Search found 665 matches
- Thu Jan 04, 2018 9:27 pm
- Forum: Releases
- Topic: Version 0.16.14
- Replies: 30
- Views: 18543
Re: Version 0.16.14
Thanks for adding more and more features to PvP is there a way we can maybe rename it down the road? Not sure how to rename it but I think more and more people are using it for none PvP Servers and we also do and love to see more features for that. Also is there any kind of decent scripts yet that l...
- Tue Jan 02, 2018 9:44 am
- Forum: Mod portal Discussion
- Topic: "Server error: Network Error"
- Replies: 21
- Views: 8336
Re: "Server error: Network Error"
Should we make a new Post every second on how the mod portal is down and having issues. I mean at this point might be a life time of necroingHanziQ wrote:Sorry for that, should be fixed.
Also please don't necro old topics, post a new one.
- Tue Jan 02, 2018 9:42 am
- Forum: Mod portal Discussion
- Topic: What is wrong witgh the mod portal?
- Replies: 5
- Views: 2886
Re: What is wrong witgh the mod portal?
Pretty much bad developers letting something slip Amazing developers with the game but their site stuff on the other hand has been a pure joke. Something must have gone bad internally since they had said by now 2.0 portal was going be out. I assume someone got fired and no one else was replaced.
- Tue Jan 02, 2018 9:38 am
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34593
Re: The mod portal was a nice experiment... end it please?
As you said, workshop support would lock non Steam users out of the party, because, why bother those who aren't on Steam ? Steam users would stay together, and it would create a 2-speed game. I fully support the fact that whatever ecosystem is built around the game, all will be able to benefit equa...
- Sat Dec 23, 2017 4:20 am
- Forum: Mod portal Discussion
- Topic: My wishes for Mod Portal 2.0
- Replies: 28
- Views: 12482
Re: My wishes for Mod Portal 2.0
My wishes are for it to actually exist.
- Fri Dec 15, 2017 10:54 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 58437
Re: Friday Facts #221 - 0.16 is out
I'm fat and you did not have fat man sizes!
- Wed Dec 13, 2017 9:17 pm
- Forum: Releases
- Topic: Version 0.16.1
- Replies: 15
- Views: 17051
Re: Version 0.16.1
These slow update times near the holidays are bothersome.
Is what I would say if I was a troll
Is what I would say if I was a troll
- Thu Jul 06, 2017 5:59 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 33424
Re: Version 0.15.28
Woot Toot!
- Sun May 28, 2017 11:55 am
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19921
Re: Version 0.15.16
I have a short question about 0.15.16. Can this be considered one of the more stable releases of 0.15 experimental? I still play on 0.15.12 because of the small hickups the other releases had. 0.15.13 had the right-click problem 0.15.14 had some crashes 0.15.15 had the biter swarms This is by no me...
- Sat May 27, 2017 10:51 pm
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19921
Re: Version 0.15.16
Booo now I can't talk with my other mouse buttons :P middle mouse button ? lol nice update btw guys keep up the good work !! Yeah for me it's a side button not as many at the picture above but yeah I was the one who reported this as I kept suffering it. Sadly they ran into more issues then they exp...
- Sat May 27, 2017 3:26 pm
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19921
Re: Version 0.15.16
Booo now I can't talk with my other mouse buttons
- Thu May 25, 2017 1:28 pm
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34593
Re: The mod portal was a nice experiment... end it please?
Whats worse is this was like a fucking year ago too.Patashu wrote:Are you sure a Breitbart article is what you want to go off of?featherwinglove wrote:I dunno... ...Github might not be around much longer.
- Tue May 23, 2017 3:38 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32266
Re: Version 0.15.13
Thanks whoever did this for me <3
"Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui."
This was so annoying since I had used my side buttons of my mouse for other actions outside the game.
"Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui."
This was so annoying since I had used my side buttons of my mouse for other actions outside the game.
- Thu May 18, 2017 12:18 am
- Forum: Ideas and Suggestions
- Topic: Shift + Space
- Replies: 9
- Views: 4968
Re: Shift + Space
I thought this was silly but I also ended up having this. I pause the game and then click resume but resume does not resume... Resume should be back and unpause or whatever should be resume lol
- Tue May 16, 2017 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] When joining the game you can see the entire map..
- Replies: 4
- Views: 1561
Re: [0.15.10] When joining the game you can see the entire map..
I only find these things because people like to cheat with debug not sure why servers don't have an option to disable all their usage unless there is a way with permissions that I missed.
- Tue May 16, 2017 5:45 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141248
- Mon May 15, 2017 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] When joining the game you can see the entire map..
- Replies: 4
- Views: 1561
[0.15.10] When joining the game you can see the entire map..
Well these titles sure don't hold enough info. When joining a game in this case my server if you enable the debug to see the biters expansion data maybe it's more then just that (my f5 key and settings) it lets you see all the biters without a radar/player nearby as long as you want including any ge...
- Mon May 15, 2017 10:13 pm
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 28874
Re: Multiplayer Individual Starting Spawns Scenario
Oarc is the one why I'm posting here for his thread haha
- Mon May 15, 2017 5:02 am
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 28874
Re: Multiplayer Individual Starting Spawns Scenario
But but... I just played 500 hours of the scenario
It for sure has some sort of RSO Version included without me installing RSO the mod:
https://github.com/Oarcinae/FactorioUti ... master/rso
It for sure has some sort of RSO Version included without me installing RSO the mod:
https://github.com/Oarcinae/FactorioUti ... master/rso
- Mon May 15, 2017 5:00 am
- Forum: Resource Spawner Overhaul
- Topic: Any chance a workaround with PvP Scenario?
- Replies: 5
- Views: 2201
Re: Any chance a workaround with PvP Scenario?
I checked it out and I'm not sure. To spawn starting area I need to know where it is. This scenario spawns separate surface and I'm not sure how to solve spawning a starting area in this case. There is nothing currently I know of I could use to know where to put said area. It does spawn a surface I...