploading a clean version. But you left robot build debug message in the game on line 90 in the control.lua
game.player.print("robotbuilt")

I went ahead and deleted for myself but man it was annoying to figure out what mod it was from!
Thanks.
by Kane
Wed Feb 25, 2015 2:17 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!

from http://www.twitch.tv/user/legal?page=rules-of-conduct Re-streaming of another channel's content without permission: Don't cross the streams! This rule also holds for content located on websites outside of Twitch, as well. If you're not the point of origin, don't put it on your channel. This wo...
by Kane
Tue Feb 24, 2015 11:52 pm
Forum: Ideas and Suggestions
Topic: Borderless Window Mode / Full Screen Window Mode.
Replies: 11
Views: 15593

Re: Borderless Window Mode / Full Screen Window Mode.

Factorio currently uses the ALLEGRO_FULLSCREEN_WINDOW option. Full-screen is currently fullscreen windowed borderless. Confirmed haha.... I never bothered trying because 99% of the time they don't offer borderless without idk what you call it hardware fullscreen... I feel like an Idiot for never tr...
by Kane
Tue Feb 24, 2015 11:12 pm
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24413

Re: Stone Legion / Kane Plays Factorio on Twitch / Youtube!

Got banned! Thanks Twitch. Don't play Youtube Music apparently.
by Kane
Tue Feb 24, 2015 8:55 am
Forum: Ideas and Suggestions
Topic: Borderless Window Mode / Full Screen Window Mode.
Replies: 11
Views: 15593

Borderless Window Mode / Full Screen Window Mode.

I'm here to formally request a feature that is very minor and quite easy to add. I find that when I stream or record gameplay I like to play Window mode so I can easily tab in and out of the game. Depending on the recording software it sometimes is also required to play in a Window mode. Thanks. Edi...
by Kane
Tue Feb 24, 2015 8:16 am
Forum: Mods
Topic: [0.11.x] Reduced building stack sizes
Replies: 4
Views: 5865

Re: [0.11.x] Reduced building stack sizes

Very nice. Great for people who like playing with a bit more realism.
by Kane
Mon Feb 23, 2015 1:21 am
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 64925

Re: [0.11.x] UpGrade (longer underground belts)

yareczek wrote:yeah I was thinking about pipes too, if there is no such mod I'll add it to this one.
I'll make it soon.
Thanks. There does not seem to be in 0.11 anyways. I had gone through every forum post looking at mods to add :)
by Kane
Sun Feb 22, 2015 2:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59540

Re: [Mod 0.11.x] Equalizer chests v1.0.0

Seems to work well. Any chance of seeing future logistic versions of these chests?

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