Search found 665 matches
- Wed May 03, 2017 7:34 pm
- Forum: Pending
- Topic: [0.15.x] Factorio doesnt close correctly
- Replies: 15
- Views: 5252
Re: [0.1x.x] Factorio doesnt close correctly
I had this issue ages ago I forgot how I fixed it but I recently formatted and don't have this issue now but also had it before. I think a dev back then told me why it happen but might been a diff issue then. It was like the method of how I was closing it.
- Wed May 03, 2017 7:29 pm
- Forum: Pending
- Topic: [0.15.1] Strange Crash Changing Vsync in MP then logging out
- Replies: 2
- Views: 914
Re: [0.15.1] Strange Crash Changing Vsync in MP then logging out
Thanks, I tried repeating this myself over and over since never had luck with it. Maybe been fixed since (like you suggested).
Thanks.
Thanks.
- Wed May 03, 2017 12:26 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14057
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
You make all the spawns at the start. They can copy them or random gen though if you random gen it's pretty much just one spot with the proper ores and the rest screwed.
- Wed May 03, 2017 3:20 am
- Forum: Minor issues
- Topic: [0.15.6] High Liquid Values stick out on the GUI.
- Replies: 1
- Views: 1202
[0.15.6] High Liquid Values stick out on the GUI.
Not sure if this will get fixed in 0.15 or wait till .16 for the GUI revamp.
really slight example:
really slight example:
- Wed May 03, 2017 3:18 am
- Forum: Ideas and Suggestions
- Topic: Additional technologies for map / minimap
- Replies: 8
- Views: 2360
Re: Additional technologies for map / minimap
I'm really sad that I can see my trains / etc without launching a satellite for gps.
- Wed May 03, 2017 1:25 am
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14057
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Thanks mate. I used your scenario before we had talked ages ago. I liked the new changes / features with the PvP Map. That being said I will be sure to check yours out in the future. I'm not sure how you deal with biters and far away bases and such but it's dealt with well now in the PvP Scenario. R...
- Tue May 02, 2017 6:59 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 106
- Views: 149244
Re: Re-Enable Achievements...
Does anyone know if there is a way to force a scenario to work? I'm playing the PvP one and I sadly get a scenario error.
- Tue May 02, 2017 6:07 pm
- Forum: Not a bug
- Topic: [0.15.6] High Level flamethrower = Less Forest Fires Chance
- Replies: 1
- Views: 812
[0.15.6] High Level flamethrower = Less Forest Fires Chance
This was reported on reddit: https://www.reddit.com/r/factorio/comments/68tibj/higher_flamethrower_damage_kills_trees_so_fast/ I feel this in a grey line of a feature / bug so will let you guys decide. So when your skill gets higher the tree's kind of instant die meaning that forest fires become a b...
- Mon May 01, 2017 9:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
- Replies: 10
- Views: 5109
Re: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
Damn... My friend goes south east and I went north east Now I'm starting to see why
- Mon May 01, 2017 11:01 am
- Forum: Ideas and Suggestions
- Topic: [0.15]+ Per Save Local Achievements.
- Replies: 3
- Views: 2420
Re: [0.15]+ Per Save Local Achievements.
It would be a nice feature to have / add is some sort of check mark or it does not even need that but some sort of Per World Achievements. Once you earn them all or many of them sometimes you make new worlds and like the feeling and enjoyment of earning them again and again. This would be a nice fe...
- Sun Apr 30, 2017 5:11 am
- Forum: Resolved Problems and Bugs
- Topic: [15.3] Resource settings doesn't change with presets.
- Replies: 10
- Views: 3056
Re: [15.3] Resource settings doesn't change with presets.
Thanks guys I also was getting annoyed with this I just spammed reset over and over hehe.
