Search found 659 matches

by Kane
Sun May 14, 2017 4:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800899

Re: Development and Discussion

Anyone using angels and bobs in 0.15? I'm new to using both not sure if their ready yet to play or i should wait a while.
by Kane
Sun May 14, 2017 7:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800899

Re: Development and Discussion

Hey angel, since Factorio made steam a new fluid and since universal fluid barreling is a thing (even tho I noticed that they intentionally blocked barreling of steam) could you, like, enable the steam barreling? its as easy as this: data.raw["fluid"]["steam"].auto_barrel = true...
by Kane
Sun May 14, 2017 4:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 800899

Re: Development and Discussion

Does anyone have a screenshot of what angels ores look like with bob/vanilla in 0.15?
by Kane
Sat May 13, 2017 10:21 pm
Forum: Mod portal Discussion
Topic: Mod Portal - Application Error (Unable to Access)
Replies: 6
Views: 1806

Re: Mod Portal - Application Error (Unable to Access)

I don't think any of us follow the licenses tbh. I'm thinking dumping the entire thing and call it factoriobay.
by Kane
Sat May 13, 2017 10:19 pm
Forum: Mod portal Discussion
Topic: Mod portal is down
Replies: 3
Views: 1346

Re: Mod portal is down

The developers who take so much pride of their game but have done shit all for the portal. It sucks because I have insane respect for these devs and how hard they work to make things run perfect. But their portal has been a joke from day one and all we have right now is there is a new portal coming ...
by Kane
Sat May 13, 2017 8:39 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 230290

Re: [MOD 0.15] Orbital Ion Cannon 1.5.0

I did not bother using it since the recipes are cheap base level of things not just the expensive recipes. I always found this mod to be super cheap for the power it offered I always wish there was quite a harder / more complex one cost wise. I guess I'm the only one who feels a death beam from the ...
by Kane
Sat May 13, 2017 7:30 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 835309

Re: Factorio Roadmap for 0.15 + 0.16

People see say 800k and go based on that. Now they have to do extra math :P I actually understand it.
by Kane
Sat May 13, 2017 1:36 am
Forum: Mods
Topic: [MOD 0.14] Train Coupler
Replies: 33
Views: 11016

Re: [MOD 0.14] Train Coupler

Neat concept. Too bad it's not updated though. Will check again for 0.16 now that 0.15 getting old :)
by Kane
Fri May 12, 2017 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [15.9] Train stopped at full power if no other station active
Replies: 4
Views: 2192

Re: [15.9] Train stopped at full power if no other station active

Thanks we were also facing this issue today.
by Kane
Fri May 12, 2017 9:34 pm
Forum: Maps and Scenarios
Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Replies: 21
Views: 8908

Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.

That can't really be done at this time with this Scenario but can be done with https://github.com/Oarcinae/FactorioSce ... layerSpawn this one.
by Kane
Fri May 12, 2017 9:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4] Issue Seeing Allied Friends names (but not icons)
Replies: 2
Views: 474

Re: [0.15.4] Issue Seeing Allied Friends names (but not icons)

Correct it was. Their names are hidden correctly. Though be a nice feature if down the road they can have a dot rather then Red to match their team color if friendly force. (As you can see their bases etc) without it all being red.
by Kane
Fri May 12, 2017 6:22 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 241026

Re: [MOD 0.15.10+] Creative Mode 0.3.3 - New toys, fix 0.15.10!

"Added recipes for the electric energy interface and the belt immunity equipment." the electric energy interface looks interesting. :shock: OMG we need belt immunity equipment in vanilla. has it been suggested yet? thanks for the quick and wonderful update Mooncat. cheers I don't think th...
by Kane
Fri May 12, 2017 1:59 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92398

Re: [MOD 0.15.x] Modular Armor Revamp

Ranakastrasz wrote:Alright, the issue has been identified and will be resolved in V0.15.11
Yay.
glad to hear it.
by Kane
Fri May 12, 2017 1:19 am
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92398

Re: [MOD 0.15.x] Modular Armor Revamp

Oh yeah good point I guess that would be the case.
by Kane
Thu May 11, 2017 11:35 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92398

Re: [MOD 0.15.x] Modular Armor Revamp

I replied but I'm bad at this stuff. I wonder if it's using boiler sort of api wise and cutting 50% of the fuel out.
by Kane
Thu May 11, 2017 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Burner Equipment Power production 50% expected
Replies: 8
Views: 1738

Re: [Rseding91] Burner Equipment Power production 50% expected

Rseding91 I think the bug is related to steam boilers? Hes adding in a fission reactors, etc with fuel. But they seem to output 50% of the power. I think it might be releated to how the boiler works not sure if it's a bug with the API or just the mod. But yeah it seems to be a boiler thing.
by Kane
Thu May 11, 2017 9:51 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92398

Re: [MOD 0.15.x] Modular Armor Revamp

Ahh that sucks :(
by Kane
Thu May 11, 2017 7:35 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92398

Re: [MOD 0.15.x] Modular Armor Revamp

Hopefully it can be fixed. I assume it can since other mods out there have way higher powered reactors. Maybe something to do with the efficiency.
by Kane
Wed May 10, 2017 11:27 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 96
Views: 97564

Re: Re-Enable Achievements...

BLuehasia wrote:and the irony is mods don't disable achievements XD
Well they have their own achievements they don't publish to steam. But that is the thing most of us don't care about that we just enjoy however we play earning achievements. Devs on the other hand handled the system wrong by a long shot.

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