Search found 659 matches

by Kane
Wed Dec 13, 2017 9:17 pm
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 13905

Re: Version 0.16.1

These slow update times near the holidays are bothersome.

Is what I would say if I was a troll :P
by Kane
Thu Jul 06, 2017 5:59 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 24445

Re: Version 0.15.28

Woot Toot!
by Kane
Sun May 28, 2017 11:55 am
Forum: Releases
Topic: Version 0.15.16
Replies: 15
Views: 16562

Re: Version 0.15.16

I have a short question about 0.15.16. Can this be considered one of the more stable releases of 0.15 experimental? I still play on 0.15.12 because of the small hickups the other releases had. 0.15.13 had the right-click problem 0.15.14 had some crashes 0.15.15 had the biter swarms This is by no me...
by Kane
Sat May 27, 2017 10:51 pm
Forum: Releases
Topic: Version 0.15.16
Replies: 15
Views: 16562

Re: Version 0.15.16

Booo now I can't talk with my other mouse buttons :P middle mouse button ? lol nice update btw guys keep up the good work !! Yeah for me it's a side button not as many at the picture above but yeah I was the one who reported this as I kept suffering it. Sadly they ran into more issues then they exp...
by Kane
Sat May 27, 2017 3:26 pm
Forum: Releases
Topic: Version 0.15.16
Replies: 15
Views: 16562

Re: Version 0.15.16

Booo now I can't talk with my other mouse buttons :P
by Kane
Thu May 25, 2017 1:28 pm
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 68
Views: 20080

Re: The mod portal was a nice experiment... end it please?

Patashu wrote:
featherwinglove wrote:I dunno... ...Github might not be around much longer.
Are you sure a Breitbart article is what you want to go off of?
Whats worse is this was like a fucking year ago too.
by Kane
Tue May 23, 2017 3:38 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 23754

Re: Version 0.15.13

Thanks whoever did this for me <3

"Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui."

This was so annoying since I had used my side buttons of my mouse for other actions outside the game.
by Kane
Thu May 18, 2017 12:18 am
Forum: Ideas and Suggestions
Topic: Shift + Space
Replies: 9
Views: 2794

Re: Shift + Space

I thought this was silly but I also ended up having this. I pause the game and then click resume but resume does not resume... Resume should be back and unpause or whatever should be resume lol
by Kane
Tue May 16, 2017 5:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] When joining the game you can see the entire map..
Replies: 4
Views: 836

Re: [0.15.10] When joining the game you can see the entire map..

I only find these things because people like to cheat with debug not sure why servers don't have an option to disable all their usage unless there is a way with permissions that I missed.
by Kane
Tue May 16, 2017 5:45 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 326
Views: 92516

Re: [MOD 0.15.x] Modular Armor Revamp

Nice :)
by Kane
Mon May 15, 2017 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] When joining the game you can see the entire map..
Replies: 4
Views: 836

[0.15.10] When joining the game you can see the entire map..

Well these titles sure don't hold enough info. When joining a game in this case my server if you enable the debug to see the biters expansion data maybe it's more then just that (my f5 key and settings) it lets you see all the biters without a radar/player nearby as long as you want including any ge...
by Kane
Mon May 15, 2017 10:13 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 21330

Re: Multiplayer Individual Starting Spawns Scenario

Oarc is the one why I'm posting here for his thread haha :)
by Kane
Mon May 15, 2017 5:02 am
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 21330

Re: Multiplayer Individual Starting Spawns Scenario

But but... I just played 500 hours of the scenario :P

It for sure has some sort of RSO Version included without me installing RSO the mod:

https://github.com/Oarcinae/FactorioUti ... master/rso



Image
by Kane
Mon May 15, 2017 5:00 am
Forum: Resource Spawner Overhaul
Topic: Any chance a workaround with PvP Scenario?
Replies: 5
Views: 1098

Re: Any chance a workaround with PvP Scenario?

I checked it out and I'm not sure. To spawn starting area I need to know where it is. This scenario spawns separate surface and I'm not sure how to solve spawning a starting area in this case. There is nothing currently I know of I could use to know where to put said area. It does spawn a surface I...
by Kane
Sun May 14, 2017 9:12 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 21330

Re: Multiplayer Individual Starting Spawns Scenario

Well the Scenario comes with RSO so I did not install it again or copy anything but his lib files (that include RSO). I have a feeling bobs did not exist or does not work correctly.
by Kane
Sun May 14, 2017 9:02 pm
Forum: Resource Spawner Overhaul
Topic: Any chance a workaround with PvP Scenario?
Replies: 5
Views: 1098

Re: Any chance a workaround with PvP Scenario?

With bobs/rso installed:
Image
by Kane
Sun May 14, 2017 9:01 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 21330

Re: Multiplayer Individual Starting Spawns Scenario

Noticed RSO does not work with Bobs stuff like normal RSO does sadly :( Can you be a bit more specific? Bobs ores does not seem to be working correctly as they normally would with RSO Installed. I guess the version of RSO your using has no effect with his ores as they spawn like vanilla ores: https...
by Kane
Sun May 14, 2017 6:32 pm
Forum: Resource Spawner Overhaul
Topic: Any chance a workaround with PvP Scenario?
Replies: 5
Views: 1098

Any chance a workaround with PvP Scenario?

I like to use the PvP Scenario as a co-op Map using RSO / Bobs. It seems to spawn just fine but of course our starting areas don't spawn right it seems sadly. Not sure if there is a possible future of having this work / detection since it's a vanilla scenario and use for multiple people.
by Kane
Sun May 14, 2017 6:30 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 21330

Re: Multiplayer Individual Starting Spawns Scenario

Noticed RSO does not work with Bobs stuff like normal RSO does sadly :(
by Kane
Sun May 14, 2017 5:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 803045

Re: Development and Discussion

Anyone using angels and bobs in 0.15? I'm new to using both not sure if their ready yet to play or i should wait a while. Bob's mods are playable as they are and I personally haven't found any bugs with them. I'm currently not using Angel's mods until they're in a more complete state and there are ...

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