- Sun Apr 30, 2017 5:00 am
- Forum: Not a bug
- Topic: [0.15.4] Small Rounding Issues with Fluid Wagon
- Replies: 3
- Views: 1146
Re: [0.15.4] Small Rounding Issues with Fluid Wagon
Thanks boss!Rseding91 wrote:This is the nature of fluids in Factorio. You'll need to use 3 pumps if you want all 3 tanks to be at 100%.
- Sun Apr 30, 2017 3:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4] Issue Seeing Allied Friends names (but not icons)
- Replies: 2
- Views: 1040
[0.15.4] Issue Seeing Allied Friends names (but not icons)
Sorry I could not find everything into the title. I'm playing the PvP Map I don't know if this is a feature of the PvP map or a bug with the actual function the pvp map uses. Anyways we are allied teams on separate forces. I can see his name outside of radar locations. For example: http://i.imgur.co...
- Sun Apr 30, 2017 3:17 am
- Forum: Not a bug
- Topic: [0.15.4] Small Rounding Issues with Fluid Wagon
- Replies: 3
- Views: 1146
[0.15.4] Small Rounding Issues with Fluid Wagon
Not sure if this will have an effect on conditions and such. But it's also a tad of an eyesore. Brand new tank of course water was hooked up and fine.
Not a big deal but I assume you like to know any bug no matter the size.
Not a big deal but I assume you like to know any bug no matter the size.
- Sat Apr 29, 2017 7:30 pm
- Forum: General discussion
- Topic: Tank flamethrower - why doesn't it set things on fire?
- Replies: 18
- Views: 11550
Re: Tank flamethrower - why doesn't it set things on fire?
I love me some discharge!Escadin wrote:I tested the new personal laser defense in combination with the tank. It is absolutely INSANE. You should definitely give it a try!
Static discharger is next.
- Sat Apr 29, 2017 6:54 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14057
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Much much better. I did not expect to see this anytime soon Thank you
- Sat Apr 29, 2017 10:18 am
- Forum: General discussion
- Topic: 0.15 Savefile editing - Adjusting Difficulty setting
- Replies: 4
- Views: 2086
Re: 0.15 Savefile editing - Adjusting Difficulty setting
You could run a command.. I am not sure if this will be the change you need though as I am not sure what all railworld changes /c game.map_settings.enemy_expansion.enabled = true /c game.map_settings.enemy_expansion.max_expansion_distance = 7 Just the first is needed. It just literally turns it off...
- Sat Apr 29, 2017 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Any Mouse Buttons Moves GUI Around The Screen.
- Replies: 2
- Views: 1185
Re: [0.15.1] Any Mouse Buttons Moves GUI Around The Screen.
Like to add to this. It seems to effect any and all GUI/interface. I noticed a lot of times I will hit one my mouse buttons while menu is up and accidentally quit and such haha. I can see this being a low priority feature but it's one I hope that is not too hard down the road.
- Sat Apr 29, 2017 8:52 am
- Forum: Not a bug
- Topic: [0.15.3] Infinite Research Req Breaks at 64bit integer limit
- Replies: 3
- Views: 2227
[0.15.3] Infinite Research Req Breaks at 64bit integer limit
I doubt this will be fixed but I thought I should report it hehe. Between 50-100 it breaks :) 50x: https://i.imgur.com/SB4o6AI.png 100x: https://i.imgur.com/cabbgf3.png 200x https://i.imgur.com/l1lfKQ3.png 400x https://i.imgur.com/8qF5BHn.png 800x https://i.imgur.com/9AdJLqY.png 1600x https://i.imgu...
- Sat Apr 29, 2017 8:08 am
- Forum: General discussion
- Topic: Tank flamethrower - why doesn't it set things on fire?
- Replies: 18
- Views: 11550
Re: Tank flamethrower - why doesn't it set things on fire?
So red flame acid ?posila wrote:It would be just change of flamethrower effect to something else, different icon and different ammo, no extra visuals on the tank itself.Escadin wrote:I'm super excited about the acid cannon idea. I just know you're gonna nail the aesthetics!